EA responds to disgruntled spouse in leaked email!
EA Senior VP Rusty Rueff has responded to the
disgruntled employee
spouse & other attacks on the company's sweatshop policies:
[via SPOnG]
”The last few weeks of reading blogs and the media about EA culture and work practices have not been easy. I know
personally how hard it is when so much of the news seems negative. We have purposefully not responded to web logs and
the media because the best way to communicate is directly with you, our team members.
As much as I don’t like what’s been said about our company and our industry, I recognize that at the heart of the
matter is a core truth: the work is getting harder, the tasks are more complex and the hours needed to accomplish them
have become a burden. We haven’t yet cracked the code on how to fully minimize the crunches in the development and
production process. Net, there are things we just need to fix. And the solutions don’t apply to just our studios — the
people who market, sell, distribute and support the great games that our Studios create, all share a demanding
workload.
Three weeks ago we issued our bi-annual Talk Back Survey and more than 80 percent of you participated – much higher
than the norm for a company our size. That tells me you care and are committed to making EA better. In the next 30 days
we’ll have the survey results and we will share them openly with you by the middle of January.
Your feedback in the Talk Back Survey will help us make changes in the coming year, but we’re not waiting — some
changes are already in the works in the Studios. Here are just a few:
The Studios will be moving to a consistent application of the Renderware Platform. We bought Criterion because we
believe there is no better technology platform (25% of all games in our industry are being built on RW). Having a
standardized technology approach will save us from having to re-invent the wheel over and over. It will save time and
effort we used to spend navigating technology issues.
Every member of the Studio will have gone through Pre-Production Training by the end of December (Tiburon will be
going through their training in January when they move into their new facility). We understand the toll taken on our
teams when we change directions late in the process. We are putting more teeth in our preproduction discipline to
ensure that we more fully define and agree (at all levels) on what the features of the game will be before we scale up
teams.
We’ve started a Development Process Improvement Project to get smarter and improve efficiency. Just as we have
revamped the Pre-Production process, we are now creating a Product Development Map that will provide earlier
decision-making (on SKUS and game features), improve our consistency of creative direction, and lessen the number of
late in the process changes, firedrills, and crunches. We will be rolling these changes out over the next year.
We are looking at reclassifying some jobs to overtime eligible in the new Fiscal Year. We have resisted this in the
past, not because we don’t want to pay overtime, but because we believe that the wage and hour laws have not kept pace
with the kind of work done at technology companies, the kind of employees those companies attract and the kind of
compensation packages their employees prefer. We consider our artists to be “creative” people and our engineers to be
“skilled” professionals who relish flexibility but others use the outdated wage and hour laws to argue in favor of a
workforce that is paid hourly like more traditional industries and conforming to set schedules. But we can’t wait for
the legislative process to catch up so we’re forced to look at making some changes to exempt and non-exempt
classifications beginning in April.
So, there are things in the works short-term, longer-term, along with those ideas that will come from you over the
next few months.
Here is what I know about our progress as a Company.
First, we have the best people in this industry and arguably in the entire entertainment industry. Globally, we are
now over 5000 strong and we continue to win in the market place. Year after year, our games finish at the top of the
charts with the best ratings. We like to compete and we like to win.
Second, we’re doing something that no one has ever done before: No entertainment software company has ever scaled to
this size. We take it for granted sometimes, but it’s important to recognize this fact. Every day is a learning day
with new competitors, new consumers, new people working on bigger teams – and all of this amid rapidly changing
technology. We experiment, we learn from our mistakes, we adapt and we grow.
Most important: we recognize that this doesn’t get fixed with one email or in one month. It’s an on-going process of
communication and change. And while I realize that the issue today is how we work – I think we should all remember that
there are also a lot of great benefits to working at EA that are not offered at other companies. With some smart
thinking and specific actions we will fix these issues and become stronger as a company.
Thanks for taking time to read this.
Rusty”





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Reader Comments (Page 1 of 1)
illdefined @ Dec 18th 2005 9:58PM
who knew. the Microsoft of vidoegames, and it ain't Microsoft.
Anonymous coward @ Dec 18th 2005 9:58PM
As a developer (not in the game industry) having worked for several companies with the death march mentality which plagues the game industry, please allow me to translate:
Blah, blah, blah, please pretend we care and that we're going to do something about the situation. No way in hell we're ever going to pay you overpriced blue collar workers overtime.
San Dimas Football Rules!!
Mike Frisco @ Dec 18th 2005 9:58PM
Oh man. This is the kicker:
"others use the outdated wage and hour laws to argue in favor of a workforce that is paid hourly like more traditional industries and conforming to set schedules."
'Outdated'? In other words: "Don't expect any overtime, ever. Don't expect a normal schedule, ever. We hate you."
If I worked for EA, that whole email would just make me that much angrier.
Tim @ Dec 18th 2005 9:58PM
I lost a lot of respect for EA when I read that blog a few weeks back. This email makes it even worse. Give me a break...they're too damn cheap to pay overtime. The laws are not outdated...EA is just a bunch of greedy slave-drivers.
tpp @ Dec 18th 2005 9:58PM
That email is like a press release after a an out-of-court settlement has been reached:
"We neither deny or admit to any wrong-doing, but here're a few unrelated issues to take your mind off the real issues."
What a load of bull that email was.
Bill @ Dec 18th 2005 9:58PM
There are loads of other professions that don't pay overtime. If programmers want overtime, they're going to have to give up flex time, stock options, bonuses and perks aplenty, and my guess is they'll be a lot more unhappy with that situation.
Ben @ Dec 18th 2005 9:58PM
Geezus, what's up with the rampant marketing-speak in an internal email? I'm guessing this Rusty dude is Senior VP of Marketing or HR...
" First, we have the best people in this industry and arguably in the entire entertainment industry. Globally, we are now over 5000 strong and we continue to win in the market place. Year after year, our games finish at the top of the charts with the best ratings. We like to compete and we like to win."
Translation: "listen you ungrateful fuckers, you should be paying US for the privelege of working at this great institution. Stop complaining."
EA: Enormous Assholes
striegs @ Dec 18th 2005 9:58PM
Here's something I, for one, found disturbing:
"...we’re doing something that no one has ever done before: No entertainment software company has ever scaled to this size."
I'm farily sure that Microsoft, Nintendo, and Sony are all larger and richer than EA. Plus, it's a tad bit easier to sell games when they're all licensed properties.
Randy @ Dec 18th 2005 9:58PM
"Plus, it's a tad bit easier to sell games when they're all licensed properties."
Tell that to Acclaim and all the other companies that spew out garbage and expect the public to buy it because its a game "BASED ON THE HIT MOVIE!!" (tm)
And I echo the sentiment about overtime. I don't like slave-driving employers anymore than the next man, but I've had occassion to work some nasty hours on salary and you know what? That's the price of higher education. Reality bites, get used to it.
Ben @ Dec 18th 2005 9:58PM
Hang on... Rusty Rueff? Rusty Roof? Errr, is someone taking the piss, or has that guy got a seriously stupid name?
Jacbo @ Dec 18th 2005 9:58PM
shenannigans.
I'm not going to repeat the sentiments so well put by others.
A number of people that have related EA stories to me after the original post have mortified me with what goes on at EA.
I think this is just proof that EA is a games company managed by bean counters, not by creatives who love making "interactive entertainment"
Challenge Everything - except management.
David Barrett @ Dec 18th 2005 9:58PM
Surely if you're working 70+ hours a week, flex-time is obsolete?
san @ Dec 18th 2005 9:58PM
"Surely if you're working 70+ hours a week, flex-time is obsolete?"
Oh, amen David. But flex time on a 70-hour-week, it can be done -- I've done it before. It was great, really. I didn't have to work from 8am to 8pm six days a week. I could work from noon to midnight six days, or 11am to 11pm, or, you know, work straight through for 36 hours, sleep for 12, and then go back and work 12 more.
You go into, say, medicine fully aware it will forever change your personal life for the worse. But not games development. There are some professions in some fields that should allow workers to maintain rich family and personal lives, a balance. It is, you know, a *game*.
ArC @ Dec 18th 2005 9:58PM
See also this Salon article (http://www.salon.com/tech/feature/2004/12/02/no_fun_and_games/index.html), which mentions that overtime-exemption occurs in California based on certain criteria, including earning more than (the 40-hour equivalent?) of $44.63/hour.
Steve @ Dec 18th 2005 9:58PM
"We haven’t yet cracked the code on how to fully minimize the crunches in the development and production process."
In other words, they haven't a clue what they are doing. OR They know exactly what they are doing and are lying through their teeth.
doughdee222 @ Dec 18th 2005 9:58PM
Wow, I am amazed reading about the culture of EA. I've been playing EA games since the early 80's when I had a Commodor 64 (anyone remember Archon, Seven Cities of Gold and Mail Order Monsters?) As an outsider looking to get into the computer industry (soon will have a BS in Networking) I heard that some companies ran their employees ragged but a buddy who works for Apple does well with 40 hour work weeks. I haven't read anything this bad before.
Take heart (?) that it happens elsewhere too. I spent a year working for a company that provided Bellsouth Internet tech support and the managers were cruddy there too. Very high turnover rate.
Ten years ago I started working for Walgreens with the explicit understanding that I wanted to be trained for managerial positions. Promises were made and broken repeatedly by assistants, store managers and the district manager. I transfered twice and got the same runaround. My retail hopes were dashed and I gave up to return to college for a second degree...
Good Luck in getting this mess straightened but I doubt it will.
-Doughdee222
"I am a realist, not a pessimist. The real world is pessimistic by nature
Reg Barkley @ Dec 18th 2005 9:58PM
"We haven’t yet cracked the code on how to fully minimize the crunches in the development and production process."
I worked at EA for seven years and it's this kind of crap that made me leave. You know exactly how to fix the problem, but instead you ignore your employees suggestions and keep things exactly the way they are. I had many different solutions to your problems, but I was always told "That's not the way we do things here", or "There's nothing wrong with the way we do it now". If you would hire compotent management and stop promoting incompotent people your problems would be solved very fast. Instead, you reward people who spend the most time at work and never ask for more money, even if their work is inferior or detrimental to the company. EA will be dead soon because the people at the top are ignoreing the problems in the company and spending to much time trying to sell their crappy, poorly designed games.
Reg Barkley @ Dec 18th 2005 9:58PM
I forgot to mention another problem EA has. The idiots in HR who don't give a damn about the employees. They only care about how much less money they can pay them in order to save the company money. During the seven years I was at EA I saw 4 employees who were having personal problems at home, fired because it may interfere with their work. They weren't given any options to take time off or work part time until their problems were solved. Each one was told by HR that if they cannot be available 24/7 then they are a bad employee. In my time at EA I never once saw an HR employee that cared about people. They only cared about making the company money. As long as that kind of crap continues to exist and idiots like Rusty are promoted into positions of power, the company will continue to die a slow and painful death.
Ed Trinkle @ Dec 18th 2005 9:58PM
This is a very sad situation indeed. Poor precious people being manipulated by corporate greed. They surely will reap what they sow. I hope those being victimized by this will come to their senses,and realize whatever the cost,to escape such a culture and release themselves from such slavery. What you hold holds you!