The best and worst of 2004 - One Writer's Opinion
Before you start reading this, there is something you ought to know. I don't believe
in hype. I do not automatically love a game based on how great I'm told it is by the developer or its fans. In the 25 years I've been playing video games, I've been burned far too many times for it to still work. Call me jaded. Call me cynical. Call me old. All would be accurate probably.
What I have to say in this piece will upset a few people. I'm just calling it how I've seen it this year. 2004 has been a banner year, but for me, one of the biggest titles, after a few hours play, turned into a huge letdown. And no, it isn't Doom 3 I'm talking about.
Please note, this article is the opinion of just one person, and does not reflect the opinions of Joystiq, or any affiliated entities or writers. It's mine, ALL MINE! *Evil laugh*
: Grand Theft Auto: San Andreas

Already I can hear the knives being sharpened. The pitchforks being decorked. The fires being stoked. There's going to
be a burning. But wait! Hear me out. Surely I can't be alone in growing weary of Rockstar's rapidly-going-stale
franchise, can I?
I've been playing GTA since the first version. The move to 3D in GTA3 was a good thing. No, it was a GREAT thing. The
game was unlike anything else that had come before. Truly unique. Then came Vice City, which had the 80's style going
for it, the music, as well as the mighty Ray Liotta as the voice of your character. Ultimately, though, it was GTA3
with helicopters and bikes added. I did think that GTA: SA was starting to sound like the greatest game ever. So many
new things to do, but ultimately I wound up realising it's the same old same old, with a little bit of a respray here
and there, coupled with some lamentable gameplay decisions.
It was a few hours into the game I realised something. I'm tired of being Rockstar's performing seal. Seriously, what
have they added since the first venture into 3D that is remotely revolutionary? They've taken the game, piled on more
and more vehicles, added a few more character movements (I admit, climbing fences is a good addition). However, they've
left the extremely repetitive and boring missions. If I ever have to play another "drive here, follow this person,
don't lose them" mission again, I will not be held accountable for my actions and all I ask is you speak well of me to
the Judge.
GTA is a good game, don't get me wrong. It certainly holds my attention more than most. However, that merely makes it
good, not exceptional. After a fair few hours of play, I've grown really weary of it. The script plays like a failed
film school project. It's cliched and dull. Not even Sam Jackson can save it. (And the less said about Chris Penn the
better.)
On top of this now twice reheated gameplay comes the cheapest stunt Rockstar have pulled in the entire series. In
GTA3, your inability to get to the other island is explained in the intro. In Vice City, it's explained on the radio
shortly after the game begins. In San Andreas, there's a throwaway reference about "not leaving town" and that's it.
Rockstar didn't even TRY. To cap off this "to hell with the player" mentality, if by some chance you figure out how to
get to the other islands before Rockstar have seen fit to allow you out of the tedious sandbox that is Los Santos, what
happens? You get four wanted stars that you can't get rid of. They regenerate if you manage to reduce them. Yes, that's
really fair. Thanks, Rockstar!
So if you want to explore the whole game, you can't, unless you do the depressingly
repetitive
missions and advance the cliched, boring storyline that stopped
interesting me after about the second mission. If I remember rightly, the other island opened fairly early on in Vice
City. One path too it anyway. I certainly don't ever recall feeling falsely constricted. In GTA3, there were a couple
of ways you could get to the other island before the bridge was opened. Then there's San Andreas, where Rockstar
basically said "Screw you" and have forced you to be a good little seal and play through one boring, uninteresting
mission after another. And if you've played the other games, believe me, you've done 99% of these misions before. Many
times. Once you've finished that, you then have to complete another NEW set of boring, uninteresting missions to get
the latter stage of the game unlocked, and if you so much as TRY to play outside the little area they've given you,
they'll smack you, hard. Games like GTA should reward innovation by the player, not punish it. You manage to steal the
plane from the airport before you have access to it (park a truck next to the entrance and hop the fence) and fly over
a new area. How do Rockstar see fit to reward you? By having you shot down by a fighter jet of course! Gimme a break.
That's just piss poor game design and stinks of lack of imagination.
You're in the entertainment business, Rockstar. How about you bring innovations to the party for the next game, rather
than iterations. The core game mechanic is great. Legendary in fact. While the foundation is solid though, the veneer
on top is getting extremely worn out.
Still not convinced you? Well, imagine this. How great would it have been if, the instant you fired up San Andreas, you could jack a car, and drive it to Vegas! It doesn't get much cooler than that. Way to screw the pooch, Rockstar.
Now I've got that out of my system, onto the good stuff.
Best Game of 2004: Burnout 3
My first experience with Burnout 3 was in a computer store, running the Xbox version of the game. I had no
idea what the game was, as it was already running in what I now know was the hugely entertaining "Road Rage" mode. I
was bored, as was my three year old son, so I figured I'd amuse him by playing the game. It was then that it happened.
As I started to drive, the bright shining light appeared above me to show me the promised land. The land of
magnificent, almost beautiful carnage. The land of impact time, allowing every crash to be watched in exquisite slow
motion detail. The land of the finest damn arcade racing game to ever grace the face of this silly little rock we call
Earth.
Okay, so as you may gather, I was impressed. It's a rare thing indeed for me to get so pumped over a game these days.
I decided to do some research at home, and found out the game was Burnout 3. Joy of joys, it was NOT an Xbox exclusive.
I eagerly acquired it for the Playstation 2.
I am usually against unlocking items in games. It's tedious, repetitive, and makes a game become more of a job than it
should be if you don't have enough time to dedicate to it. Burnout 3 is the first game since Gran Turismo 2 where I've
unlocked everything, and done it happily.
Where to start with this game? The graphics
engine of course. The developer pulled out every single visual trick
in the book to create a sensation of speed, and they delivered what has to be the fastest racing game ever. They used
motion blur, subtle fisheye camera view, zooming etc... It's all a bunch of cheap tricks, sure, but the sensation is
nothing short of incredible. All racing games feel pedestrian next to this. You live in real fear that blinking will
see you wrapped around the next available vehicle. In fact it often does. And you'll love it.
The game modes are a major attraction too. Want to race? You can. Want to smash other people off the road? You can.
Want to drive a garbage truck, a bus, or perhaps even a singler seater into a crowded junction just to watch the chaos?
Got you covered. If you can't find a mode in this game to entertain you, you are most likely dead and should probably
check your pulse. Yes, I'll wait while you find it...
Right, finally, there's the fact the game REWARDS YOU for screwing up. That's right. Race not going particularly well?
Cause some havoc, and VOILA! You earn more Burnout Points, which go toward unlocking other items. This one simple
addition elevates the game. Even your race is going wrong, it's still helpful in your overall cause. Magnificent design
decision. I also REALLY like how, if you're just missing a vehicle at full tilt, rather than register a collision, the
game cuts you some slack and jinks your car out of the way a little. It's rarely noticeable, but with a game this fast,
it's preferable to the alternative. If you crash, you very rarely feel you didn't deserve it.
Multiplayer is also fun. Not tried online (no network adaptor) but have played with the wife. (She's hooked too.) Much
fun is to be had. Both competitive and co-operative. Sadly, the limits aren't tweakable, so the multiplayer Road Rage
mode, it's first one to ten takedowns, or last one to blow their vehicle to bits. Fun, but a little tweaking would have
been nice. On some tracks, the game can be over pretty quickly.
A little heads up: Despite the seemingly common impression on the net, you DO NOT NEED official Sony gamepads to play
this game. It appears that way, but I found a pair of new, dirt cheap controllers from Hip Gear for less than half what
a single Sony one would cost, and they both work just fine.
If I have one complaint, it would be the so called "rubber band" AI. That meaning that if you crash, the AI slows
down, a bit, so you can catch them. However, in my experience, the amount they slow down for you to catch them is far
less than how much they can catch you up if they crash. Occurences of "You are 12 seconds ahead" and "He's right on
your tail' being on screen at the same time are not uncommon. The AI plays a little bit cheaply, but then what other
racing game gives you a mode to explictly destroy the AI cars? Nothing beats firing up the game after an annoying day
and dishing out some punishment to the AI cars.
Musically, I can take or leave the game. EA continue their tedious trend of putting random crappy songs I would never
buy in a million years on there. (The Ramones 'I Wanna Be Sedated" not withstanding.) The first thing I do in any EA
title? Reach for the options and turn the damn music off. However, it leaves on the very spooky ambient music that
occurs in many of the "Impact Time" segments, and this is a good thing. Atmosphere.
This is a game I can't put down. In short, magnificent. Best game of the year for me, hands down.
Honorable Mention: Title Bout Championship
Boxing
Now here is where I stand up and say "My name is Steve, and I'm a text based sports sim junkie." For those who dismiss
games like these purely because they lack
eye candy, I pity you. You're missing out on some of the most
addictive, absorbing games out there. And all because you gotta have your eye candy. Shame on you. When I was your age
I used to walk uphill to school, both ways, in fifteen feet of snow, and considered myself lucky when my silly
little TV Pong game didn't break down after 15 minutes use. Seriously, if you dismiss a game due it lacking fancy
graphics, you're doing yourself a huge disservice and may very well be dismissing an entire genre that you may actually
love if you give it a chance.
Title Bout came out in late 2003, but since I didn't discover it until 2004, I'm putting it on this list because HEY!
It's my list. Let me make it clear that you do NOT have to be a fan of boxing to enjoy this game. In fact I, someone
who had not watched a bout on TV since the early 90's, have gotten a lot more interested in the sport based on playing
this game. I debated buying this game for a few weeks (there was no demo at the time) and ultimately took the plunge,
and am still glad I did. If you just consider games from 2004, I can't think of another title I've put more time into
on the PC. Unreal Tournament 2004 came and went. Doom 3 fluttered on by for a bit. I have no real interest in Half-Life
2. The only constant this year on my PC has been Title Bout Championship Boxing.
There is a demo available which lets you play the full game for a few days. You've got nothing to lose! I really like
to share my enthusiasm for text based sims as they allow you to use something all the eye candy in the world can't
beat. Your imagination. (I'm starting to sound like a PBS special now.) While they're not for everyone, there are
definitely many people out there who just need the right hook to get pulled into the genre. Title Bout could be the
bait. Ironic, given that I came across it due to being a fan of Out of the Park Baseball. I now play Title Bout far
more than I ever did Out of the Park.
So there you have it, a quick glimpse at some gaming highlights for me from 2004. There's lots of other stuff worth
mentioning. Like how those bastards at Sony have pushed Gran Turismo 4 back AGAIN for no readily comprehensible reason!
Or how there have been some great mods for UT2K4 this year. Spent many an hour playing Deathball. It's been a good year
for gaming, it really has. The masses have been pleased with the huge titles like Doom 3, Halo 2 etc... And the niche
areas I like to frequent have been well served by the likes of Title Bout. Burnout is the most mainstream I've gone in
a while actually.
Can 2005 top this? Assuming Gran Turismo 4 actually makes it into stores in 2005, it could well be an early candidate
for game of the year for me.
And let's not forget that somewhere... Somewhere out there in the mist, waiting for the opportune moment to strike, is a
long awaited title called Duke Nukem Forever... Will 2005 be it's year? Wait and see my friend. Wait and see.
Opinions expressed are those of the author, and not those of Joystiq, it's affiliates, or any other writers.











Reader Comments (Page 1 of 1)
kevin @ Dec 18th 2005 9:47PM
I agree with the GTA thing. It feels like they changed some of the physics too- for the worst. And the driving feels really floaty. Then there's the leveling up the stats and all that. The whole thing reminds me of True Crime from all the massive amount of extra land that has no purpose other than to get lost in to the stupid skill learning thing to the freeway where getting run over repeatedly is mandatory. Even the little icon to enter buildings looks similar.
hungryduck @ Dec 18th 2005 9:47PM
Oh come now.....
You can't possible say that GTA:SA Is the worst game of the year, go read PC:Gamer or something and pick out a game that got %11 percent score.....maybe biggest dissapointment, but not worst game.
Steve @ Dec 18th 2005 9:47PM
Another thing I didn't mention is graphics on the map. I don't know whether it's my not quite 20/20 eyesight, or my colourblindness, or what, but often I'll get a mission, and from the map have NO CLUE where I'm supposed to be going. They're far to indistinct.
Asz @ Dec 18th 2005 9:47PM
Amen brother! Let Burnout 3 lead thee to the promised land of salvation! My favorite game of the year as well, super-replayability, can play it for hours and hours, drop it for 20 minutes and then do it again! (Considering I have that much time on my hands) Also going to have to agree with the San Andreas thing, it managed to keep me interested for 5 hours at least, learning all the new stuff, just biking around on the push-bikes but the next 25 hours I clocked in seemed like I was simply trudging through the same crappy missions I played in GTA3 and Vice City.
budn3kkid @ Dec 18th 2005 9:47PM
Have you tried Metal Gear Solid 3: Snake Eater? No more short-sighted guards and pistol's silencer can now deplete after repeated use. The gameplay has changed to really emphasize on the use of camouflage to aid in stealth (and... hiding in knee-high grass), thereby increasing the difficulty level of the game as compared to previous versions.
Now THAT is what I call improving gameplay.
Steve @ Dec 18th 2005 9:47PM
Burnout 3: I can't think of another game that has hooked me for this long before.
MGS: I'm hopefully getting Snake Eater soon. I LOVE the MGS series. The first MGS title was the second PSX title I ever played. (Gran Turismo was the first.)
I'm still trying to find a PS2 (US version) copy of MGS2: Substance. It's impossible to find in Canada. According to the usual suspects up here (Amazon, Chapters etc...) it's no longer available. It's been my holy grail of PS2 titles for a while now and I CAN'T FIND IT ANYWHERE! GRRR!
Reassuring to see folk agree with me on San Andreas. I really did think I was opening a can of worms inside a hornets nest with my remarks:)
Christopher @ Dec 18th 2005 9:47PM
It's so 'cool' to trash the big game. I also played through GTA2, 3, and 3:VC. I loved San Andreas myself. So far I have about 40 hours clocked in right now and I haven't even finished it. The variety of missions is great. Not nearly as much repition as you people make it out to be. What about Burnout 3? Every mission is one of like 4 different things. Race, trash your opponents, or crash and get as much points as possible. Insert new levels, rinse, repeat. That's how ALL video games are. You make an engine that works, then you polish that engine first and fore-most. Like that phrase, "Jack of all trades, master of none", i know I rather have a concentrated game of a genre then a half-assed mixture of RPG/Fighting/Racing/Adventure/Puzzle.
So I guess what I'm saying in summary is, yes GTA:SA is nothing ground-breaking. Neither was Empire Strikes Back or Return of the Jedi, it doesn't mean they don't stand on their own. It is by far not the worst or biggest disappointing game to come along this year. Let's look at Halo 2 if we're gonna bash the AAA title release that's disappointing. The single-player is completely drag, and the multiplayer is basically the same, just over new levels and minor tweaks.
Christopher @ Dec 18th 2005 9:47PM
It's so 'cool' to trash the big game. I also played through GTA2, 3, and 3:VC. I loved San Andreas myself. So far I have about 40 hours clocked in right now and I haven't even finished it. The variety of missions is great. Not nearly as much repition as you people make it out to be. What about Burnout 3? Every mission is one of like 4 different things. Race, trash your opponents, or crash and get as much points as possible. Insert new levels, rinse, repeat. That's how ALL video games are. You make an engine that works, then you polish that engine first and fore-most. Like that phrase, "Jack of all trades, master of none", i know I rather have a concentrated game of a genre then a half-assed mixture of RPG/Fighting/Racing/Adventure/Puzzle.
So I guess what I'm saying in summary is, yes GTA:SA is nothing ground-breaking. Neither was Empire Strikes Back or Return of the Jedi, it doesn't mean they don't stand on their own. It is by far not the worst or biggest disappointing game to come along this year. Let's look at Halo 2 if we're gonna bash the AAA title release that's disappointing. The single-player is completely drag, and the multiplayer is basically the same, just over new levels and minor tweaks.
Alan @ Dec 18th 2005 9:47PM
Burnout 3 as game of the year? I definitly do not agree with that. While it was an amazing game and definitly one of the best I think you must have forgot about a few games. Like, maybe, this little game called Halo 2 or something like that. Halo 2 was more hyped than any game ever and my friend thought that I would surely be depressed because no game can live up to that sort of hype. I am GLAD to say, that at least in my opinion, it has lived up to everything that I expected from it, and somehow even more. Halo 2, Game of the Year, hands down.
Steve @ Dec 18th 2005 9:47PM
Thanks for not letting me down Christopher. Took seven comments for someone to make the "If you don't like something the masses like, then you're only ripping on it to be cool" comment. Apparently if you dislike something, you're only doing it to be hip... Grow up.
Burnout 3? Yes Chris, as you eloquently point out, it is repetitive, and lather, rinse repeat. The big difference though? It does not try and pretend it isn't. The game was never hyped as being the greatest game ever. You buy a racing game, you know where you're at. If I buy a racing game I don't expect, for example, an RPG element.
GTA: SA is a GOOD GAME. I said as much. But it's not exceptional. There has been no innovation. Strip away the new vehicles, and what do you have? A bolted on psuedo RPG element that actually makes the game even more tedious.
Amusingly, after you assume I've ripped on the game just to be "cool"... You then criticise it yourself saying you'd rather have a "concentrated game". Make up your mind.
And invoking the holy trilogy will win you no points with me, Sir. If you don't think Empire or Jedi were groundbreaking in any way, then you obviously don't know much about movies.
And something I meant to reply to earlier. Yes, floaty physics. Something just feels off in most of the vehicle handling. The low-riders... It's like they have helium in their tyres.
As for Halo 2, since I don't have an Xbox, I could hardly choose it as the game of the year, or disappointment of the year. I do not have the luxury of having access to every system and every game. There are other fine folk on Joystiq who HAVE Halo 2, and I'm sure if they choose their top and bottom for 2004, Halo 2 will definitely figure in it.
John @ Dec 18th 2005 9:47PM
My vote for biggest let down game of the year easily goes to Doom3. Fabulous graphics but sunk by critically flawed gameplay and design. What's the point of having gorgeously rendered environments and models if the game designers decided to turn the lights completely off so you can't see a darned thing? To make things even more interesting, we'll give the enenmy AI the ability to spawn behind your back at every turn to really drive home that feeling of cheapness. I definitely disagree with nominating GTA:SA as disappointment of the year, but I can understand that the style of gameplay in the GTA series does not appeal to everyone. GTA:SA is sizable evolutionary step in the series, and the level of quality in design and attention to detail is matched only by very, very few games. The gameworld and characters in GTA:SA feel so much more fleshed-out compared to the previous games in the series.
Christopher @ Dec 18th 2005 9:47PM
Dear Steve,
Hey, I am grown up. Im old enough to buy liquor(in a few months). And no, Im not saying the masses like it, you must Im saying listed something that was hugely anticipated and a great saying as the most disappointing game simple for shock value. Im not saying the ONLY way you can not like it is by making it up, I just believe your reasoning for doing so sounded like rubbish, or even like something you searched for to make it look bad. Final fantasy games are unarguably long games, and play during hours 10-15 are no different gameplay wise then hours 35-40. The big difference? Storyline. Like John said, the characters in GTA:SA are way more fleshed out than any of the previous GTAs and makes the game a lot more enduring for me. Like your complaints about the being slammed for innovation into finding the new lands before you unlock them storyline wise The story clearly points out that if you try leaving where Tenpenny left you, theyd make sure you were a wanted man. Makes complete sense to me that they stick to that as opposed to just trying to leave you with a bad ass sounding line that was completely hollow, how Samuel Ls and you shall know my name is the Lord when I lay my vengeance upon thee line from Pulp Fiction. I much rather have a storyline reason as opposed to what most video games do, just throw up invisible walls and let players just accept the fact that its a video game and it has boundaries and to accept that. Its much more immersive the style they did it.
As for your comments on burnout 3 not pretending to be something its not? When has Rockstar EVER announced that GTA:SA was anything more than what they released it as? They let the advertising handle itself. Hi, we have another GTA title, this time based in ____, and included the ability to swim, and increased the size of the land. Call me crazy, but that sounds a lot like GTA wasnt trying to sell itself on something that its not. Then saying that they bolted down a pseudo-RPG element down to this one? I was under the impression they did that in the last one when they gave your character a voice. And the first GTA3 wasnt much different, just pretend the main character is Chronotrigger and for some reason hes incapable of speech. Saying that adding a story element to a game detracts from it and makes it more tedious is just absurd though. Giving a driving reason for the main character to do what hes doing keeps it from being Pong or Pac-Man. Games have evolved since then, live in the now.
Oh, for saying I was suffering of the duality of man, you couldnt be farther from the truth. I was simply stating that given the choice between a concentrated or varied gameplay design, I choose concentrated. I never applied GTA:SA to either title. I mentioned that, Steve, because you went on about how repetitious it was in its missions and gameplay style. If anything was suggested it WAS that GTA:SA is concentrated game, and I much rather have that then something that does everything, hence fending of repetition through variety.
Empire and Jedi were ground breaking? I know Star Wars inside and out, from the phenomenon of their releases to nearly all its expanded universes. Listen to the commentary or watch some of the bonus features on the new DVD release. Lucas claims himself that the other two were simply following suit of the first one, and everything was so much easier because the first one laid out a map of how things could be done. Saying that neither of the sequels were ground breaking couldnt be any more accurate, since anything in Empire and Jedi had already been done by Episode IV. If you dont believe me, just compare the awards received by ANH, ESB, and RotJ.
Closing, yes, I dont have an Xbox either. I only have a PS2 and now a NintenDS I still have friends though and do often play their games with them. Since Halo 2 is one of the few games that offers a 100% unfudged single-player campaign for a FPS, I joined my friends in playing it. Ive also been invited to do some Halo 2 LAN parties so far. So claiming because you dont own the system is a weak reason to ignore it.
And just so I dont come across as a complete ass to you, I realize that these are your opinions and there is no right or wrong. I just figured you shared your opinion and would welcome debate on the topic. Its just how I stand on the subject of GTA:SA since Ive enjoyed the time Ive put into thus far. I also enjoyed reading your article and wish there were more like it, even if I disagree with it.
Capt. Snuffy @ Dec 18th 2005 9:47PM
GTA:SA is a good game but unless you didn't play through the other games, it's not worth buying.
Alan @ Dec 18th 2005 9:47PM
Steve,
If you write a review, such as the one you wrote, where you choose the best game of 2004 and biggest letdown of 2004, that implies that you are considering all games that there are for those categories. If you just have a playstation, what qualifies you to write such an article? You should change the titles to "Best playstation game of 2004 that I have played" and "Biggest letdown of 2004 on PS2 that I have played". And even then, I think MGS snake eater would definitly contend and beat burnout 3 for that title.
Burnout 3 was a good game. It was even an awesome game. And it didn't have all that hype that you seem to hate so much. Don't worry, I'm sure burnout 4 will make up for that and have more than enough hype. So maybe you can call burnout 3 the sleeper hit of 2004. But I'm just shocked that with so many groudbreaking games that came out this past month or 2, you still said burnout was the best game of the year. I mean, Halo 2 and Half-life 2 were released this year! So please, go out and buy an xbox, buy a game cube, buy a better computer, give each title it's fair share of time and qualify yourself as a reviewer.
Sorry if I come of a bit harsh, but its very annoying to read something based so purely on the limited amount of games you have played when the title suggest much more of an interesting read.
Capt. Snuffy @ Dec 18th 2005 9:47PM
" If you just have a playstation, what qualifies you to write such an article?"
i agree with that but i thought GTA:SA was sort of a letdown and i own all 3 major console (Xbox, PS2, Gamecube) and i have a good PC. I ever got to play burnout though...
Logan @ Dec 18th 2005 9:47PM
Totally disagree with GTA SA being disappointing. I love it. I never quite got GTA3 and I never enjoyed the top down GTAs for anything more than the multiplayer but Vice City had me hooked and now so does San Andreas. Out of all the games I've bought this year its the one I've played and enjoyed the most and the only game I've ever played where the game world seemed so vast and almost never ending. This is something I thought RPGs were supposed to do but never have done. I've racked up 45 hours on the game so far and enjoyed nearly every damn minute of it. I've been massively disappointed with recent games and have preferred to play the old classics via emulation but GTA SA has kept me believing there are still some damn fine playable games being made. It's my game of the year without question. Sure it aint perfect but I'm having too much fun playing it to care bout its few faults.
Wuzzy @ Dec 18th 2005 9:47PM
Burnout was a great game indeed. And i agree with you that the gta games are all the same and is getting old.
Though my opinion of Best game of the year is Half Life 2. I love that game.
Roo @ Dec 18th 2005 9:47PM
Biggest Dissapointment of the year has to be Barbie Horse Adventures on the GBA... If I wanted horses I would be watching My Little Pony right?
neway
Total Agreement with Burnout 3... So nice not to have car manufacturors demanding their cars look nice even after hitting a railing at 200mph.
RUSKULL @ Dec 18th 2005 9:47PM
Wow, so I guess Dungeon Lords is a better game than GTA:SA? Dreamcatcher Games thanks your site for having such poor game reviewers. "At least it didn't make the prestigous 'worst game of the year' list, and Joystick is such a picky review site, they'll even knock down GTA:SA! Yay! Dungeon Lords rocks!!
RUSKULL @ Dec 18th 2005 9:47PM
a quoate "I dont believe in hype. I do not automatically love a game based on how great Im told it is by the developer or its fans"
Yet you let it effect your opinion anyway. Obviously, the only reason you give the reviews the way you do is by how much hype a game gets, only you dislike a game more for getting hype. Bottom line is you are no better than those who like a game for it's hype because you clearly made the point that hype effects your opinion.