Phantom Dust was meant to be an Xbox Live! staple title. But after a review by Microsoft, the plan changed. The Japanese-developed game ended up on Microsoft's Japan-only product list after the suits decided the game should stay out of America. The result of this decision, of course, sent shockwaves through the developer and made life tough for awhile. While the game is doing okay in Japan, the company would like to see it get a shot at the US. Thanks to Majesco, it looks like they'll get their wish.
1up's piece is an excellent study of the developer, the development process and the game. Good job, guys and gals (minus the automatic clip streaming, which is bad form).
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