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Reader Comments (8)

Posted: Dec 18th 2005 9:06PM (Unverified) said

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2005 - Final Fantasy XI bans 800 for griefing

does that really count as a hack?

Posted: Dec 18th 2005 9:06PM (Unverified) said

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Anyone have a link to the McDonalds game scandal thing? Never heard of that...

Posted: Dec 18th 2005 9:06PM (Unverified) said

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The 14th bullet down shouldn't really be a bullet.

Posted: Dec 18th 2005 9:06PM (Unverified) said

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#3: Fixed it, thanks.

Posted: Dec 18th 2005 9:06PM (Unverified) said

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McDonalds? since when did they make games?

Posted: Dec 18th 2005 9:06PM (Unverified) said

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This is making it sound like this is something new with just a few examples before the last couple years... there have always been many hacks and some source code leaks. Game hacks have always been a problem since online games first came out, the same if not more than now.

Posted: Dec 18th 2005 9:06PM (Unverified) said

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oh and

"Virtually every major game, including Halo 2, World of Warcraft and Half-Life 2 had a major cheating or piracy incident"

since when has any major release not been pirated like crazy?

Posted: Dec 18th 2005 9:06PM (Unverified) said

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A note from IT GlobalSecure in response to this post (slightly edited for length):
---------------------------------
Mr. Cole -
.... I just wanted to add a clarification for you - we did not refer to the topic as "game hacking" but a list of game security incidents (hence the inclusion of "griefing"). We believe it is important for the industry to take on these issues (for business reasons, of course), but also because consumers who play games deserve a quality game play experience.

Also, while you did cite the "magic marker" attack on an anti-duplication system, we fully disclose our security design of our anti-cheating technology - its strength comes from strong cryptography, and is not "security by obscurity". ... the document:

http://www.secureplay.com/product-docs/WorkingWithSecurePlay2.pdf

.... Our security design is based on the assumption that both our code and that of the game have been compromised by hackers. Our goal with SecurePlay is to provide game builders with at least a 80/20 solution - where they get substantial security benefits at reasonable cost and minimal effort - just like SSL. ....

Finally, one of your readers was interested in the McDonald's Monopoly scandal, here are some URLs on the topic:


http://www.tscpa.org/welcome/AcctWeb/acctweb5302.html

http://promomagazine.com/ar/internal_games_contests_sweeps/index.htm

http://promomagazine.com/microsites/magazinearticle.asp?mode=print&magazinearticleid=150248&releaseid=&;srid=11534&magazineid=122&siteid=2

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