The Bay Area chapter of the International Game Developer's Assoc. held their latest meeting at the Sony Metreon in San Francisco last week. The subject: Dragons! Designer and technical art director Matthias Worch was on hand to discuss both the digital and physical modeling techniques his team at Factor 5 is using for Lair, a next-gen exclusive for PS3. Using a combination of 3D rendering and maquette modeling (with help from Dragonheart modeler Peter Konig), Worch hopes to build the perfect beast - and provide gamers with dragons who sport 5 million triangles and more than ten textures of fire-breathing power!
A Lair of next-gen assets for PS3
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