Yoshi's Touch & Go Roundup
If you own a DS you've got to be
hungry. So hungry in fact, you probably already scooped up a copy of Yoshi's Touch & Go yesterday—or even
Monday. As has been the case with most DS games, Touch & Go has received a mixed bag of reviews. Our
advice, think of it as a throwback to the good ol' days of self-competition. A "21st Century Donkey Kong" (IGN),
if you will.
Read the reviews:
1Up (65)
Cheat Code Central Platinum (50)
Console Gameworld (79)
EGM (78)
eToyschest
(77)
GameSpot (72)
IGN (88)
Planet GameCube
(85)
Siliconera (55)
Weekly Famitsu (88)











Reader Comments (Page 1 of 1)
SetupWeasel @ Dec 18th 2005 9:58PM
The articles I've read that scored this game under 80 have one common problem--they don't get it. This is an arcade style game. Do you take points from Lumines because it lacks plot? Do you chide Galaga for being too short? People loved Ikaruga. Where was it's plot line? You mean all I do is shoot enemies?
The DS's touch screen is a nearly new interface for videogames. With the minigames in Mario 64 DS, Nintendo already surpassed the pioneering Megatouch machines. In Yoshi's Touch and Go we see further evolution and maturity in touch screen play.
Soon we will be past the experimental phase of the touchscreen, and the games will settle down to rigidly defined genres, whatever they may end up being. But, for the love of God, let's not be too eager for this to happen. In one week we got 2 games (DK Jungle Beat for the GC and YT&G) that would be right at home with the best of the coin-op classics. How often does this happen?
Yoshi's Touch and Go is a video game in its purest form. The mere action of playing it is fun. If there is no more room for this type of game, I am very fearful for the future of video games.
Kamalot @ Dec 18th 2005 9:58PM
I think a lot of DS games suffer in the review department because reviewers have come to expect games that fit neatly into nice little genre slots. When something comes along that does not fit into their narrow minds, they rip it to shreds, even if the game is gobs and gobs of fun.
Reviewers are one of the primary reasons we have such a stagnant game environment these days.
Now, can someone who does not work for a publication that is being paid gobs of advertising dollars tell me if Yoshi Touch and Go is gobs and gobs of fun?
SetupWeasel @ Dec 18th 2005 9:58PM
"Now, can someone who does not work for a publication that is being paid gobs of advertising dollars tell me if Yoshi Touch and Go is gobs and gobs of fun?"
I did. It is.
Just stay the fuck away from Retro Atari Classics. Want to find out how badly Atari can fuck up 20-year-old arcade games? $30 is the price of admission to I-Told-You-So-ville.
Zeo @ Dec 18th 2005 9:58PM
Uh, that's not mixed reviews, that's 90% good reviews.
Kamalot @ Dec 18th 2005 9:58PM
Sweet. I'll give it a shot this weekend and see if it is worth $30.
Thanks SetupWeasel! :-)
john @ Dec 18th 2005 9:58PM
i picked up this little game, its one of those games that you just pick up and keep playing over and over again. it would have been easy for them to add more levels or gameplay which is unfortunate. but ultimately its a fun distraction that i find myself playing over and over trying to get a better score .. or just to amuse myself.
which i guess is the ultimate point of a handhelp system :) if you want a long drawn out rpg play on your console. if you want some quick out of the pocket amusement for a couple mins ... on tap it certainly does that.
SighBringer @ Dec 18th 2005 9:58PM
At first I was dissapointed with this game, but I finally realized that this is actually a very fun game, not to mention that it is pioneering the future of the hardware of the DS. I was also wondering if anyone could explain to me in full the in's -n- out's of this WIFI thing. When is it going to take effect? Aslo, will it be possible to make backup copies of the games? Arent the game cards some type of memory card? Thanks.