Alison Mealey has created a project called UnrealArt that uses bots, custom maps, and a slew of other technical
processes to produce, well, what you see above. Let's let her explain it:
"Each image represents about 30 mins of gameplay in which the computers AI plays against itself, there are 20-25
bots playing each game. The Bots play custom maps I create. Each map has been pathed so that the bots have a rough idea
of where to go in order to create the image I want. I log the position (X,Y,Z) of each player each second using a
mutator I created, I also log the position of a death. I then run my own code written in Processing to create
postscript files of that match. Every image represents 1 full game, and the position of the dots or lines reflects the
position of a player at a given time."
Alison's work will be featured in the CoEDD graduate exhibition in Huddersfield (UK) on August 13th. She hopes to have
the entire live process on display. Check it out if you're in the area.
[Thanks, Chris]

