Over at GameSpy they're running a 'Designer Diary' series on LucasArts' upcoming GTA-esque Mercenaries. The latest feature, by Will Rosas, is a behind-the-scenes look at the artwork process for the game. Rosas starts will a brief breakdown of the team and their individual/group responsibilities. He then describes some of the difficulties of creating an environment that realistically portrays North Korea, including the characters and objects that populate that world. Rosas wraps up his 'diary' with a few words about the game's noteworthy special effects. All in all, it's a brief, yet interesting read for anyone who's curious about what goes into building a videogame from scratch. Use the link below to view the actual text.
Mercenaries designer talks art
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