| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (8)

Posted: Dec 18th 2005 9:05PM (Unverified) said

  • 2 hearts
  • Report
How easy is it to build a game with the engine and the tools that are provided with a license agreement? Is it easy enough to justify spending $750k?

P.S. That is seriously a scary picture.
Reply

Posted: Dec 18th 2005 9:05PM (Unverified) said

  • 2 hearts
  • Report
Making games that look as good as GOW is very expensive, the artwork alone is leagues more complicated than the ps1-ps2 shift. Until the user base is built up you wont see many games that look this good, it just costs way too much to risk the expense.
Reply

Posted: Dec 18th 2005 9:05PM (Unverified) said

  • 2 hearts
  • Report
Well duh...its called "next gen" for a reason. The Xbox can't even do stuff like this...the first couple launch titles are always gonna be just tech demos to show off what the system can do.
Reply

Posted: Dec 18th 2005 9:05PM (Unverified) said

  • 2 hearts
  • Report
Jason: It's still quite hard to build a game once you have an engine. The engine gives you a selection of technical solutions that can be used to build the game, but the building itself, adding custom AI, etc, is still a long process. That being said, if you say that a good engineer makes an average of $75K a year, then the $750K corresponds to 10 engineer working on an engine for a year. And it's highly doubtful that you would get anything close to the suite of tools that Unreal gives you with only 1 year and 10 people. So yes, it's quite easy to justify the $750K! Of course that's not true if you already have an engine that can handle next-gen stuff.
Reply

Posted: Dec 18th 2005 9:05PM (Unverified) said

  • 2 hearts
  • Report
Well if you know a game is going to sell at the very least 750,000 copies, than only 1 dollar out of the first 750k copies sold goes to paying for the engine. And since most console games generally can hit 1 million sales fairly easy, its pretty easy to justify spending 750k on the engine.
Reply

Posted: Dec 18th 2005 9:05PM (Unverified) said

  • 2 hearts
  • Report
Well if you know a game is going to sell at the very least 750,000 copies, than only 1 dollar out of the first 750k copies sold goes to paying for the engine. And since most console games generally can hit 1 million sales fairly easy, its pretty easy to justify spending 750k on the engine.
Reply

Posted: Dec 18th 2005 9:05PM (Unverified) said

  • 2 hearts
  • Report
No............... its easy to justify 750k because once you have payed that you can use it for an unlimited amount of games. So the time developers would have to spend on creating a game engine and all the R & D would cost more than the proposed 750k.
Reply

Posted: Dec 18th 2005 9:05PM (Unverified) said

  • 2 hearts
  • Report
Most console games hit 1,000,000 copies sold? Put down the crack pipe. Only the most supreme AAA titles ever hit that mark.
Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

WRUP: All the Reckoning

Posted on Feb 10th 2012 11:45PM

Xbox Live Indie Gems: Nyan Cat Adventure

Posted on Feb 10th 2012 10:15PM

Engadget

TUAW

Massively

WoW