A few days ago, a friend told me how he'd
puked the first time he played Medal of Honor—and then promptly went back to playing. Apparently, motion
sickness among gamers is more common than I thought. Jenny, an avid gamer, has been getting sick since the days of
Descent. Recently, she described her experience with DOOM 3: "I hurled something fierce after the
first level… When the half-digested bits of food hit the screen I could hardly tell the difference between that and the
gore from the game." Jenny's solution? Pop a couple Gravol—and put a plastic cover on your keyboard, line the floor
with a protective tarp, and keep a trashcan nearby. Anyone else use a different form of preventative medicine?
[via digg]













(Page 1) Reader Comments
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i've tried motion sickness things and sometimes they work and sometimes they don't. it entirely depends upon the game.
i really believe the sickness comes from something within the game engine. something unrealistic that throws some part of your brain off.
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I have a friend that has motion sickness problems. He can't play a lot of FPS games and many other first-person perspective games.
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Anyway, DOOM3 made me so sick when I played that I sold the game off.
I was actually thinking about taking dramamine before gaming. Is that odd or what?!
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I never got motion sickness playing Q1-Q3, but as FPS games progressed and I didn't upgrade hardware accordingly, I started getting queasy.
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-TheTussin
tehtussin@yahoo.com
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anyway, i do get naucious sometimes from playing games. i don't remember any older titles now, but hl2 did not make me feel good. i could play for a while though before i had to quit. i belive i would've been able to play longer if i could change the fov in hl2, but i never did manage to do that. i can play q3 for how long i want but i use higher fov on that. might be what you are used to too.
i feel the worst when i cannot move where i want to, eg. if i try to strafe left but something is blocking. my brain prepares for the image to move but it doesn't and i feel ill. the hovercraft thingy in hl2 was bad because i couldn't turn around normally.
lately i've also noticed the same in some 3rd person games >.<
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FPS on the PC make me a bit ill however not as much. Someone suggested moving back from the screen so your eyes notice the fixed things around the tv / monitor (such as the cabinet, wall, etc) thus not confusing your brain (eyes are saying 'were moving!' + ear wax saying no baby, we ain't moving! = vomit).
I find it works most of the time.
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I used to love FPS games. I used to love roller coasters. I played marathon Goldeneye sessions in college and I've ridden the Loch Ness Monster at Busch Gardens, VA 23 times in a row until I had to leave.
Then one day, at the same park, I rode a coaster called the Drachenfire. This ride was notorius. It wasn't particularly extreme as far as coasters go, but it was known for having the least smooth "coast" of any. Several women left it with their ears bleeding, because their heads slammed against the headrests and their earings.
There was nobody in the park. I rode it eight times without getting off. Then I hurled something fierce.
From that day forth, roller coasters and FPS games have been out of the question. It takes a single coaster ride before I have to sit down for at least 15 minutes. I bought Half Life 2 because, well, I had to. It's freakin' Half Life 2. That's the first FPS I've bought since Goldeneye. I've only gotten about 4 levels in, because after no more than 5 minutes of playing, I have to lie down for at least an hour in a cool room with my eyes closed.
I'll try this stuff. I bought dramamine at the drug store, and even took twice the dose it recommended. I estimate it extended my FPS gaming sessions by at least...2 minutes.
It's strange, though. I've played Max Payne 2 all the way through in one sitting. Once and a while I got a little queasy (the camera spin on those bullet-time reloads sometimes get to me), but for the most part I'm fine.
Spiderman games, though, are simply out of the question :)
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Epilogue
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The Drachenfire went on to close only a few months later. I believe that section of the park has simply been cordoned off for years now to prevent earbleeds and motion sickness.
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But yeah, my guess is that's cat vomit. Still horribly gross looking. The white suds + hair + small pile = cat in my mind. Blech.
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Are motion sickness related with roller coaster, I don't like those either. Although I haven't had motion sickness when I rode them.
Recently I discover that I get a mild motion sickness when I play Katamary Damacy for more than 30 minutes.
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I suffer from it. I didn't find the picture amusing in the least. Thank you for the wonderful post-lunch ride I just got. Please put more thought into those who may read your posts next time... or just post about something relevant in the first place.
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Sure, it's gross. But come on... fear a picture of vomit?
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I know some here will make the usual "Wahhhh, suck it up!" or "What's wrong with taking dramimine?" comments. But, game makers need to figure out that not only is this happening but it's starting to get worse. After dealing with it this last time on Doom 3 a lot of folks agreed that it had to do with either the field of view or camera being used that seems to be triggering it more here of late.
So, my question is when will they address this so we can go back to enjoying our hobby without having to worry about getting sick from it?
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One of the fixes was to change the field of view. Maybe that will help with some of you PC gamers.
I think part of it, however, is just getting used to the graphics. I've never gotten sick from a game, but my brother got sick from Mario 64 when it came out; however he got over that quickly
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Zoe, i agree with you.. although i am not emetophobic i was pretty repulsed by seeing something i would expect more on rotten.com.. James Ransom-Wiley, please be more responsible in future posts - this is a GAMING blog.
and on the subject, i experienced very mild motion sickness when i first started playing true 3d FPS games like duke nukem and quake, but it was short-lived.. i know plenty of people who avoid those games, though.
i even have one friend who gets motion sickness watching/playing games 3rd-person games like neverwinter nights and GTA
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Probobly from the bad refresh rate? Anybody else get this?
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I get this too when reading/playing games in the car, if I don't watch the road (and the car makes too many turns, so I don't know how it'll react before it turns) I get carsick.
However, on the highway, when a car only rides in straight lines without stopping, I can easily play and read. So, no problem there.
Your problem really is car sickness... there are pills for it...
And gaming, never have gotten sick of any game. Not even bright flashy mario games ^^;
So... mm... well, I do get sick when getting up too fast after I played a game... but that's just normal sometimes =)
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I never got motion sickness playing Q1-Q3, but as FPS games progressed and I didn't upgrade hardware accordingly, I started getting queasy."
while that sounds logical, my mother gets motion sick from even WATCHING first person game. i was watching the Oblivion video the other day and she came in and watched with me for a minute and had to leave cause she said she was getting sick.
also, japanese people tend to get sick more frequently from playing FPSs (probably one reason the xbox isn't too popular in japan).
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I have talked to various people about this, and apparently it's a result of inconsistant info being delivered to the brain by the eyes and the inner ear, specifically the vestibular system that uses fluid and air pressure to help you keep your balance and know which direction you are leaning or turning - seems that when the eyes see the amazing motion of Battlefield 2 or Halo but the inner ear senses you are sitting still on a couch, it can cause nasuea or motion sickness in some people. Conversly, when the eyes register stillness from focusing on a page of a magazine or book, but your inner ear can feel how you're moving around turns in a car, motion sickness can creep in.
I was talking to another guy that had been at a technology/gamers/interface conference in L.A. around the time of E3 (although it wasn't E3, sorry I don't know the name of it), and he was telling me about a crazy thing that someone was presenting that was a device you could wear like a pair of headphones - by software manipulation of the gizmos inside the headset, it could mess with your inner ear and make you lean almost involuntarily in whatever direction they wanted, or even make you lose your balance. I speculated that this system could not only be used for making you feel like you're going around a turn in Gran Tourismo 10 or whatever, but also be used to help people out with this problem, by matching the signals of what the eyes are seeing with what the inner-ear is feeling.
But in the meantime, I feel fortunate to not be affected by this common problem, and I do hope that something can be done for those of you who are.
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Motion/sea sickness is tied to your genetic make-up. Some people are more susceptible to it than others. Many people of Asian ethnic heritage get seasick quicker than others. But all people get motion sick -- there's a variance of tolerance levels among people. However, more and more games released today are breaching the tolerance levels of more people than previous generations of 3D games with less advanced graphics.
The gaming industry really needs to conduct more research into how to create 3D graphics engines which prevent or ease the effects of motion sickness. The fact is, this problem is going to become WORSE as gaming graphics become MORE realistic looking. This is why more and more people are getting sick from these games, when they didn't with previous generations of games.
The industry really needs to look into this, because in a few years, this could become a serious medical problem, which could bring about legal trouble for them.
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What if this whole post and everyone who read it and commented just screwed themselves over?
Half-Life 2 makes me feel sick.
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I apologize for being a f*cked up freak with a phobia that doesn't care what Webster's thinks it is.
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