Masahiro Sakurai, whose past work includes the Kirby
series, Smash Bros. series, and Meteos, was revealed today to be the director and game designer for
upcoming Smash Bros. game, hinted earlier at appearing alongside the console's launch.
However, if Sakurai is just now joining the project, the game may not be far along. Could Nintendo, a company
notorious for long development cycles (they even pushed Zelda
past the holiday season to finish it), create a top-notch
game Revolution showcase in time for launch, or will Smash Bros. be pushed back until, say, next
Christmas?
IGN has previously quoted Sakurai as praising the
controller's simplicity, adding that he is "sympathetic for Nintendo's stance of reducing hurdles for games…it's good
that the controller buttons have been reduced to just one." Is this a reflection on a possible control scheme for the
upcoming beat-em-up? It sounds like Sakurai will eschew using the
classic control shell, after all.



















(Page 1) Reader Comments
Could Nintendo what? Could Nintendo do what? Stop teasing what is it? What are they gonna do?
Looks like someone lost their train of thought.
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Most heinously.
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Can't wait till the new one.
Does anyone remember that rumor about Nintendo teaming up wth Tecmo (or some similar company with their own intellectual property rights) to make some sort of "Nintendo vs. Tecmo" game? I read one article about it a long time ago, and haven't heard anything since.
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Can wait for it, though i hope they dont change too much, and Less of the clone characters! 100% original moves for each char please.
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...Although I'm probably just being optimistic. 6_6
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Yes. Of course. I mean, we could have an awesome sword-fighting/lightsaber-fighting game, but only kids would love it. And only kids can love a driving game where you don't have to pay Lord-knows-what for a steering wheel peripheral. Also, no adult or teen could ever want free online gaming. Obviously.
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Anyway, using the revolution controller and control stick extension would be PERFECT. Here's how:
Control Stick = Move character and jump, like normal.
Z1 = Grab
Z2 = Shield
A Button = A, like normal.
B Button = B, like normal.
D Pad Down = An alternative for jumping.
D Pad Up = Taunt.
See? We even had room for the taunt! Imagine if you could do double smash attacks by waving the controller AND smashing with the stick... awesome.
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I am skeptical of a launch release. More so, I am most concerned that they just get it right. I don't care if it gets released in spring '07, just make it great and esp. make it balanced.
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-ahem-
Look, they can take as long as they want. They have a LOT to live up to (SSBM). Having a mediocre SSB game would be the worst video-game-related disappointment ever.
Relatedly, if they plan on using the "wand", then I really hope they get it right. I don't know how they'll do it, but then again, I can't find a flaw with SSBM, so I'm fairly sure they're up to the challenge.
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"no adult or teen could ever want free online gaming. Obviously" this statement made me reailise you were being sarcastic. this'll be the best game EVER! And Kirby rules!
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"no adult or teen could ever want free online gaming. Obviously" this statement made me reailise you were being sarcastic. this'll be the best game EVER! And Kirby rules!
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So far as free internet goes, that really has no relevance in the conversation. The choices of the higher-ups to go to this propsed "free internet" only matters if the games that are offered are fun. And a large part of that fun is dependant on how the game handles.
The Revolution as a system seems simplistic and geared toward the "Easy Playability" crowd who either dislike or can't handle the comparatively more complex button arrays of the PS3 or XBOX 360.
I'm not saying there's anything wrong with this; you're entitled your own opinion on the best system. All I'm saying is, with the move toward more unconventional controls (i.e., the DS stylus, the Revolution's proposed two-button/tilt move), they're quickly losing my interest as a gamer.
I like a more reliable-seeming interface, one where you see button and press button, rather than wave something in the air or swipe a stick at a pad and hope it does what you want. With a button, there's basically two main states - pressed or not. With these intuitive controls, it's based on more fine-tuned muscle movements - which opens up more room for error, by machine or user alike.
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Good news is that they might be able to save themselves some humiliation by reverting to the attachment that makes the "wand" into a typical Wavebird. Nintendo shouldn't waste the Revolution's vast memory by trying to make it respond with the player's hand. Instead, they should use that memory to make more playable characters and, like stated above, have each one with their own unique moves.
Though I do see the new controller as a step forward into virtual reality, I don't find it as a great thing for Super Smash Brothers. Then again, as Nintendo has proved before, they might pull a rabit out of a hat and create a stunning new way to play.
And, for all those who still play racing games while tilting the controller in the direction you want the car to go in an attempt to make the car turn, you're well trained for the Revolution.
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Honestly, I'm not sure about that. If anything, it'll force gamers to get up and move. This will have the triple benefit of a) increasing fine motor controls, b) forcing gamers up off their ends for once (And I don't know about you, but I could definitly use it), and c) making everyone playing look very, very silly.
That being said, I don't think that they'll use motion sensitivity for SSBR. I personally can't think of any way it would work. Make it like "Kirby's Tilt n Tumble"? No, not really. Then all fine controls are lost. Move around for special, special moves? Too advanced and finicky, it wouldn't work well with what SSB is (An overly simplified fighting game, for those who aren't sure). It's the simplicity that makes SSB fun, and I think that the developers will realize this and not implement the motion sensors.
And if they do put them in, I leave it up to Nintendo to make it good. I'm and "old school" gamer, and I've grown up on the Nintendo. They have yet to disappoint me (Ignoring the Virtual Boy). Even the DS has exceeded my expectations. We'll have to see.
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*ahem* I agree with C-nasty and Rai in their statements on Nintendo probably using the controller shell for SSBR, but knowing Nintendo's track record (paying no mind to the Virtual Boy) and that they've done well with everything they've tried, we really can't worry ourselves about the control scheme.
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But yes, I do have to say that the controller shell attachment will be the deciding factor in whether or not I get a Revolution. If it ships with the system, I'll be able to get into games like this and enjoy. If not, then... there are other systems than these.
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Second, Nintendo likely (key word: likely) knows what they are doing.
Third, SSB is too good of a series to rush. Please, please, PLEASE, give it enough time to be awesome, Nintendo.
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It's actualy more mouse-like, as it requires barely any movement like a mouse.
Back on topic: I agree with RoboticSithDrone, if they russh it, it won't be as good. Unless it's online. That'd be sweet no matter what.
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