In an industry that hypes even the most
pedestrian of games, it's rare for an anticipated title to be on the way with no real ship of hype trailing in its
wake. Which makes the lack of apparent hype around Starcraft Ghost all the more unusual.
Departing from their traditional real time strategy roots, Ghost is Blizzard's first foray into the game console market. In this interview with the VP of business and the creative director of the company, they cover Ghost, developing for the aforementioned consoles, as well as their relationship with Vivendi Universal.
I suddenly have the overwhelming urge to play Starcraft.
