Dwell Magazine's September 2005 issue includes a story by Chloe Veltman on building a dream home inside of
today's persistent worlds.
Dwell Magazine features advertisements from companies like Land Rover (SUVs), Toto ($5,000 toilets), Poltrona Frau (high-end leather furniture), Gaggenau (expensive kitchenry), so you can imagine that the typical Dwell reader doesn't know a lot about what it's like to play Second Life or Project Entropia. The story has very little to offer the Joystiq reader because ya'll are all hip to the basics already, but just in case, we'll summarize it for ya: you can buy property in some games and you can build on it! You may even be able to turn a profit on it!
However, it's still a very significant thing for the realm of video games when luxury magazines devoted to modern living and architecture are covering video games. They're not just writing about games, but they're also avoiding the hackneyed "games are big!" tripe that tended to (dis)grace mainstream accounts of video games until relatively recently.
It's like our little baby done all growed up. That's a good thing! The more diversity we see in this medium, the sooner we can get away from the hurtful attitudes that opportunistic politicians (redunancy alert) like Leland Yee and Hilary Clinton harbor: namely that games are for children only.
The link below is to Dwell's site. The article is not online, but Dwell's a treat for fans of modern design and sustainable living. A subscription wouldn't kill ya.
