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<title>Joystiq - Comments for Sony loses Dual Shock court battle</title>
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<description>Joystiq Comments for Sony loses Dual Shock court battle</description>
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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Comments on Sony loses Dual Shock court battle]]></title><link>http://www.joystiq.com/2004/09/24/sony-loses-dual-shock-court-battle/</link><guid isPermaLink="true">http://www.joystiq.com/2004/09/24/sony-loses-dual-shock-court-battle/</guid><description><![CDATA[<br>Front loading washing machine manufacturer Bosch has patented 'An Incidental Method for generating both Square and Triangular Shaped Vibration Patterns' on the basis of prior art. <br><br>Immersion will no doubt be found to be in breach of both these wave-shapes and thus sued accordingly.<br><br>Bosch is currently seeking damages from the Nikola Tesla Foundation, again..<br>]]></description><dc:creator><![CDATA[julian oliver]]></dc:creator><pubDate>Dec 18th 2005 9:58PM</pubDate></item><item><title><![CDATA[Comments on Sony loses Dual Shock court battle]]></title><link>http://www.joystiq.com/2004/09/24/sony-loses-dual-shock-court-battle/</link><guid isPermaLink="true">http://www.joystiq.com/2004/09/24/sony-loses-dual-shock-court-battle/</guid><description><![CDATA[Two questions:<br><br>Jury did NOT find willfullness, which is, I thought, what would cause damages to be trebled.  Why did writer say Sony will have to pay three times the $82 mmillion?  I think Judge meets with them on Friday this week . . . <br><br>For writer about Bosch . . .  LOTS of patents out there on this.  Why did you mention Bosch?<br><br>Thanks.]]></description><dc:creator><![CDATA[lynn]]></dc:creator><pubDate>Dec 18th 2005 9:58PM</pubDate></item><item><title><![CDATA[Comments on Sony loses Dual Shock court battle]]></title><link>http://www.joystiq.com/2004/09/24/sony-loses-dual-shock-court-battle/</link><guid isPermaLink="true">http://www.joystiq.com/2004/09/24/sony-loses-dual-shock-court-battle/</guid><description><![CDATA[umm, it was a joke, meant to highlight the absurdity of a patent based on the coupling of ubiquitous phenomena (like vibration) with an input device. <br><br>when discussing patents, we need to remember they are rarely about protecting IP (that is the job of copyright) so much as marginalising or directly damaging competition.<br><br>many patent holders for instance, never ever wish to manifest the given invention. instead, they register a patent on an 'invention' to ensure *no one else* invents this product, a product that might threaten the stable returns of their existing, *inferior* product. <br><br>Microsoft are a shining example of this. Microsoft 'pre-emptively' patents inventions to ensure that software does not develop beyond their patrolled market horizon. apparently habitually register patents at about the rate of 8 a week.<br><br>the EFF are fighting patents of this kind, especially those relating so software patents (the notion of a software patent is completely absurd anyway).<br><br>many patents the EFF fights implicate upon game development directly:<br><br>http://www.eff.org/patent/<br><br>problems and issues surrounding IP, patents and game development are discussed in some clarity here:<br>http://www.armchairarcade.com/aamain/content.php?article.35<br>and here:<br>http://www.fineartforum.org/Backissues/Vol_17/faf_v17_n08/reviews/oliver.html<br><br>Harvard Economics professor explains succintly the extreme dangers of the current patent system:<br><br>http://pup.princeton.edu/titles/7810.html<br><br>and finally, to alleviate lighten the burden of such discussions, see another example of the patently absurd ;)<br><br>http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=/netahtml/srchnum.htm&r=1&f=G&l=50&s1=6,368,227.WKU.&OS=PN/6,368,<br>+227&RS=PN/6,368,227]]></description><dc:creator><![CDATA[Julian Oliver]]></dc:creator><pubDate>Dec 18th 2005 9:58PM</pubDate></item><item><title><![CDATA[Comments on Sony loses Dual Shock court battle]]></title><link>http://www.joystiq.com/2004/09/24/sony-loses-dual-shock-court-battle/</link><guid isPermaLink="true">http://www.joystiq.com/2004/09/24/sony-loses-dual-shock-court-battle/</guid><description><![CDATA[If you read closely, I wrote that Sony will be paying more than three times the amount that Microsoft settled for ($26 million).  3 x 26 = 78.  82 > 78.  Get it?]]></description><dc:creator><![CDATA[James]]></dc:creator><pubDate>Dec 18th 2005 9:58PM</pubDate></item><item><title><![CDATA[Comments on Sony loses Dual Shock court battle]]></title><link>http://www.joystiq.com/2004/09/24/sony-loses-dual-shock-court-battle/</link><guid isPermaLink="true">http://www.joystiq.com/2004/09/24/sony-loses-dual-shock-court-battle/</guid><description><![CDATA[Thanks - guess I was keying in on the treble issue and willfulness.  Thanks for setting it straight.<br>BTW, Glad to see you picked this up here.  Sony promises to appeal, and I wonder if they think they can have the patent overturned (or invalidated), or if it is just a stall and an attempt to avoid an injunction which would not bode well for Holiday sales . . . <br>We may know more this Friday (Oct 1).<br>Thanks again.]]></description><dc:creator><![CDATA[lynn]]></dc:creator><pubDate>Dec 18th 2005 9:58PM</pubDate></item><item><title><![CDATA[Comments on Sony loses Dual Shock court battle]]></title><link>http://www.joystiq.com/2004/09/24/sony-loses-dual-shock-court-battle/</link><guid isPermaLink="true">http://www.joystiq.com/2004/09/24/sony-loses-dual-shock-court-battle/</guid><description><![CDATA[The patent should have never been awarded as arcade macheines already had this technology back in 1986 (segas Outrun ) see http://www.technologyreview.com/articles/02/03/montfort0302.asp?p=3<br>Just because they brought it to a controller dosent mean they have the right to stop others using it. If souch a patent can hold then Nintendo can force others to stop selling handheld games macheines.]]></description><dc:creator><![CDATA[khizar]]></dc:creator><pubDate>Dec 18th 2005 9:58PM</pubDate></item></channel></rss>