Traditionally video games and schools have
not mixed, with no-gaming policies and locked down machines it's generally against the rules to play games in school.
To try and change this prejudice against games as timewasters, EA and IT researcher NESTA Futurelab are to conduct
trials to see how computer games can fit in with schools. They're plunking down £300,000 to hold the study in 4 UK
schools with plans to expand the trial later. They'll be looking at how several different genres of games can help
children with problem solving, resilience, persistence and collaberation. Apparently they're now looking at genres of
games to use in schools; hopefully EA won't go overboard and suggest that every school includes a copy of Battlefield 2
with each PC. Even though that would be totally awesome, somehow I think people would ask why kids are being taught to
target artillery and maverick Air-to-Ground missiles. What's much more likely is that the research will end up being
diverted into streamlining IT use in schools. The article ends on the grim note that the new research will lead to
better methods of storing kids homework online. Boooooring.
[Via Digg]
And today's homework is: play videogames
3
Reader Comments (3)
Posted: Dec 18th 2005 9:41PM (Unverified) said
Thats a great posting. I have been waiting to hear more about the rise of digital gaming in the classroom. Could you ask for a better heavy weight, to push the envelop than EA. Additional, NESTA Future Labs has already created awesome innovative products. I am looking forward to seeing the results come to the states.
Posted: Dec 18th 2005 9:41PM (Unverified) said
Now that EA is publishing Valve's game, we could see HALF-LIFE 2 in schools! Though that's about a 1 in a billion chance of happening.
Posted: Dec 18th 2005 9:41PM (Unverified) said
It is really interesting to where videogames are ending up in education. I've started using Unreal Tournament to give quizzes, as an alternative to WebCT for organic chemistry. The nice thing about these commercial packages is that there is a lot of flexibility with the mode of playing - either alone as a maze or competitively online.
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