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Reader Comments (4)

Posted: Dec 18th 2005 8:46PM (Unverified) said

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Skill-based combat, families, player-created dungeons... All of these exist in MUDs, and have been in place for years. Given the continued success of MUDs in the face of flashier online RPGs like Everquest, it's clear to me that MUDs' quickly evolving features are the key to their continued existence. I am surprised it took Sony this long to figure that out.

My advice to Sony? Start seriously mining MUDs for their best ideas, they have been working to keep players interested in playing for far longer than Everquest has existed.

For a working example, Batmud (http://www.bat.org) , online since 1991. Tell them Yari sent you.

Posted: Dec 18th 2005 8:46PM (Unverified) said

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Actually, we're not really feeling "the pinch of competition from Star Wars Galaxies" since it's our game. Fact checking, my Joystiq brethren, is essential.

Posted: Dec 18th 2005 8:46PM (Unverified) said

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We're aware of that, but that doesn't mean you aren't competing for customers' money every month. EQ and EQ 2 are competing - at least as far as our definition of "competing" is concerned. You have a different POV?

Posted: Dec 18th 2005 8:46PM (Unverified) said

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/shakeshead "Kramer, Kramer, Kramer" SWG players are dropping like fies due to WoW and Guild War, so it doesn't really matter who owns SWG at this point. The new games are putting a new kind of hurt on the SOE brand products. Its a shame that SOE is so high and mighty in their opinions of the customers. Now SOE is Scrambling to get their name out in front, in the meanwhile WoW and the incoming Guild Wars are impressing and taking care of business without the cheap sideshow antics.

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