The developers of Possession, a next-generation zombie revenge game, are
getting some development help with some very clever tools. NaturalMotion's Endorphin 2.5 is an animation tool that uses
artificial intelligence to create the proper animation for the character, leaving the developers free to worry only
about tweaking the finer details and not fretting with completely modeling the animation themselves.
The website for Endorphin touts its ability to, for
example, have two football players automatically know to tackle each other, and to do so fluidly with little effort on
the part of the game maker. This animation in particular can be seen in the "Zombie Takedown"
video hosted by IGN, where one girl is amusingly
and repeatedly tackled by two zombies. The software itself is a hefty $13,000 for use, but for the time it saves
programmers and 3D artists it is probably more than worth it.
Possession is still early in development, but may be finished in time for Christmas of next year.
Possession bonds with Endorphin
7
Reader Comments (7)
Posted: Dec 18th 2005 10:09PM (Unverified) said
Finally,someone aknowledges the existance of the game Possession. That game looks so damn badass it's rediculous.
I'm glad that i'm seeing a new taste of zombie games (Dead Rising and Possession) aside from the RE series.
I'm glad that i'm seeing a new taste of zombie games (Dead Rising and Possession) aside from the RE series.
Posted: Dec 18th 2005 10:09PM (Unverified) said
Did everyone see the video? Maybe EA should use the PHYSIC engine because those takedowns could be classic in football. LOL
Posted: Dec 18th 2005 10:09PM (Unverified) said
This is a massive step... MASSIVE.
All the talk about next-gen games needing teams of people have just be stamped out by one company!
This and Will Wright's Spore have set the games industry on a fantastic new path, one I wish all developers would take.
All the talk about next-gen games needing teams of people have just be stamped out by one company!
This and Will Wright's Spore have set the games industry on a fantastic new path, one I wish all developers would take.
Posted: Dec 18th 2005 10:09PM (Unverified) said
Endorphin is awsome. I still think they should be hawking an AI-driven middleware package.
The real-time demos at GDC were pretty amazing
The real-time demos at GDC were pretty amazing
Posted: Dec 18th 2005 10:09PM (Unverified) said
I'm about as giddy as when Max Payne came out to debut the Havok 2 engine with motion blending or whatever it's called.
The1.. I TOTALLY agree with you. Everytime I've played a football/hockey game I've thought.. "Now why don't they use ragdolls?!" Are there any sport games that do yet? I mean.. damn, it seems so logical.
The1.. I TOTALLY agree with you. Everytime I've played a football/hockey game I've thought.. "Now why don't they use ragdolls?!" Are there any sport games that do yet? I mean.. damn, it seems so logical.
Posted: Dec 18th 2005 10:09PM (Unverified) said
If I remember correctly, this tool is extrememly CPU intensive. It was a great tool and hopefully with the next gen systems, we may see it being used more and more often.
Posted: Dec 18th 2005 10:09PM (Unverified) said
#1, OTAM...
While I completely agree with you that this game will fuggin' rule I am bothered by an ongoing problem of yours....
"rediculous" = NOT correct.
"ridiculous" = correct
r i d i c u l o u s
Ridic - ulous
While I don't mean to ridicule you, I desperately want you to learn how to spell this word as I am bothered by nearly every post you make where you misspell this ridiculously simple word.
--
On a less petty note, we've all seen what the Havoc tools were capable of and this pretty much completes the in-game physics problem by enabling smooth transitional animations.
(I'm sorry, OTAM, my man...that has just bothered me for quite a while...but rest assured that you're not the only one, so I'd like everyone to sit down and focus and learn the proper spelling so they can get it right next time! This concludes the spelling-nazi public service announcement!)
While I completely agree with you that this game will fuggin' rule I am bothered by an ongoing problem of yours....
"rediculous" = NOT correct.
"ridiculous" = correct
r i d i c u l o u s
Ridic - ulous
While I don't mean to ridicule you, I desperately want you to learn how to spell this word as I am bothered by nearly every post you make where you misspell this ridiculously simple word.
--
On a less petty note, we've all seen what the Havoc tools were capable of and this pretty much completes the in-game physics problem by enabling smooth transitional animations.
(I'm sorry, OTAM, my man...that has just bothered me for quite a while...but rest assured that you're not the only one, so I'd like everyone to sit down and focus and learn the proper spelling so they can get it right next time! This concludes the spelling-nazi public service announcement!)
Featured Stories
Stiq Figures, May 7 - 13: I'mma can't use any of my dominoes edition
Posted on May 20th 2012 11:30PM


