We just got out of the Keynote addresses by Robbie Bach (Microsoft) and Satoru Iwata (Nintendo). These are impressions from the keynote.
The Xbox 360 keynote address was largely on-topic and on-message. Robbie Bach just tied it all together, summarized the major marketing points that Microsoft wants to make. He didn't make any ripples.
Iwata's keynote, however, involved the unveiling of the Nintendo Revolution controller. Iwata's keynote can be summarized like so. Iwata has felt a growing sense of crisis in the games industry. Controllers and games have become more and more complex over time and as such have probably been a turn-off for gamers. Some gamers have grown bored with what appears to be the same content (only with more levels and more enemies and more more more). Some gamers have been turned off by the daunting task of dealing with modern controllers. Nintendo decided it had to create something that could making gaming fresh for the hard-core gamer but also give the novice a chance to play and have fun almost immediately.
Result? A new controller.
Iwata spent a good portion of his presentation time simply laying the groundwork and building his case that there's a crisis in the games industry. The industry, he argued, cannot continue to simply build bigger and more complex games because all these games do is appeal to the hardcore enthusiast gamer. Where is the growth going to come from? It's got to come from new gamers.
Here are some direct Iwata quotes:
"Many in the industry think as long as we keep on doing the same things ... the industry will continue to grow. I'm afraid this idea is deeply ingrained in many minds. Will video game players become bored and cause the industry to shrink? We have to expand the market. To do so, we have to abandon the memories of the past and get back to the basics. The whole industry must make an effort. First, unless we can increase the number of people who are willing to play, we can never expand the market. If we cannot expand the market, all we can do is just wait for the industry to slowly die."
(Pictured directly above: a grandfather and his grandson use the Nintendo Revolution controller to play a fishing game. They cast the controllers with a motion that mimics fishing. The video that this photo comes from is very slick, with high production values and great sound. You can hear the fishing lures hit the water, though no gameplay is actually shown. The focus is on the gamers and their motions with the controller.)
Iwata then noted that because Nintendo "were the first and only ones to identify this issue we were the first to come up with a strategy to expand the gaming industry." The plan? "introduce new products that appeal to both veteran gamers and novice gamers alike."
He then spent a good amount of time explaining sales performance of Nintendo DS software titles such as Nintendogs and Flexible Brain Making Software and Brain Training. Pictured directly below is a slide showing the male-female gamer ratio for players of these games. The blue bars represent male gamers and the pink bars represent female gamers. The bars represented here are translated courtesy of Joystiq reader Matt:
- All DS software
- Nintendogs
- DS training for adults: Work Your Brain
- Gentle Brain Exercises
Iwata elaborated on what it means that DS titles are attracting greater numbers of women than other products. It's Nintendo's opinion that this can only mean one thing: the Nintendo DS is expanding the gaming market and is drawing people into gaming that had either given up on it or had never tried it.
He followed with a slide on gamer age demographics, also taken from product registrations on Club Nintendo showing that several Nintendo DS titles are attracting old folks. In the slide that follows below, note the size of the teal, powder blue and dark blue bars. Those represent gamers aged 24-34, 35-44 and 45+. Senior citizens have really taken a shine to the brain games in particular because they offer gamers catchy self-assessment tests that purport to measure (and improve) your "brain age." The appeal of these titles is the promise that they'll help the gamer recover lost mental abilities. We'll believe it when there's some real data to show it, but it's a brilliant marketing strategy regardless of whether it actually works or not.

At this point, many in the crowd were really nodding along. The cameras were out, the flashes were going off, and people were scribbling (or typing) like mad. The man had this audience's rapt attention and a note of real enthusiasm and excitement even entered the translator's voice. This was a very convincing presentation backed by data that appeared to show that Nintendo really does understand how to appeal to the non-core gamer demographic. Will the hard-core be left in the dark? More on that in a moment.
Here's a shot of a couple of cooks sitting at a table. The one on the right is making a chopping motion with the Revolution controller and appears to be actually hitting the tabletop with the thing, emphasizing both its durability and its response to fast movements. Apparently, the two are playing a cooking game and the man is chopping vegetables.
Iwata noted that the controller senses both distance from the screen and angle to the screen. However, it's important to have a bit of healthy skepticism on this point. There's a reason that competitive FPS gamers insist on wired mice. The response time for wireless devices doesn't match the response time for wired devices. Of course software can get around this limitation somewhat by cleverly faking fast response times, but we have to wonder whether games played with this controller will have the sort of responsiveness that fast-twitch games require.
Other applications of the controller that were shown via the video:
- baseball: a player stands ready with arms pulled back as if holding a bat. The pitch is made and he swings, connecting with a ball with a satisfying crack.
- dentistry: a dentist in a doctor's uniform holds the controller and performs some sort of very painful surgery, complete with screams from the virtual patient.
- Mario / platforming: a woman plays Super Mario Brothers (you can only tell from the music, as no games were shown). When she flips the controller up, Mario jumps.
- haunted house: a young Japanese couple explores a spooky setting, using the expansion controller to move a flashlight to reveal areas that they want to see.
fly swatter: a woman swats at a fly that is buzzing around in a game.
- sword: A young male gamer brandishes the controller as if there's a long blade attached to the end of it. He slashes his arms violently as if he's cleaving monsters in two.
- conductor: an elderly couple are each holding a controller in one hand. Classical music is playing and they appear to be conducting the orchestra. The game being evoked appears to be a form of DDR for old people.
- Ping-pong/Tennis: The controller is used as a paddle to return serves and lobs.
Interestingly, I don't recall seeing a driving game evoked using this controller. That appears to be a genre of game less suited to this sort of control.
So, that's the controller. Practically speaking, will anybody make games for it? Will the hard-core gamer that is the core of today's games market even buy those games? Is there a greater opportunity in the casual market?
Iwata tried to answer these questions by implying that developers might hit it big with this sort of controller. He argued that Brain Training Software for DS took just about four months to develop (including year-end holidays!) and that the maximum team size at peak was just 10 people. These are the sorts of numbers that developers understand, as many developers today long for the days when creativity played more of a role in getting titles to market. If the Revolution is really able to create a market where there was none, then gaming as a whole will benefit from this. We may even see more Old Grandma hardcores as older gamers make the transition from (say) conducting an orchestra to fragging newbs.
Controller feature summary (from the keynote and other sources):
- omni-directional pointing: Point up, down, left, right. The device can also sense its distance from the screen, making forward and backwards sensing possible.
- tilt sensors: Roll the controller to the left or right, forward or backwards.
- lots of buttons: The device looks simple, but there are actually quite a few buttons on it. Power, D-pad, main action button, a, b, underside trigger, and three other buttons on the face of it.
- expansion port on the bottom: allows plug in of "nunchaku-style" joystick and other
more conventional controllers
- nanchaku-style controller with base package: the nunchaku style controller will feature just three controls: an analog thumb joystick and two triggers on the bottom side
- wireless by default: the base Revolution package will include the wireless version of the controller. Iwata noted that the controller should be attractive when sitting on a coffee table and that any member of the family should feel that he or she can pick it up and start using it.
- built in rumble feedback: the device will have rumble technology built in. Can it crack, shake, and give gyroscopic force feedback? Unknown.
The bottom line: this is certainly a new direction for console gaming, though not an inimitable one. Microsoft and Sony can easily add a device like this if Nintendo succeeds in creating a market for softcore and novice gamers. What this might mean is that Nintendo will pursue aggressive contracts with software developers who really utilize the new controller so that the titles that are developed for the Revolution aren't simply ported over to rival Xbox 360 and PS3 consoles immediately. Nintendo can certainly play that game.
That's it for the Iwata keynote. We're going to spend some time on the showfloor now. This post brought to you by incredibly powerful coffee in a tiny black can.











(Page 1) Reader Comments
http://www.hack360.com
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http://palgn.com.au/media.php?id=3089&sid=2b7f31678284bc61911d10d862214f27
more pics.
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I wonder if the launch colour will be White or Black or Both?
This is going to be great for Metroid Prime 3.
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FPS SUPPORT: Controller used to look around. Sensors physically detect when you move the controller up and down in 3D space. Analog controller to move forward/back and strafe. Controller itself used to look around, like a mouse. Instead of moving the mouse forward to look up, you would move the controller upwards to look up. Instead of moving the mouse towards yourself to look down, you would move the controller downwards. Basically a 3D mouse. Use the trigger to fire.
Nintendo managed to make a controller that can play RTS and FPS games pretty damn close, if not just as well as a PC.
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Not pretty damn close or just as well as, but Better...
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All DS Software
Nintendogs
DS Training for Adults: Work Your Brain
Gentle Brain Exercises
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The only problem is which to get: A white one or a black one! I think I like the white one better now.
Go go Nintendo!!!!! :-)
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Yes, Nintendo may not have the full gamut of developers working on games for their platform, but that does not mean Nintendo is dead. Nintendo has just made a strategic move to distance themselves from the 800-lb gorillas that have recently moved into the traditional gaming market.
By creating a console that doesn't pander to the Xbox/PS3 crowd, Nintendo isn't losing anything they haven't already lost in the past 2-3 years. The Xboxxers and PS3ers will go and buy their overpriced and overpowered consoles of choice and Nintendo will have it's 8-14% market share.
But isn't 8-14% market share a bad thing?! NO!! When you make a profit off of your hardware and can make even more off your first-party names (Zelda/Mario/Etc.), you are sitting in a position that MS and Sony are sure to envy.
MS and Sony will play out their pissing contest, and Nintendo will chug along not caring. Nintendo is smart for differentiating themselves from the MS/Sony debacle. They can maintain their market share (and possibly gain more by targeting the Nintendogs/Pokemon crowd more heavily) and make a steady profit.
The only sad thing is that Nintendo will never be the same as it was in the good ol' 8/16-bit days. Back then they had the market and didn't have to worry about the lumbering beasts of MS/Sony. Nintendo won't make those games which will put them back into the path of competition with which they cannot afford to tangle.
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Now I think based on the IGN read that the controller could be really something for games.
Right away the mix of extreme accuracy and fluid mechanics will suprise gamers and simplicity and familiarity will appease to non-gamers.
What is unique is that the controller has all these great features and seems to melt some of benefits of a mouse and computer gaming into 3d space.
But also it appears to be modular. you can attach the analog stick and most likely other devices as well to it.
Overall the button layout does seem a little awkward with the design. I love the concept but would like to see some thing a little more form fitting to the hand so you dont have to move your fingers to get to the buttons. I would like it where the buttons are where my fingers already are. It is cool how you can turn it sideways and it is like a traditional NES controller.
I really am sort of flabbergasted and I think I need some time to let it sink in. The only way to truly judge such a drastic change in gameplay approach is to actually try it out.
There appears to be samplings of all sorts of other technology in hear. It is like the modular ideas of cellphones, mixed with the computer mouse, mixed with a traditional game controller, mixed with iPod sexiness is all melded into one item
Reviews pouring in seem to be overwhelming positive from those who actually tried it, so I wont knock it until I give it a try. I think that will be the biggest obstacle for people to overcome. It looks drastically different. More so then I think gamers were expecting or hoping for. People like the status quo. The system likes the status quo.
This is a splitting point in game history I think. You will have purests who will not blink and eye at this. Who have 10, 20, maybe 30 years of using a tradtional controller and cant move beyond that. I think most of us fall into that category. I think seeing what non-gamers think, espeically after they give it a try will be really intresting. I think we probably need to go beyond looks, move beyond are atempts to try to compare this to another device that it looks like (like a TV remote) because it isnt one. We need to move beyond comparing it to a tradtional controller on looks.
What we need to do is compare it on how it actually plays to the traditional controller. That we have to wait to do. But that will be the problem. People are so image oriented that they wont be able to compre it on functionality. They will compare it on how it looks, or compare it on how they think it functions based on how it looks. Not how it actually does play in their own hands.
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Light Saber
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The game industry is in a crisis? Maybe Nintendo should stop making retreads of their stale Mario, Metroid and Zelda franchises year after year and create some new compelling content aimed at gamers over 20 for once if they want to expand their market? I don't see how making people play with a dvd remote connected to 1/2 a wireless pointer changes their core business problems (content).
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Totally man! I can definitely see it happening.
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Just imagine, using two of those controlers to play a boxing game like gloves. Since it can read up, down, back, forward, it will know if u throw a jab, a hook, or an upercut. Or how about a first person type game but with a sword using the controller, star wars for instance. I could go on, how tennis, football.....its freaking awsome. Just imagine, throwing a football, depending of how fast u move and the angle of your hands the ball would either be a bullet or a lob, far or short.
And since you can attach some thing to it, they can just make a normal pad, or maybe use the cube or snes controler for normal games that are made for PS3 and 360, so porting games from other system is not a problem.
Come on just think on how freaking revolutionary this is... so many ideas of games that can be made only on this system. I think everyone's just looking at pictures an judging by looks. I'm not i fan boy, in fact i usually get all systems, and will again this generation, but i can honestly say i'm most exited by a huge margin about the revolution.
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Slagging sales with GC? Who cares? Nintendo lost the battle but not the war with that one. This controller was demo'd at the Tokyo show, it works. Now it's up to the gaming industry -- are we going to let them push more $50 million pieces of crap down our throats? Come on people, innovate for crying out loud. You can have the better graphics AND the fun, just as games were supposed to be. Think forward.
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Good thing the Revolution will have ports for the GameCube controller. They're going to be needed badly for a lot of games.
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It's a goofy looking remote that you use to play games. Why not grab you existing remote and pretend? Image the hours of fun you can have aiming it at the TV.
This is what they were afraid the competition was going to steal if they announced too early? Nah, I think Microsoft is going to release the laser pointer game adapter and Sony is working on the 3-button garage door opener 3D space dual shock deluxe with a built in belt clip.
I'm unimpressed.
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How much more control can you get out of two thumb sticks, two shoulder buttons, and other buttons which require you to move your thumb to press them one at a time?
The revolution controller, in essence, adds the control of two thumb sticks (D-pad, and attached analog), plus the 3D control of the controller itself (movement of the "remote" controls left, right, up, down, back, forward AND tilts left/right!). It is brilliance.
Nintendo has NOT buried themselves with this "ugly" "dvd remote". They have, in reality, added a very important new level to control in gaming.
Seriously Xbox/PS3 fanboys, you will eat your words once MS/Sony start copying this control scheme (or something similar). Not only does the Revo controller make games fun to play (in that real actions=real events onscreen) but it adds a TON of new control possibilities that 3rd party devs will want use in their products.
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As for number of buttons. It looks like there aren't many but if you don't count X and Y it has just as many buttons as the Gamecube when the analog stick is plugged in. Minus dpad and cstick. But then you add the gyro features and bam, that replaces the cstick basically. (One note, the dpad can be used as 4 independent buttons.)
So please, before you flame this and all that think about what this thing could do, stop being such negative fanboys. :D
In conclusion, this thing really excites me. I agree with what Iwata says about gaming getting stale, even with all the mario remakes and what-not. This will add a whole new twist to gaming and freshen things up.
Give it a chance, don't hate what you don't understand.
;D
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I've got a Gyration keyboard and mouse for my HTPC setup. The mouse can be used like a normal mouse or it can be used like the Revolution controller. It can get uncomfortable using it for long periods of time. I tried using it in the air for some FPS games and it was fun but tiresome after a time.
I think we're going to go from people complaining of "Nintendo Thumb" to "Nintendo Wrist" or "Nintendo Elbow".
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its awesome
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That would open up a lot of good things for Nintendo.
Next thing you know, Nintendo and Google will have teamed up to make a thin-client OS for use with the Nintendo Google (the real name of the Revo).
Let the rumors fly!
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But just looking at the controller makes my arms ache! For the next week, everybody hold their current controllers in the air... no elbows on the ground or anything.
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Going from stationary position, using two hands, to moving hand or hands, while holding item in one or both hands. I'm thinking, this is not entirely comfortable after long periods.
It better be light and include massage action
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I'm looking at you, Revolution.
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If you want to sit down and play an FPS for hours at a time, get a damn PC! Otherwise use the Revo's KB add-on to play Counterstrike Revolution.
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post #36... the revolution will also support the GC controllers, so you dont have to write the whole idea off just yet. i like the idea... sure it might get tiring after marathon sessions, but meh you'd get used to it. hehe maybe you'll be able to spot nintendo fanboys with their bulging arm muscles hahaha
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I guess Nintendo isn't serious about being a real game machine. They realize they cant grab any market legit games so they, by their own admittance, are going to try and grab the left overs(girls, old people, and children).
I hope all of you who are excited about this are in one of those categories because you are coming off a bit gay.
I like how Iwata says their is no more room for Bigger and better games, and that we need to go back to our roots. A bit premature with that proclamation...take some of the biggest games like GTA and halo. GTA as we all know is a choppy blocky glitch fest with pop up scenery and sloppy controls, to say that game(and any game for that matter) doesn't have lots of room to improve is just really lacking perspective. We have just scratched the surface of online games, and the xbox never even came out with a MMO game as of yet.
what a joke this is, it might indeed make money, but you aren't going to be playing Madden, Resident Evil, Metal Gear Solid, Halo, GTA, etc. etc. etc. on that thing anytime soon.
WHAT A JOKE.
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"or atleast the novelty wears off fast... it would definitely make a great add on peripheral but as the main controller i think it is a bit too awkward, atleast for me"
I would agree. I was getting really excited to see this.. but if it means I'll have to play Zelda or Metroid like I'm orchestrating a symphony... i'm not to sure. But at the right price point, I'll probably still give it a go. Still looks slick and I could use it as a bookend if it flops :-)
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ON another note, how does the two play stuff work? Is it all split screen? They mention playing air hockey, but does player 2 on the top of the screen have to do things upside down or something to get the right prospective?
I'll admit, it's an interesting looking controller I'm not quite sure it will be sucessful though, and I guarantee that if it is, Sony and MS will dump out a similar controller for their respective consoles pronto (if they aren't already working on it now).
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N64 style "C" buttons rather than a D-pad. That is all.
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How are they any different.
C Buttons were just a seperated D-Pad.. :/
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BECAUSE OF NINTENDO
HAHAHA...
So 3d mice already exist ay???
Didn't Nintendo say that it would not be new technology but technology never used in game machines before.
And really all this talk about the technology already existing in PC's is stoopid. good luck fumbling and bumblin' around with your MS Winders Drivers.
Touch screens existed before DS but the DS's is a 1000 times more accurate and smoother than anything before it. Expect the same from the Revolution Remote.
Oh and BTW to that guy commenting on how rough around the edges GTA games are... this is precisely Nintendo's point. Games have so much room for improvement but the real improvement is never going to happen. The Game Industry has become much more Industry than Game.
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There are so many possibilities for games that would attract new audiences, but I think the conducting one is a great example. Simply put, "old people" or not, there are alot of classical musicians and simply classical music fans that aren't gamers. Often, even, expecially among older generations (I mean probably from age 35 up, people who didn't spend their childhood with a computer in every room, and gaming as their main source of entertainment) the two are mutually excluding. But, coming from a musical family, and being a musician myself, I can say with authority that virutal conducting would sell to mny of those people, would bring them into gaming, when quite possibly nothing else would. I know my mother, for example, a decidedly non-gamer, would buy a virtual conducting game in a heartbeat. And this is just one example of a community of people that Nintendo could sell to that no one else has. And the best part, the smartest part, is that finding those communities and niches and exploiting them is only limited by the creativity of the developers.
And on the flip side of things, I think that if Nintedo plays their cards right, this will give them the hardcore gamers on a silver platter. Imagine, if you will, a hardcore gamer who is, say, a fantasy game, you know, sword and shield, fan. If the game developers could pull it off even marginally well, do you think there is a chance in hell that that hard core gamer would pass up a chance to play a game where they could swing their sword? Not a chance. And again, there are so many applications that would offer truly unique and truly superior experiences in traditional types of games (and even offering, as mentioned, some genres, like RTS, that just suck on platforms) that, and now this is a big if, if Nintedo and the developers releasing games on their new system can pull of the potential of this system without making it suck, then I think the hardcore gamers will find themselves wondering what they ever did before. If they can't, then this is going to flop, and flop hard, basically.
The only group that leaves out is the marginal gamer, and basically, I think if Nintendo can capture those other two groups, and can offer just a fun experience (which is what the marginal gamer looks for), then I think that the margin will go their way, if for no other reason than that would be the way they are lead.
That being said, I think Nintedo has a potential hit on their hands, and even has the POTENTIAL for taking the lead, though that remains a small, small chance. They also have left themselves open to screw this up royally, which is quite possible as well.
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