According to the synopsis on the City of Villains homepage, this game is more than just an antithesis of its prequel, City of Heroes. Villains uses a bewildering array of shady characters, "dark" powers and hellish environments to try and immerse the player in an epic battle of good versus evil. So did the developers manage to make their evil MMORPG appeal to reviewers across the web? The general consensus appears to be a conclusive "yes". Read after the jump to find out why.
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Eurogamer (90/100) immediately starts discussing the placement of the game in the top 50 U.K. games this year. Quote of choice: %uFFFDCity of Villains is an exquisitely constructed expansion pack for anyone who liked City of Heroes%uFFFD
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ActionTrip (87/100) points out one important gameplay change over its prequel. %uFFFDThe Supergroup system received an overhaul. In addition to the SG receiving a new costume scheme, each SG can create a Base, where members can hang out, plan schemes, and%uFFFDsteal stuff from other SGs.%uFFFD
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Boomtown (90/100) talks about the decent graphics in CoV. Which may help ease any withdrawl symptoms FPS to MMO converts may have. %uFFFDAlthough the game obviously doesn%uFFFDt match the latest FPS games, City of Villains is definitely one of the finest looking MMOs on the market.%uFFFD
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Rewiredmind%uFFFDs (90/100) brief review highlights one of the game%uFFFDs better features. %uFFFD if you already have City of Heroes, the monthly fee will also cover you for City of Villains.%uFFFD
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Gamespy (90/100) points out that %uFFFDHaving the whole package makes the City of%uFFFD games what they were always meant to be %uFFFD one of the best massively multiplayer online games available today.%uFFFD
In summary, CoV appears to offer a strong overall theme of %uFFFDevil%uFFFD (with some interesting gameplay ideas to go with it), decent graphics and the prequel included in the price. If you%uFFFDre a MMO fan, you probably don%uFFFDt need any more encouragement to go and pick up this game.
