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Posted: Dec 18th 2005 8:45PM (Unverified) said

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This is pretty much exactly what they were saying about Neverwinter Nights back in the day. Before the game came out, I was convinced that it was going to be the "digital version of D&D."

Didn't turn out quite that way. Unless this instance contains an enormous amount of varied pre-rendered artwork and contains easy tools to add in and propagate more, this will not be a digital version of D & D for the masses.

NWN allowed you to create dungeons, but all of the artwork initially available was artwork previously created for the single-player version of the game. I haven't followed the game lately, so I'm not sure what the current status is.
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Posted: Dec 18th 2005 8:45PM (Unverified) said

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Ok, just read the article. D'oh.
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Posted: Dec 18th 2005 8:45PM (Unverified) said

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Isn't this exactly what they do in City of Heroes? And the Dungeons of Norrath expansion for EQ? And the upcoming Guild Wars game? And I think quite a few other upcoming MMO games. In fact, I think the prevailing thinking in MMO design is that instancing areas for people to adventure in cuts down dramatically on the customer service nightmares of kill-stealing, camping, ninja-looting, etc.
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