Gamespy does a good job of catching some of the more subtle points Will Wright made at his recent GDC presentation. Wright showed off Spore to get some buzz going on the title, sure. But he also wanted to point out the many ways a game can be fun - without necessarily spending all these tens of millions of dollars that everyone is talking/worrying about. His point of view on "procedural" content is fascinating, and just sounds so right. In a nutshell, he wants to do more with less, and he wants the gamer to play a key role in creating a game's fun-factor. Wright has already proven himself as a practicer of his preachifying with The Sims series. Read this article to get an idea of where he's taking us next.
Reader Comments (1)
Posted: Dec 18th 2005 8:46PM (Unverified) said
He may think he's taking us there, but I suspect he's going to turn around and find himself alone.
The apparent unwillingness of game devs to grow up and face the realities of the market is more than a little worrying. Frankly after reading some of their GDC rants I find myself sorry I ever put money in their pockets by buying their games.
Reply
The apparent unwillingness of game devs to grow up and face the realities of the market is more than a little worrying. Frankly after reading some of their GDC rants I find myself sorry I ever put money in their pockets by buying their games.
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