Pro-G recently talked with Ubisoft's Yannis Mallat, the executive
producer for the Prince of Persia franchise. If you're curious why Ubi has decided to take Prince of
Persia, a perfectly good action/adventure franchise, down the Acid! road, look no further. Basically, it
boils down to the DS interface, which Ubisoft believes is better suited for organizing a deck of cards than navigating
intricate traps and decapitating unworthy opponents. A fresh look is always welcome, but this shift to strategy-based
gameplay isn't exactly original.
[Thanks, JamesO]
Battles of Prince of Persia (DS) Q&A
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