A good interview is posted on Voodoo Extreme with Lee Singleton, of Conflict: Viet Name fame. The piece really gets into what makes this game different — which inevitably leads to discussion about how the war itself was so unique. We're not ones to paste quotes, but we'll make an excpetion for this one. It really illustrates how thoroughly the developers have thought things through. "At the basic level, Conflict: Vietnam is a squad-based action game," Singleton said. "But the environments and enemy AI are set up in such a way as to make the player cautious. It's not the kind of game where you can just run through, shooting anything that moves. You have to creep along, plan ahead, keep an eye out for booby traps, and be a little afraid at every turn. In that aspect, you could almost consider it a bit like a stealth action game, except both your characters and your opponents are creeping around. Much like actual soldiers in the Vietnam War, players of Conflict: Vietnam will start getting paranoid when they see the brush shift ahead. Is it the wind or a camouflaged VC in waiting?" Creepy. Do you really want to pay money to get the same "thrills" those soldiers got? I bet you do. Us humans are so weird.
Conflict: Viet Nam wants to send chills up your spine
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