Skip to Content

AOL Games

To charge or not to charge

Unreal Championship 2

Epic Games prez, Mike Capps, is on record. He thinks charging for downloadable content is "lame". He writes on the Epic boards:

"As Joe said, there will be alts — available via Xbox Live as downloadables. And no, we're not charging you for downloads, that's lame."

My read is that he doesn't mean charging for ALL downloads is lame. He's just saying that charging for the kind of downloads they're offering would be lame. New characters, levels, weapons, etc. are par for the course in the PC world. It would probably feel odd for Epic to suddenly start charging.

This does pose an interesting question, though. If a PC developer is making a game for the 360, how does MS convince them that the microtransaction tools are worth using? Will a PC developer assume they'd have to make something more "valuable" than a new character, level or weapon to charge money? What exactly IS more valuable than a new character, level or weapon in a game?

Reader Comments (Page 1 of 1)

Joystiq Features





Featured Galleries

Ivy the Kiwi (Windows Mobile)

Ivy the Kiwi (Windows Mobile)

Firefighter 360 (iPhone 3GS)

Firefighter 360 (iPhone 3GS)

Ghosts 'n Goblins: Gold Knights (iPhone)

Ghosts 'n Goblins: Gold Knights (iPhone)

Monster Rancher DS (11/10/09)

Monster Rancher DS (11/10/09)

Again (DS) (11/10/09)

Again (DS) (11/10/09)

Deadly Premonition (Xbox 360)

Deadly Premonition (Xbox 360)

Dawn of Heroes (DS)

Dawn of Heroes (DS)

ToeJam & Earl 4 concept art/pitch

ToeJam & Earl 4 concept art/pitch

Comet Crash

Comet Crash

 


Team Joystiq

 
Chris Grant
Editor-in-Chief, Email
James Ransom-Wiley
Managing Editor, Email
Ludwig Kietzmann
Senior Editor, Email
Andrew Yoon
East Coast Editor, Email
Randy Nelson
West Coast Editor, Email
Justin McElroy
Reviews Editor, Email
Justin Glow
Developer, Email

Joystiq Podcast

New episodes every Friday! Now playing: Joystiq Podcast 115, for Friday, Oct., 30.



Archive | RSS | iTunes