Joystiq review: Hexic HD
Hexic HD is a single-player puzzle game that comes installed
on the Xbox 360's
hard drive when you buy/win/obtain the $399 system (at least in its current incarnation). Unlike
the other Live Arcade games being made
available in the Marketplace so far, you don't need to spend any Microsoft points to get the full version as it's fully
unlocked from the get-go.
Features include Xbox Live-enabled leaderboards, and game modes such as Marathon, Timed, and Survival. Ambient music
ebbs and recedes in a mostly acceptable ways, though the total volume can swing quite a bit from soft to loud if you're
trying to hit that late-night volume sweet spot at home.
Hexic looks like your typical puzzle game from its shiny and brightly colored panels, but the way you play it
is mainly by rotating trios of hexagons around central axes in a hexagonal grid to strategically remove clusters of
tiles from the board. As the official Microsoft site for the game says, you must use "bonus pieces and starflowers to
boost your score and discover new ways to play. But watch out for bombs-—clear them before they explode or it's game
over."
The bombs with the countdown timers really are a pain as they end your game if you dont take care of them virtually
right away (especially in Marathon and Timed modes), but they can also be used to your advantage to wipe out every
other tile sharing the same color on the board at the time. Survival mode, on the other hand, seems possible to
continue playing into perpetuity. Odd balance there, but at least theres something for people who want to take their
own time in determining their moves.
The game has a fairly deep level of gameplay for a puzzle game; not that its easy or altogether necessary to plan
your cascading combos ahead of time, but the more complex moves are fairly difficult to pull off (such as actually
creating a black pearl from a ring of starflowers, which were also created from rings of the same-colored tiles). The
radial rotation takes some getting used to after merely swapping tiles horizontally or vertically as in the most
popular games in the past. In a way, it recalls the rotation of blocks in Tetris, but a different dynamic is
in play here.
Tetris creator Alexey Pajitnov has been toiling away at Microsoft for years to create a new hit puzzle game
to challenge the likes of his original addiction-forming puzzler, but that type of break-out success will likely elude
him once again. His latest MS project, Hexic, is a fun game, once you get the hang of it, but its oddly
innovative nature may pose too high of a learning curve for gamers without a drive to figure it out. After playing the
different modes on every difficulty level for several hours, I can say that your appreciation of the gameplay may only
grow to an adequate level after about an hour or so of acclimating yourself to its idiosyncracies, when the the
direction of the different rotational buttons begins to become second nature. There may not be a puzzle mode or quest
to liven your next play session, but the game does have a sort of elemental appeal if you give it a chance.
With any puzzle game where youre swapping (or, in this case, spinning) multi-colored sets on a playing field, the
inevitable comparisons will be made to genre kings like Tetris, Puzzle Fighter, Puyo Puyo,
and even the panel-swapping titles like Bejeweled (and Panel de Pon-derived games such as Tetris
Attack and Pokemon Puzzle League/Challenge). It may not play exactly like any of its forebears, but the
influences are pretty obvious in its Bejeweled-like hints when youre stuck and its various color-clearing
mechanisms. Thankfully, the gameplay is solid and free of serious defects, freeing you to ponder its exotic flavors.
Just be warned that Hexics definitely an acquired taste.
Bottom line: the games fun, but it takes time to actually enjoy it. Remember to give it some time and not write it
off right away if you want to sample its Zen-like goodness.
Overall Score: 8.0/10











Reader Comments (Page 1 of 1)
Neil Christie @ Dec 18th 2005 9:37PM
I've been a fan of Hexic and Bejeweled when they were on Zone.com and built into MSN Messenger. I really hope that people get into this, as I've found I can become quite addicted to these simple, but fun puzzlers.
Rishard Chapoteau @ Dec 18th 2005 9:37PM
Are any of these puzzle game sgoing to be multiplayer? That would be nice. Would also be cool if we could play live against people.
Anonymous Speller @ Dec 18th 2005 9:37PM
Really minor correction: The Joystiq entry says the Tetris creator's name is "Alexy Pajitnov." I'm don't know Russian but his name is spelled ""Alexey Pajitnov." Note the missing "e" on the first name. BBC, MobyGames, and Wikipedia says so it has to be it.
Google - Results 1 - 10 of about 565 for "Alexy Pajitnov". Hardly any top results regarding Tetris.
Google - "Results 1 - 10 of about 26,800 for "Alexey Pajitnov"
http://en.wikipedia.org/wiki/Alexey_Pajitnov
http://vadim.www.media.mit.edu/Tetris.htm
http://news.bbc.co.uk/1/hi/magazine/3479989.stm
Dan Choi @ Dec 18th 2005 9:37PM
Thanks, Anonymous Speller. I thought it was Alexei or Alexey, but that's the spelling that's on the Live Arcade page for the game:
http://www.xbox.com/en-US/games/h/hexichdlivearcadexbox360/default.htm
I'll update the post to reflect the info. I'm all about proper spelling, too, so I definitely appreciate the heads-up!
Barry @ Dec 18th 2005 9:37PM
Joystiq is actually spelled "joystick."
Dan Choi @ Dec 18th 2005 9:37PM
Er, not if the URL's joystiq! =) I believe it has something to do with what the PR people call "branding." Hope that helps!
ZipperSeven @ Dec 18th 2005 9:37PM
In Russian it's spelled in cyrillic. (duh, LOL)
The spelling of the name in English is pretty much up to what the person chooses when they get their visa in the country....I went to school with a guy that spelled it Alexei, and also a Sergey (although an alternate spelling is Sergei.) It's just an Americanization of the name.
Micro Pants @ Dec 18th 2005 9:37PM
It's a fun game, but beware if you're playing it on a flat-screen. I played for a few hours and when I turned it off I could see some of the patterns on the screen for hours after. Since I have an LCD, it eventually disappears, but these static games can play havoc on a screen that's not up to the task.
Cleric42 @ Dec 18th 2005 9:37PM
Very fun and addicting puzzle game. By the way: Survival does not "continue playing into perpetuity", it's 50 levels, after which you receive the "Survivalist" achievement.
Dan Choi @ Dec 18th 2005 9:37PM
Thanks for the info, Cleric42! I must've gotten to level 40 or so and simply decided there was no end to the mode. That was my initial impression at least.