As more details come out on how Everquest II's "six-member group" is being implemented, it's clear that the design decision is bolder than initially expected. The sequel to the most profitable game in PC gaming history wants to give you more of a chance to enjoy uninterrupted adventures. That means cutting down the size of huge guilds and making the player join a smaller, more personable band of heroes. This is a big departure from the chaotic guild rules in Everquest that most fans are used to. Kudos to SOE for trying something new so the sequel can stand out to the original. Here's hoping it works…
