A new report on the risks involved in video game publishing and development has been released today suggesting that, during the next generation, only "80 games a year" will be profitable. As if we needed any more comparisons to the poor performing movie industry.
The culprit? Rising development costs upwards of 60%. Some are predicting this figure could be even higher in the near future. Here's hoping this won't curb creativity and innovation as riskier markets have been known to do in the past.
[Thanks, bandersnatch]
