Joystiq review: Shadow of the Colossus
A slow ride on horseback through the woods brings you before a massive stone castle overgrown with moss where shadowy figures lurk. Sound familiar to another highly stylistic game from SCEI?Right from the start of Shadow of the Colossus, you will be transported to a vividly imagined world instantly familiar to ICO veterans. In fact, toward the end of the opening sequence you'll experience something eerily reminiscent of the four-year-old classic.
But the similarities end there and Fumito Ueda's new masterpiece emerges from the shadows of its colossal hype as a rather unique action/adventure experience that attempts to attract novice and advanced gamers alike - with mixed results.
You and the horse you rode in on
The hero of this story doesn't make the opening journey alone. Accompanying you, in classic fairytale fashion, is the
lifeless body of your beloved, for which you must pay a rather hefty price to revive. After laying your fallen
companion to rest on the castle's cold altar, a brief conversation with a celestial being lays the groundwork for the
game and you suddenly find yourself alone with your faithful steed, Agro.
As soon as you leave the massive structure that acts as the home base for the game, you'll receive some on-screen tips that introduce the controls, and even though the heavenly voices will offer hints where to go for the first few colossi, following the light of your sword is the primary way to locate them throughout the game. I found the controls to be quite responsive and while the camera isn't perfect, I was battling it less here than in most games (there are no blind jumps to worry about). There is also a map available that displays the entire region of game play, but landmarks to colossi habitats don't appear on the map until you've actually defeated them so this serves as little more than a visual tally of your progress.
Next-gen games like Oblivion might make Colossus' graphics look like PS1 in comparison, but the visuals will impress nonetheless (especially considering the PS2's age). The load times at the completion of each mission are not particularly long and I've experienced no frame rate or collision detection problems. The animation of the horse is particularly fluid whether trotting or in full gallop, and you may find yourself stopping in mid-journey to take a look around and breathe in the picturesque scenery. Despite the beautiful landscapes, however, there's a certain sense of desolation that can make your journey to each colossus seem long and reclusive. However, you may encounter other, much smaller denizens along the trails (some of which are rather tasty) that just might offer you a little boost before heading into battle.
Where's the beast?
After locating the home of the first colossus, I encountered some
mountain climbing problems and decided to roam around a bit to see if I could hone in on a more accessible foe. Being
an RPG enthusiast with wandering tendencies, I also like to get my bearings and familiarize myself with maps. I should
have listened to the gods. While you're allowed to freely explore the countryside, you must defeat the 16 colossi in
order. I discovered this after about 40 minutes of traversing a good portion of the map and not seeing any beasts
(although I passed five different save points). You're told that colossi "freely roam the land", but in reality, they
spawn in order so you must take them down in order.
This is one aspect of Colossus that I wish had been a little different. The game does its best to guide you so that you don't waste a lot of time roaming around with nothing to do, but this is a double-edged sword as the hand-holding and linear storytelling nature of the game prevent a true sense of open adventure. The expansive map would have felt more alive if you could venture off to different parts not knowing what manner of beast you would encounter next - and as a result, no two gamers' experience would have been exactly the same. I can understand how the designers wanted to provide a preliminary "training" mission, but they could have done this and then left the rest of the adventure up to you.
Rules of engagement
Once you find your foes, vanquishing them will require a lot of climbing and some skillful jumping, so if Prince
of Persia-style games frustrate you, Colossus might turn you off at first. Fortunately, mastering these
competencies require only a little trial and error here. The objective when facing a colossus is to locate its weak
spots (again, using your sword as a homing device). The impressively rendered colossi have a mix of plush fur and thick
armor covering their bodies and reaching a weak spot will involve some clever maneuvering across their unique
hides.
While the general approach is similar for defeating each colossus - draw its attention, find a way to get on it, climb and stab its weak spot - the individual strategies for each monster vary depending on their construct and surrounding environment. For instance, your hero will often be required to go for a swim in one of the game's many pools and lakes to reach (or even battle) his enormous prey, and the settings for each confrontation can frequently be used against your adversaries. You also have a bow and arrow at your disposal and Agro plays an important role in later battle scenarios, adding some strategic depth to the overall experience.

Colossus has a minimalist interface that allows you to appreciate its vast panoramas and the handful of gauges and indicators are present only when switching weapons or while engaged in battle. After mounting a colossus, you'll want to pay particular attention to the circular meter in the lower right-hand corner - this is your grip meter and plays an integral part in your attack. While falling won't kill you in most of the scenarios, it's always better to mount and dismount the beasts on your own terms. I got stomped on the first time I fell off one of them (visions of the giant AT-AT foot crashing down on Luke Skywalker's snowspeeder filled my head). However, a colossus' bark is much worse than his bite for the majority of the first half of the game, and some of them don't even really attack you. In fact, you would have to try really hard to die in the first few encounters.
The range of emotions you feel after watching each defeated colossus topple to the ground may range from relief to exhaustion, and possibly even remorse. But each return to the castle reminds you of your hero's mission and adds to the game's immersive experience. As does the sound. The beautifully arranged score completes your A/V experience from the soothing opening sequence and thunderous battle themes to the haunting chorus of a fallen colossus. The excellent sound effects and generally high production values add to a decisively cinematic feel.
The long and short of it
Shadow of the Colossus is destined to become another cult
classic, much like its spiritual predecessor. Where it falls short is in trying to balance general accessibility with
more challenging game play, and this approach is what forces a game that is screaming out to be a free roaming
adventure into a linear progression of somewhat escalating challenges. ICO was a purely linear experience that
never pretended to be otherwise, and the immediate sense of accomplishment and forward progress it offered (when safely
guiding Yorda to a new location) is absent from Colossus.
Indeed, this game is not for everyone - novices could grow frustrated quickly, while experts in the action/adventure genre may find it tedious and repetitive. But even though Shadow of the Colossus is probably most rewarding for gamers somewhere in the middle, its impressive design, simplistic control scheme, and breathtaking atmosphere make it very inviting and well worth exploring at any level.
Overall score: 85/100





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Reader Comments (Page 1 of 1)
magic_user @ Dec 18th 2005 10:03PM
Cool. I've been wanting to try this game for a while and most of the reviews I've read are positive so I guess it's probably worth 40 clams. Anyone else play it?
nate @ Dec 18th 2005 10:03PM
Rule # 1 of effective journalism: effective leads.
"A slow horseride" and that narrative crap had me yawning and skipping to the score in no time. Not to mention this review is a little less than timely.
Most gamers thinking about buying this game have already read more credible reviews and probably had their fill of the game by now--
plus do you guys plan on archiving your reviews or are we going to have to hunt back for them?
Sorry for being so harsh, but I'm just being honest.
hello world @ Dec 18th 2005 10:03PM
a really good, honest review. the facts are well laid out and most them are very true (to me, atleast). and i totally agree that this game is screaming to be roamed freely, couled've added like a 100 epic points.
just one thing though, you said that it was going to be a cult-classic, which i strongly disagree. this game got a lot of recognition and i noticed that a lot of gaming websites/magazines tried to hype it up to get people to notice it. plus, it took me close to a week to get this game after its launch because most stores were sold-out of the game. i just hope it's not because they didn't ship enough.
Sino @ Dec 18th 2005 10:03PM
I never believe rating a game based on how fun the game is. We don't rate a baseball player 80 pints because he is fun to watch.That is why GameSpot screw up on this review. Use GamePro's rating system if they want to rate games on fun factors.
Jake @ Dec 18th 2005 10:03PM
You may not rate the baseball player on how fun he is to watch, but you certainly rate the baseball GAME that way.
Einhanderkiller @ Dec 18th 2005 10:03PM
85?
I would've given it a 95.
BBXboy @ Dec 18th 2005 10:03PM
#2 -
Actually, this review is extremely refreshing - what's really sad is that so few games these days really inspire the kind of emotional, experiential description this game inspired the reviewer to write. Truly imaginative titles that immerse the gamer to a believable world worthy of the investment of thought and emotion are pitifully rare these days.
It's amazing that in an industry allegedly driven by imagination, so little imagination is actually invested. The reason you're not accustomed to reviews of this nature is simply because so few games deserve them. Kudos to the author for breaking from routine, this was actually an enjoyable read.
seraph.wing @ Dec 18th 2005 10:03PM
...his name is Agro...for the last time....
frodo @ Dec 18th 2005 10:03PM
I agree that the review is about a month late, but then again, I think they're just testing the waters with these reviews. This isn't a game portal like Gamespot, but an archive would be a useful thing.
Nice job so far on this one and the other ones I've read. Look forward to more!
poutinemaster @ Dec 18th 2005 10:03PM
Yes, this is definetly an interesting game if you like the genre. But before you buy it, I recommend that you rent it because the game is relatively short; it is possible to finish it within two days or a weekend if you prefer. So why spend your hard earned 40 bucks on something you will enjoy only for a few hours?? It is like Zelda, but only with the big bosses and nothing else... This game is great, I give it a sweet 8.5-9/10.
alex @ Dec 18th 2005 10:03PM
that game is prety lame ps2 is out
ico boy @ Dec 18th 2005 10:03PM
"Most gamers thinking about buying this game have already read more credible reviews..."
Nate, what exactly constitutes credibility? I would say these guys are just as credible as any of the other web sites and magazines. Most of the other site reviewers write like they haven't even played the game. Viva la Joystiq!
suh @ Dec 18th 2005 10:03PM
poutinemaster, I agree, everybody who owwns a ps2 should give this game a rent. It only toook me to finish all the collossi.
But this game is not like Zelda, it's very differrent in fact. You only have a sword, bow and horse while Zelda has a much larger inventory. Also, Shadow of Collussus is a platformer, you can jump, climb ledges and so forth which is unlike a zelda game.
i ould recommend this game to anyone for a rent, just to kill some time until the launch of the Xbox 360 (which does look pretty weak btw, hopefully I'll be pleasently suprised)
Jago @ Dec 18th 2005 10:03PM
"that game is prety lame ps2 is out"
Wow...that opinion hold alot of weight...just b/c the 360 is coming out doesn't mean that it has the best games. Launch titles generally are just tech demos anyways...
Matt @ Dec 18th 2005 10:03PM
I bought the game a couple days after it was released and have already beaten and no review will change my mind. This game is incredible and beautiful. Its most deffinetly ranking up in my top list of releases for this year.
Mark B @ Dec 18th 2005 10:03PM
Great review.
But why only an 8.5 score? I have it and love it.
I personally would give it at least a 9 out of 10.
Oh, and to the person who said "that game is prety lame ps2 is out". YOU are a moron, plain and simple.
Dylan A. Nickels @ Dec 18th 2005 10:03PM
I think #4 by Sino is almost completely wrong. While it's true that we don't rate base-ball players on how much fun they are to watch, that is because it is not their purpose to be fun to watch. Their purpose is to be good at baseball, and, consequently, that's how we rate them. I think that the purpose of most videogames is to be fun. I think that fun should definitely be the basis of evaluation for every game.
nate @ Dec 18th 2005 10:03PM
Ico Boy: Because joystiq is very new to the reviewing scene. Just because they cover all the bases doesn't make it good writing - I don't need references to star wars or jems like "shadow of its colossal hype" Thats stuff you would expect from a highschool newspaper.
Does the whole review thing just seem kinda unnesscary for a gaming blog? I read gamespot for my reviews and Joystiq for my news and gossip, Joystiq was doing fine with Meta-Reviews, they don't need to step in.
However Im really just procrastinating from some work, so Im probably being a little too analytical. Or maybe I should just find a blog with less fluff... hmmm...
SID SPACE @ Dec 18th 2005 10:03PM
This game is AMAZING. Beautiful music, landscapes, bosses, animations, and story, and it is actually fun to play. I don't even have a PS2, but I bought it anyway to play it at my friend's place, since he has one. If you have a PS2 or even if you know someone who does, buy/rent this game.
vagabond artist @ Dec 18th 2005 10:03PM
you guys give great reviews....
I'll be picking this one up down the road.
ico boy @ Dec 18th 2005 10:03PM
"Towering mythical giants walk the earth, and it's your job to kill them in Shadow of the Colossus."
That's the opening quote from Gamespot's review, Nate. You honestly think that's any better? Gimme a break.
Badison @ Dec 18th 2005 10:03PM
nice, thanks for the review
nate @ Dec 18th 2005 10:03PM
Yes I do, and look how much more Brad says in that short paragraph than Joystiq tries to say in the first few:
Towering mythical giants walk the earth, and it's your job to kill them in Shadow of the Colossus, the long-awaited PlayStation 2 adventure from the team that created 2001's sublimely rendered ICO. Shadow shares a prevailing aesthetic and subtle attention to detail with ICO, but where the latter focused on the intimately protective relationship between an outcast boy and his fragile feminine charge, this new game pits you in epic combat against some of the largest foes ever to grace a television screen. The game's fighting and pacing are in stark contrast to those of typical action games, but with a little patience and a taste for high-concept adventure, you'll find an experience here that's unlike any other.
Steven P @ Dec 18th 2005 10:03PM
Good review. Sounds like it's worth a look.
ico boy @ Dec 18th 2005 10:03PM
You're right, Nate, Gamespot is Pulitzer-worthy stuff! ;) Go back to work, procrastinator.
FLEXIN' ALL OVER YOU @ Dec 18th 2005 10:03PM
I would say that this game is more long the lines of a solid 9/10. I agree that at times it seems tedious, and repetative... however the Colossi battles alone make up for that. They are some of the most rewarding boss battles in any game to date. In fact, I might go on record and say they ARE the most rewarding.
I thin that if this game had more zelda like elements... and there were actually things to be done in the overworld(besides ride and seach for the next colossus) the game would be flawless. But then again, that would probably defeat it's originality.
Anyway I find myself not understanding why I'm giving it a 9/10... but i guess that is what is so special about the game.
I would also like to add that the camera use in this game is pretty bad at times. So maybe I'll down it to an 8.5/10. haha
WP @ Dec 18th 2005 10:03PM
Wow....85%??? you must be the kind of people who thinks Halo is the greatest game....
oh wait! I fogot you were Americans......
Ian @ Dec 18th 2005 10:03PM
This is an awesome game, definately worth a rent. I rented it 2 times (though I work at rental store, so it's free) to play through a second time and beat the time challenges... though I did all that in about 14 hours of play (with a lot of exploring)
EvilHayama @ Dec 18th 2005 10:03PM
This game is great, and everyone should at least give it a try, but it's not perfect. As other people mentioned, it's short, I finished the main story in under 6 hours. There are time attack and hard modes, but it's the same colossi so no extra content really. The framerate is sometimes shoddy during busy moments. It's still very worthy though.
Bloo @ Dec 18th 2005 10:03PM
"Wow....85%??? you must be the kind of people who thinks Halo is the greatest game....
oh wait! I fogot you were Americans......"
This post is the exact reason you guys need to implement the comment rating system ASAP. Another poor one-inched soul who is so insecure that they need to lash out behind the safety of their tiny monitor at anyone who has even the slightest of difference of opinion. He infers people who think Halo is the greatest are subpar, but is upset because someone deosn't think his favortie game is the greatest. Hilarious. The jealous anti-american satatement at the end is the icing on the cake. Pathetic.
syco @ Dec 18th 2005 10:03PM
I love this game SO much.
The only issue I have with it is what I would call a technical difficulty fighting a certain colossi where you have to get on a platform in order to do something, but the platforms to get there aren't gripable. It results in pretty frustratingly bad platforming in a game that otherwise has really really good platforming.
Martez @ Dec 18th 2005 10:03PM
A few comments I'd like to see answered-
Being able to fight the Colossi in any order? No. That would make no sense, it wouldn't work, and it'd completely change what the game was about. Imagine if some poor soul wandered to the 16th Colossus for the first time. Also, since your stamina increases each time you defeat a Colossus, this is obviously taken into consideration as you fight later Colossi which may require you to hold on longer. I'd hate to fight #15 with the amount of stamina you have for #1. This just wouldn't work.
And how did having to go to them in certain order ruin wondering what was next or finding it? The sword's light gives you the direction of the Colossus- who knows just how far away it is (which can completely change how you get to a certain point) and many times you'll have to cross lakes, go through a forest, around a mountain, ect. to get to it. I was exploring the world at the same time I was trying to get to the Colossus, and my first time through I had no idea what the next one would be like, and unless you were sitting there with a strategy guide (which would be a shame since besides completely ruining the point of the game which is to experience it and not just beat it, the game also is neither very long or very hard), I don't see how that anticipation and wondering would be any different, besides the 'experience' being different for every gamer, which in this case is a load of rubbish that doesn't even matter.
So much of the game is open to interpretation storywise that the experience IS different for every gamer. Maybe they can't wait to kill the next one, maybe they have doubts about killing them or even pity the Colossi, or a combination of all those depending on which one you're fighting. Complaining that the game isn't open-ended enough is just....a terrible complaint. At least fault the game for real things it has wrong with it.
And no frame rate/slowdown issues? I love the game to death, but did you even fight the last Colossus? Unavoidable, blatant slowdown. Overall, I agree with the bulk of your review, but a lot of things make me question it.
Dave P. @ Dec 18th 2005 10:03PM
Nice review. Please keep them coming. The one thing that struck me so strongly about this game was the fact that my reaction to killing each colossus DID vary quite considerably, from almost homicidal glee (fucking turtle) to real sadness -- sadness not only because I knew I was 1/16th closer to the end of what was a wonderful gaming experience, but sadness because I wasn't sure my character was doing the right thing. I mean, who am I to be destroying these majestic things in order to cheat death? One of the most emotional and thought-provoking games I've played, and I think your review captured those feelings nicely.
Also, I ended up needing several tries to beat the final colossus, and I never noticed a framerate issue there or anywhere else in the game, but then again, I tend not to notice those sorts of things unless they directly impact the gameplay.
darko @ Dec 18th 2005 10:03PM
Hey Martez, I read that there's no leveling up or attribute increases of any kind so how do you know the stamina increases after each kill?
If you eat the lizards and fruit in the game, you'll see the circular grip/stamina meter glow indicating an increase so there are small bonuses to be had there.
Martez @ Dec 18th 2005 10:03PM
It's often hard to tell because there are cutscenes between defeating a Colossus and when you are in control again, but after going through the game three times on one save, the size of your stamina indicator makes it pretty obvious- this is also before I even learned that the lizards could be killed, so the size of the circle (large enough that it almost reached the right edge of the screen) was purely from killing Colossi.
Dave, I'm not sure how you didn't notice the slowdown, because I saw obvious drops in framerate while climbing the sixteenth Colossus. It was never to a point where the game was unplayable, but it was certainly noticable. It was most obvious when I was on his 'skirt' (I've nicknamed #16 Mrs. Colossusworth) and would make my way around it without going up or down.
HardwareGuy @ Dec 18th 2005 10:03PM
I loved the gameplay, graphics, and sound, but the lack of a story was a bit of a letdown, especially at the end.
joshtheman @ Dec 18th 2005 10:03PM
One of the harsher reviews of the game
I've read so far. Most of the reviews have nothing but good to say. Still, it's good to get a different side of the story. Either way I'm still buying this game if I have to walk to the nearest game store. (In my case that could be fifty miles)
Zeekar @ Dec 18th 2005 10:03PM
I just finished the game, and I use "finished" lightly, as I havnt played through hard or time-attack mode yet. I Agree with Joystiq, I Noticed absolutely no framerate issues ever through the entire game. On the 16th colossus even, Smooth sailing. It might be due to the fact that I have a slimline ps2, as it is newer, but I dont really see how that would make a difference. Maybe I'm just completely unobservant.
On another note, I disagree that the game should have been more open-ended. This is, without a doubt a absolute story telling game. The purpose of the game is to play through how the makers intended and to have a story told to you as you play through some epic and exhausting battles. If you dont like playing story-based games, then just dont play it.
As for the length of the game, I beat it in about 11 hours according to the game, and I left it on pause for several hours on a few occasions. that equals about 3 days of gameplay. It was, however, the greatest 3 days of gameplay I have ever experienced. This is my personal oppinion.
As for the games actual problems, I did have one instance of a colision detection problem, while fighting the "Shadow-footstep" colossi upon being rolled over on, i was forced through the ground and into a mile long fall that killed me. I still hadnt really figured out how to kill that colossus yet, and so having to start over the battle wasnt that frustrating.
Also, the game, while artistically unmatched in my oppinion, was definately technically crappy. The textures are blatantly horrible, and allowing for only limited polygon counts, the charachters really werent very good looking. If nothing else, this game is a PERFECT example of how next-gen consoles are absolutely nessisary. Just think of how amazing this game could have been if only it was made on a more powerful console. That isnt to say they didnt do a wonderful job, just that it could have been so much better.
Overall, If you own a ps2, you have no excuse to not put time into this game. it is an experience filled with excitement, pure adrennaline, breathtaking beauty, heartwrenching moments, and the best story-telling you are going to find anywhere. On that note, for HardwareGuy, what game were YOU playing. You should really play through the entire game before making such an ignorant statement. The story isnt revealed until you beat the game, which keeps the momentum going till the very last second.
I also have to commend the creators for giving the player control over the camera. If you havnt noticed yet, all of the cutscenes are run with the in-game engine, therefore, you can rotate and zoom in during even the opening fmv. You can even move the camera on the title screen, which is also a real scene of the game using the engine. It is truly a nice touch. You are also allowed some control in the ending fmv, which I wont say anything about because its too much of a spoiler.
Finally, a question. yes, I know, spiritual predicessor and all, but doesnt the ending sort-of suggest that the hero is connected to the horned boy in Ico? You'd have to be blind to not see a blatant similarity there...It seems that Shadow of the Colossus could actually be a prequal to Ico. That is just my enterpretation though, and is probably completely untrue. Just something to think about.
Great review, I've said far too much.
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Yay for not editing (lazy)
Please excuse my grammar, spelling and punctuation.