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Star Wars: Empire at War preview on Gamespy

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Head on over to Gamespy for a basic overview of what you can expect from Star Wars: Empitre at War. The article doesn't have anything new in it, but it does clarify some of the details. The real-time strategy game, being developed by Petroglyph, is shaping up nicely. It looks like they're serious about shaking up the RTS format a bit, with consistent forces from one level to the next, and practically zero resource gathering. Though, what is the problem with resource gathering? People treat it like stuttering framerate in first-person shooters. Isn't it part of the fun to protect your gatherers? You don't hear anyone complaining about having to gather ammo in an FPS.

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