The Mercury News is reporting that Cyan Worlds (the company that developed
Myst and its subsequent sequels) may not be a
corporate casualty after all.
In an email to The Mercury News, Rand Miller writes: "We've had a reprieve. Managed to pull a rabbit out of the hat (that I can't give details about yet), so we rehired almost everybody. Crazy industry. It's giving me whiplash!"
Will this near-death experience shake the company out of what some perceive to be a creative complacency? Will the company sell another 12 million games or remain a hand-to-mouth developer of now marginalized puzzle adventures?
