S.T.A.L.K.E.R is getting some special attention from the gaming
media these days. The title looks good enough to have the press leave their junkets pleased that they've spotted the
cutting-edge. It also makes enough promises to catch the eye. S.T.A.L.K.E.R. vows an
elaborate story with no scripted events. The setting is Russia in the early 21st century. Chernobyl is at it again
and has let off enough radiation to turn the people into fish and the fish into people. Creatures wander the desolate
wasteland where survival is the only rule. GSC Gameworld, the developer, is touting a technology they call A-Life.
A-Life is an AI system that seems ideal for the wasteland theme. Baddies can act in packs, play on their strengths and
exploit your weaknesses. Of course, until the game comes under closer scrutiny there's little evidence in the article
that the AI system is any better than current games on the market.
Lots of radiation makes monsters, apparently
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