After only eight days of beta testing, the MMG called Wish has called it quits. This strikes us as odd. You can read
the link for an idea of what the developer and publisher were thinking, but it still won't make much sense. It's
surprising to see a game die because someone's spreadsheet makes it so. But maybe that's why I just like to enjoy my
games, not make them.
Oh, and for those who don't like the MMG tag, instead of the MMO "standard", there's an easy explanation. I think MMO
is insufficient. A massively multiplayer online game, as opposed to a massively multiplayer offline game? MMG makes
more sense, though MM would be even better for brevity's sake. Yes, these are old arguments. But opening old wounds is
a hobby.
Wish MMG is dead
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