Publisher smacks SG1 developer
A few months ago, a Stargate: SG1 mod for Half-Life 2 was
cease and desisted by MGM. Then, a
few days later, came news of an SG1 game. Well,
fans of the franchise will now have to wait longer for a game to satisfy their Stargate desires, because the game,
Stargate SG1: The Alliance, is no more.
JoWood, the publisher, has bitchslapped the developer of the title, stating how they "have lost confidence in their ability to finish in time and sufficient quality." Ouch! There's more, and better, as well, but I don't want to spoil the surprise.
Something tells me Perception won't be getting much work for a while.











Reader Comments (Page 1 of 1)
Rare Hare @ Dec 18th 2005 9:47PM
i think that's great. it's nice to see someone caring about the quality of a licensed title for once.
Maurik @ Dec 18th 2005 9:47PM
agreed with rare hare, i was getting afraid that the game was gonna turn out like an indiana jones game crossed with starwars battlefront. I hope that soon a better SG-1 game is released until then i have the DVDs to accompany me until season 9 comes to the UK
Tellute @ Dec 18th 2005 9:47PM
There's been a very interesting post added at Eurogamer from Draven. It states:
"this has been doing the rounds on sg1 forums, and also here.
Hello. I'm afraid I'm not a fan of the franchise, I just googled for the biggest Stargate fansite on the web. I'm a cost-analyst that works for JoWood; my job consists of working out how much a project will cost, then grovelling to management to try to get a large enough budget. First, let me bring you up to speed on JoWood. Anyone who's bought one of our games knows we make woefully inferior, poorly funded crap; with little to no support after the game comes out. The management are totally clueless, as in completely out to lunch. JoWood has fallen on hard times and are always on the lookout on ways to reduce costs (of course the idea of actually improving our games never occurred to them). Why am I slagging them off? Well I've just got a job offer from a much better company so to hell with them.
Do you know why SG:Alliance was really cancelled? It's because some poor simpleton signed a contract stating that should the project not meet our standards, we reserve the right to renege on the whole deal. What's more, they'd have to reimburse us for all the money we invested and release all the assets associated with the project (i.e. the game). We planned to renege on the contract from the beginning. Don't you see, we have the developer make us the game for nothing. Once the game reached a certain point in development we'd say it wasn't up to spec and now not only do they have to hand over the game, but the developer has to pay us for all the money we spent on it.
How do you justify what they did to Perception? They're a low-budget developer, now saddled with a million dollar debt. That's lives ruined, not to mention all the people who will probably lose their jobs."
Don't know how true it is but it's pretty shocking. Looks like they might not really care.
Daniel @ Dec 18th 2005 9:47PM
#3. If that is true then I feal really sorry for the developer. I found JoWood's site and I have never even heard of any of their games. I was really looking forward to this game so I am pretty bummed.