Ron Millar of Black & White Studios writes up a storm for Gamespy. His developer diary gets into the nuts and
bolts of game design. The Black & White "series" (as it will soon be known) is a bit of an experiemnt in the game
design arena. Many people complained that the first game was nothing more than an elaborate pet simulator. While I
disagree, I can see where they're coming from. The next installement will adress some of those issues, while
(hopefully) keeping the open-ended charm and learning vibe that the original established. Apparently, you'll be able to
build cities and armies, which should go a long way toward drawing in RTS fans.
Millar gets into the design tools he's working with, as well as tools he's used over the years. He also captures the
magic of sitting down to do the hard work of creating worlds. This is definitely one of those games we'll be pining for
this year.
[via Voodoo Extreme]
Black & White 2 dev diary gets into game design
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