With 4 million global players of World of
Warcraft, Blizzard is not in the mood to make any changes to a situation that looks to be working just fine.
Apparently no console versions of WOW are on the horizon. According to ArsTechnica, Blizzard's vice
president of business operations, Paul Sams, stated yesterday, on CNN, that while porting WOW might be a cool idea,
"once we get to the point where we feel we've achieved best of class and it's sustainable, then we'll start
contemplating those types of things." Sony has taken Everquest, while Square Enix brought Final
Fantasy, to consoles, with the PC versions still dominating sales, so Blizzard has reason to hit pause for
awhile. But we can only guess when "best of class" and "sustainable" occur and given the increasingly competitive
landscape of the MMORPG world, never say never would seem to be a theme worth remembering.
Blizzard says 'No' to Warcraft on consoles… for the moment
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