It makes me feel old when I think back to playing the original Prince of Persia game. The
(then)
awesome rotoscoped animation… Deliberately cutting the hero in two
with the blades… Throwing the hero off a tall ledge just to hear the sound effect when he landed… The spikes. The
floors that collapsed when you walked over them… So many happy memories…
Things have moved on considerably. Not always for the best us old timers think. "Sands of Time" was pretty innovative,
not to mention fun, and now "The Warrior Within" is here, and it's looking pretty damn good, if third person action is
your bag. One addition is you can now wield DUAL weapons. An attractive prospect for some Woo-like mayhem.
Prince of Persia: The Warrior Within... It's good.
1
Reader Comments (1)
Posted: Dec 18th 2005 9:47PM (Unverified) said
Altough the gameplay in WW is awesome, it seems as though Warrior Within is lacking an indepth story line like that which was present in The Sands of Time.
For instance, in TSOT almost every aspect of the gameplay, reversing time, collecting sand, continuing from a Game Over, was covered in the storyline. You were able to reverse time because it was a power of the Dagger which you carried, you collected sand to fuel the Dagger and you were able to continue from Game Over screens because the narrator said something like "wait wait, that's not how it happened".
WW seems to be missing this sort of justification of its gameplay, replacing an indepth storyline with just a "You Get, such and such power" screen. It seems as though UbiSoft sacrificed the story, something that made The Sands of Time a spectacular game IMHO, just to rush Warrior Within onto the shelves.
Reply
For instance, in TSOT almost every aspect of the gameplay, reversing time, collecting sand, continuing from a Game Over, was covered in the storyline. You were able to reverse time because it was a power of the Dagger which you carried, you collected sand to fuel the Dagger and you were able to continue from Game Over screens because the narrator said something like "wait wait, that's not how it happened".
WW seems to be missing this sort of justification of its gameplay, replacing an indepth storyline with just a "You Get, such and such power" screen. It seems as though UbiSoft sacrificed the story, something that made The Sands of Time a spectacular game IMHO, just to rush Warrior Within onto the shelves.
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