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Reader Comments (13)

Posted: Dec 18th 2005 10:09PM (Unverified) said

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Shibby... Although I wish they'd addressed the issue of the controls on the PSP being radically different than those of a PS2... Will have to find out when it is released I guess.
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Posted: Dec 18th 2005 10:09PM (Unverified) said

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/PRAYS that the controls are good for the game.

After playing the beta of SOCOM on the PSP (which had HORRIBLE controls btw)...I sure hope they don't blow it with this game.
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Posted: Dec 18th 2005 10:09PM (Unverified) said

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maybe it will be the last katamari damacy game, but not because the creator is leaving the field. he decided that he only has "about" ten more years of game design left in him before he retires and moves on to something like designing playgrounds. he has another decade ahead of him to design; that equates to what? like another two generations of hardware after the ps2 to design for.

it may just be the last katamari game however, but thats just because he doesnt like sequels, and never intended to create any.

it will be interesting to see what else he comes up with.
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Posted: Dec 18th 2005 10:09PM (Unverified) said

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I wish I had a PSP just for this game. Hopefully this'll at least mean a new soundtrack, so I can enjoy the release without needing a PSP. ^-^
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Posted: Dec 18th 2005 10:09PM (Unverified) said

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Seroth, you may want to check out previews for a game called Loco Roco; there may be two reasons to own a PSP for you.
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Posted: Dec 18th 2005 10:09PM (Unverified) said

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Where's my DS Katamari?!
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Posted: Dec 18th 2005 10:09PM (Unverified) said

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No kidding...out of both systems, Katamari is better suited for the DS then the PSP. Take a look at Pac n Roll (or whatever it was called) as an example of how the games controls could work.
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Posted: Dec 18th 2005 10:09PM (Unverified) said

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The PS2 Katamari games are clever, imaginative games that the whole family can enjoy without relying on excessive violence or other gimmicks. From the looks of the screens, Namco is on the right track to crafting a similarly enjoyable game on the pocket-sized PSP, where it can be experienced anywhere and anytime. The game should lend itself well to the handheld format, as you could plug away at a good round in the time frame of 10-20 minutes and still feel satisfied afterward.

This should be a wonderful handheld game!
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Posted: Dec 18th 2005 10:09PM (Unverified) said

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I thought Socom FTB controlled pretty well ...

oh, its Jago, nevermind. :|
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Posted: Dec 18th 2005 10:09PM (Unverified) said

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...so b/c I'm not on my knees sucking Sony's d____ I'm flaming them right? Just I didn't like how a game controlled doesn't mean I'm bashing Sony.

You should learn the difference between "bashing" and "disliking" a game.
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Posted: Dec 18th 2005 10:09PM (Unverified) said

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What's been officially anounced for the DS title? I don't have a PSP so I'm looking foward to a DS version (If there is one).
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Posted: Dec 18th 2005 10:09PM (Unverified) said

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Keita Takahashi said he was never making another Katamari game after the first one. Namco said "Fine, we'll do it without you," and he reluctantly agreed to come back. Why should we believe this won't happen again? Or that Namco won't just push on with the franchise without him?

Also, I second Katamari DS. It's as close as we'll ever get to a trackball, which I maintain is the best possible controller for Katamari.
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Posted: Dec 18th 2005 10:09PM (Unverified) said

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I doubt there is ever going to be a Katamari on the DS, for some reason. It's unfortunate, but why get your hopes up for something that will likely not happen?
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