By now I'm sure everyone's aware of the advertising
debacle that was Need For Speed Underground 2. Far from being "subliminal," the in-game advertising made
it seem as if EA personally sent their executive marketing rep to your house to force advertisements down your throat
with an iron crowbar. And with the costs of game development ever rising, it doesn't sound as if in-game advertising
will be leaving us anytime soon. Rather, all kinds of companies are looking for ways to make in-game advertising
better, stronger, faster than it was before. Case in point, SOE and Pizza Hut's recent
Everquest II deal. Rather than subjecting the land of
Norrath to something that would detract from the gaming experience, Sony partnered with Pizza Hut to allow gamers to
quickly, freely, and subtly engage in an activity that benefits everyone. Unless you're partial to Dominos pizza, that
is.
And that isn't the only advertising trick coming down the pipe. Last year, Activision announced that it would be
partnering with Nielson Entertainment Media to develop software that would track the penetration and effectiveness of
in-game advertising. Yet another marketing method takes the idea of the static in-game advertising found in
NFSU2 and takes it to the next level. As the day goes on, billboards may change from an ad for one product to
another. As the months pass, a Burger King or Circuit City might evolve into a Dairy Queen or a Barnes & Noble
bookstore. While not nearly perfect, this "dynamic advertising" would be a welcome change from the same tired old
experience with every play, and could even inject added realism into franchises such as Grand Theft
Auto.
But the real question is: how will the consumer benefit from all of this? Speculators, doing what they do best,
speculate that the standard price for next-gen games will increase to $60, the first industry-wide price increase since
the days of the NES. It's true that the cost of game manufacturing is ever-rising, but can we put a price on gaming's
soul?
The next evolution of in-game advertising?
6
Reader Comments (6)
Posted: Dec 18th 2005 10:05PM (Unverified) said
With newer higher profile ad spaces being sought after, why would they need to increase the prices? Shouldn't the extra revenue from advertisers lead to a price stability instead?
I don't get it.
More sucky ads we don't want AND a higher price?
Can we bend over any more?
Reply
I don't get it.
More sucky ads we don't want AND a higher price?
Can we bend over any more?
Posted: Dec 18th 2005 10:05PM (Unverified) said
Maybe now's the time to start quantifying advertising in games as a standard part of game reviews. Make it loud and clear what advertising is in games, and let consumers choose.
I know, I know. Expecting the average consumer to make an educated purchase is like swimming up a waterfall or re-educating a media trained marketing drone, but at least I'll know _before_ I buy how much crap is in there (unlike that Disney DVD I bought. Why oh why must Disney violate Miyazaki's work so).
Reply
I know, I know. Expecting the average consumer to make an educated purchase is like swimming up a waterfall or re-educating a media trained marketing drone, but at least I'll know _before_ I buy how much crap is in there (unlike that Disney DVD I bought. Why oh why must Disney violate Miyazaki's work so).
Posted: Dec 18th 2005 10:05PM (Unverified) said
Quantifying advertising is insanity. A sentence, at best. I think ads in games, as long as they aren't disruptive, only serve to add to the realism. Personally, I live in such a billboard heavy city that I don't notice.
On another note, perhaps the ads were introduced to combat money being lost to piracy? Just a thought...
It may also play in to the reason there are trailers at the beginning of DVDs now.
Reply
On another note, perhaps the ads were introduced to combat money being lost to piracy? Just a thought...
It may also play in to the reason there are trailers at the beginning of DVDs now.
Posted: Dec 18th 2005 10:05PM (Unverified) said
He Said "Case in point, SOE and Pizza Hut’s recent Everquest II deal. Rather than subjecting the land of Norrath to something that would detract from the gaming experience, Sony partnered with Pizza Hut to allow gamers to quickly, freely, and subtly engage in an activity that benefits everyone. Unless you’re partial to Dominos pizza, that is."
Jestor Sez - Pizza Hut and SOE, two medioacre Companies that have found each other in the mist of their own Mediocrity. Its a Marriage made in Hell and bonded for no better . I will play WoW and have a Dominos Pizza - What an upgrade!
Reply
Jestor Sez - Pizza Hut and SOE, two medioacre Companies that have found each other in the mist of their own Mediocrity. Its a Marriage made in Hell and bonded for no better . I will play WoW and have a Dominos Pizza - What an upgrade!
Posted: Dec 18th 2005 10:05PM (Unverified) said
There is a fine line that can't be crossed unless you impacting the price of the game. I am the first one to tell this to all of my clients. Please note these packages bring in negligible revenue for the publisher and they mostly get funneled to marketing so I don't see any impact on price in the forseable future, now online is a different story...
Reply
Sorry, you must be logged in to leave a comment.
Featured Stories
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 221 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 161 comments
- Blizzard taking Valve to court over 'DOTA' trademark 117 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 107 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 95 comments






