To charge or not to charge

Unreal Championship 2

Epic Games prez, Mike Capps, is on record. He thinks charging for downloadable content is "lame". He writes on the Epic boards:

"As Joe said, there will be alts — available via Xbox Live as downloadables. And no, we're not charging you for downloads, that's lame."

My read is that he doesn't mean charging for ALL downloads is lame. He's just saying that charging for the kind of downloads they're offering would be lame. New characters, levels, weapons, etc. are par for the course in the PC world. It would probably feel odd for Epic to suddenly start charging.

This does pose an interesting question, though. If a PC developer is making a game for the 360, how does MS convince them that the microtransaction tools are worth using? Will a PC developer assume they'd have to make something more "valuable" than a new character, level or weapon to charge money? What exactly IS more valuable than a new character, level or weapon in a game?

Reader Comments (Page 1 of 1)

Joystiq Features





Featured Galleries

Tatsunoko vs. Capcom (1/7/10)

Tatsunoko vs. Capcom (1/7/10)

Super Street Fighter IV - CES 2010

Super Street Fighter IV - CES 2010

Pirates Plund-arrr (Wii)

Pirates Plund-arrr (Wii)

Razer Xbox 360 peripherals CES 2010

Razer Xbox 360 peripherals CES 2010

Xbox Game Room

Xbox Game Room

Nyko CES 2010 lineup

Nyko CES 2010 lineup

Dynasty Warriors Strikeforce (Ryu)

Dynasty Warriors Strikeforce (Ryu)

Gran Turismo 5 (SLS AMG)

Gran Turismo 5 (SLS AMG)

Memorex Wii, Wii Fit, DSi accessories

Memorex Wii, Wii Fit, DSi accessories

 


Team Joystiq

 
Chris Grant
Editor-in-Chief, Email
James Ransom-Wiley
Managing Editor, Email
Ludwig Kietzmann
Senior Editor, Email
Andrew Yoon
East Coast Editor, Email
Randy Nelson
West Coast Editor, Email
Justin McElroy
Reviews Editor, Email
Justin Glow
Developer, Email

Joystiq Podcast

New episodes every Friday! Now playing: Joystiq Podcast 121, for Friday, Dec., 18.



Archive | RSS | iTunes