Goldeneye mod for Half-Life 2 screenshots

As many a N64 owner and Goldeneye player knows, the KF7 Soviet was one of the most well balanced virtual rifles from any fps in the last 8 years. The above shot is of an updated model of this classic running in the Half-Life 2 engine. With the aim of recreating the game (including all the guns and maps) a team of 36 dedicated fans of the original Goldeneye title are slaving away with tools from Valve's Source engine. They're trying to create a mod based on the original revolutionary first person shooter and at time of writing, the modders have brought a total of 22 weapons models to the 21st century. They're also continuing to tweak the maps and have completed work on the legendary "Temple" map.
The team are currently working on perfecting the run speed, a vital aspect of any first person shooter. They'll have to get this right in order to truly replicate the Goldeneye experience. It won't be an easy task either, Goldeneye had a unique feeling to the controls, with the pseudo-sequel Perfect Dark being the closest in style. Whilst replicating the original is important, adding new features is equally so. They're integrating a "peek round corners" function, which hopefully won't detract from those moments you won't care what's round the corner. You really did feel invincible with an RCP-90 in each hand. The mod will be free for all owners of Half-Life 2 and is currently at Alpha status. They're also looking for volunteers to help out with the project.
[Thanks, Geoff]











Reader Comments (Page 1 of 1)
Peter @ Dec 18th 2005 9:41PM
This team is wasting their time. They are going to get "Fox'd", like the AVP mods of old.
How hard would it be to change the damn name, rip it off only 50% and then make new maps? Honestly, everyone is so damn lazy these days and I don't know how these people rally support for their half-baked mods that are completely unoriginal.
Plus, those maps just look like ass. The geometry was always incredibly primitive in Goldeneye and it looks about twice as bad on Source. I mapped for HL1 for years (and quite a bit in Source) and you have to do a ton of detail work on your brush groups for things to mesh together. They need a lot more "remixing" if they want these maps to look decent. See this screenshot for an example, the infamous upstairs Temple room:
http://www.bit-tech.net/content_images/goldeneye_source_sep/ges_temple1.jpg
metal_gear_jello @ Dec 18th 2005 9:41PM
Seeing those screenshots brings back memories. I almost wished I hadn't given away my N64.
That was the most awesome game from the N64, aside from Ocarina of Time. I always loved playing as Odd Job cause he was so short, people had to adjust their shot. And I remember everyone frantically looking for the golden gun when the level started. Oh the killing spree that ensued, good times...
hi @ Dec 18th 2005 9:41PM
hl2 mods im looking forward to:
insurgency mod (http://insurgencymod.net/)
hostile planet (http://hostile-planet.com/)
resistance and liberation (http://resistanceandliberation.com/)
dystopia (www.dystopia-game.com/ - demo being released september 9th)
and maybe sourceball even though their website sucks
Twist @ Dec 18th 2005 9:41PM
getting the run speed to behave just like Goldeneye will be tough because there was a way to speed-up in GE. If you played with the Kissy control layout (I think it was Kissy, the one where you looked with the stick and ran with the C-buttons). If you pressed C-Up and C-Left or C-Right at the same time it increased the speed you could run. I used this all the time to catch up to people or out-run them.
I can't remember if this also worked in Perfect Dark or not.
Andrew Hsieh @ Dec 18th 2005 9:41PM
The screens looked good to me =/
Phentermine @ Dec 18th 2005 9:41PM
Quite controversy site but very interesting :)! I'm really excited!
--------------------------
Signature, Jeff */* phentermine (http://www.phentermineeffect.com) */*