A slew of new details surrounding Square/Enix's latest installment in the Dragon Quest series
have been revealed. First off, is the new tension system that will allow players (or enemies) to use a turn (up to
three) to increase their strength for an upcoming attack, rather than attacking right away or using
magic/skills/items/etc. There will also be a new character-specific skills master system. In terms of new creatures,
fans can expect plenty by way of famed Japanese artist, Akira Toriyama, including the (seemingly) LOTR-inspired Oshanc
Claw. It also seems possible to hunt down certain animals, capture them through battle, and in turn, use them in future
fights. On top of all this, Yuji Horii, the game's designer, has been boasting about the game's enormous environment,
"As far as the eye can see you can actually walk there. Perhaps you'll even get lost." Well, we've already seen with
Fable how big claims can lead to fans' disappointment, but for a game that's been in the works for four years now,
Dragon Quest VII had best live up to some of the hype come November 27. Word.
Dragon Quest VII update
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