CMU students create 4 new games per week
Carnegie Mellon University students will create a total of 50 new minigames this semester—all
of them playable—as part of their class assignments towards their Masters of Entertainment Technology degrees. Already
in their sixth week of the semester, the students have created 24 games: some of them junk, some of them gems.
Here are the constraints under which the games are made:
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each game must be made in less than 7 days
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each game must be made by one person, including all art, sound, and programming
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each game must be based around a certain "toy" ie. "gravity", "vegetation", "swarm", etc.
Luckily, there's a user rating feature that allows visitors to grab only the games that have been highly rated. All of the games from the Spring 2005 semester are up for download too.
Now before you go call 'em all crap, what did you create last week? I've got a pile of dirty dishes and some dirty laundry to show for the last seven days of my life.
[Via ffwd linklog]











Reader Comments (Page 1 of 1)
startled @ Dec 18th 2005 9:05PM
This is fantastic. Just totally friggin awesome.
All major game studios should have some version of this: a team of really creative people cranking out new gameplay, look/feel, or genre ideas at a very fast pace.
This is a dream task for any game developer. Hell, it almost makes me want to go back to school. Fantastic.
Carl @ Dec 18th 2005 9:05PM
Yeah, I just took a look at the site. Some of the games are awesome. Ice Fishing is a perfect mini-game for most major titles.
Digi Smalls @ Dec 18th 2005 9:05PM
the best ones should be looked at for Xbox Live Arcade.
and uh, go Tartans.
Chris @ Dec 18th 2005 9:05PM
This reminds me of my 2nd year at Uni. We were given 3 weeks to create a 2-player game in OO C++ linking two pc's using embedded Assembly code for the transfer of data.
I ended up making Star Wars Micro Machines :)
jdm @ Dec 18th 2005 9:05PM
For all those who ask "How do you break into the games industry?", this is a pretty good answer - I happen to know that at least 2 of the project members from last year got hired by a major game developer/publisher, working on some very cool stuff.