The 2006 Game Developers Conference, which takes place March 20-24
in San Jose, California, has release a full list of all the conference sessions. Some of the conferences are very
interesting, here are some of the highlights:
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...And Make It Snappy! Crafting Concise, Effective Dialogue for your Game: Hopefully, we will never have to relive Resident Evil-esque voice acting again.
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Attracting Women to Game Development: In case you have not noticed, the gaming industry is overcrowded with white males averaging 31 years of age.
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Big Screen to Game Console: Case Studies: Maybe King Kong will break the curse, but licensed games are notoriously mediocre at best.
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Game Design Considerations for Alternate Controllers: Think they might discuss the Revolution?
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Will Wright Talk: I think the title just about sums it up.
Last (but certainly not least) is the GDC's legendary Game Design Challenge. This year the challenge is to design a game that could win a Nobel Peace Prize. The event is rather tongue-in-cheek; GDC Europe's design challenge begged the question "What do Grannies like [to play]?" leading to some very interesting answers (specifically from Katamari Damacy's Keita Takahashi). Are there any other interesting conferences on the list we missed?
[Thanks, Steve]
