Joystiq Review: Kameo: Elements of Power
Kameo: Elements of Power has been a long while coming. Originally slated as a Gamecube title, the project was moved over to Xbox with Microsoft's acquisition of Rare and later to Xbox 360 as a prospective launch title for their new console. Kameo blends elements of classic action-adventures and platformers, most notably the Zelda and Metroid series, to create an ambitious, and sometimes beautiful, game marred by missteps.
You play as Kameo, an elf/fairy princess who's been granted the ability to transform herself into various creatures, each with its own unique strengths. You are tasked with rescuing your family from your wicked sister Kalus and the enormous troll-king Thorn thereby restoring order to the Enchanted Kingdom.
The game has a split-personality of sorts; based on the above description and the overly comical character designs, you would think the game was targeted towards an �E for Everyone� audience, but the scale and look of the world is clearly inherited from more adult fantasy like The Lord of the Rings series, better suited for the T audience the title is rated for.
LA Face
While many of the character designs are, let�s say, unattractive, the environments are often lush and beautiful. One could actually complain they are sometimes too busy. The beauty can feel exaggerated by an abundance of stimuli: bright colors, the depth and richness of the normal-mapped textures, and an enormous level of detail creating an experience that was sometimes overwhelming. Make no mistake though, this game looks next-gen.
The character designs are not as successful, ranging from colorful and memorable characters like Kameo herself, to comically insipid ones like the boxing plant, cleverly dubbed �Pummelweed� or the ice-monster named �40-Below.� There are so many characters that make you roll your eyes back, it�s surprising when you find one that doesn�t. Some of these characters would seem more at home in a G-rated video geared to a far younger demographic than this game is aimed at.
Another graphical liability is effects. With a new developer�s toolbox full of hammers, everything becomes a nail. Once you get over the initial wow factor some elements start to grate. You heard it here first: reflectivity is the new lens-flare. With the reflective surfaces, many objects and characters are given a plastic appearance that only reinforces their artificiality. Another gimmick is when something slimy explodes your screen gets splattered; while the effect is impressive, it is greatly distracting. It could be a textbook example of how to remove any sense of immersion you�ve achieved thus far.
Oakland Booty
The gameplay borrows much from titles like The Legend of Zelda: Majora�s Mask and its transforming mask mechanic, and the Metroid series where you acquire new skills granting you the ability to conquer new challenges. There are many characters whose use is limited to solving several specific puzzles, while other more well rounded characters will be used constantly. Solving these puzzles is one of the greatest successes of the title. There weren�t many that resulted in those gratifying �Eureka� moments, but there were enough to be engaging.
The greatest failure of the title is the often clumsy and frustrating control system. This extends from some of the gameplay challenges, like a certain boss fight, that require near superhuman feats of control, a problem compounded by an inscrutable decision to map the action buttons to the shoulder triggers, and use the four face buttons to choose characters. The control mechanics would have benefited greatly from a Z-targeting system, similar to Zelda or Metroid. The title borrows so much from these two franchises that the absence of Z-targeting is puzzling.
Whole characters exhibit egregious control issues of their own. The underwater character Deep Blue controls like a submarine, where you control the thrust separately and just steer him around. While this might sound simple, the implementation is clumsy and frustrating mostly due to the aforementioned button mapping. When you are switching characters quickly changing control schemes so abruptly can be jarring. Luckily, there are few scenes that he is required in.
Sounds Good
The production on the entire title is top-notch regardless of how successful the implementation might be and the sound is no exception. Unlike much of the game, the sound is not only technically superlative but also succeeds aesthetically. The orchestral score provides a great backdrop and is as responsible as any other element for the title�s epic feel. Sound effects are sharp and clearly drawn, while the voice acting is above average for a video game. Some characters were pitch perfect, helping to sell the story and create a memorable experience.
The co-op multiplayer mode suffered from a combination of poor camera implementation, a common malady in split-screen titles, and a general lack of purpose. You cannot play through the story cooperatively; instead you can play on one of the games battlefields, but without so much as different player models, this mode seems like an afterthought and little more.
Kameo: Elements of Power is a great advertisement for the power of the Xbox 360. The title is full of ambition and potential yet never manages to distinguish itself. There is a relatively straight forward, 10-15 hour action-adventure game wrapped up in there somewhere, and it has some gratifying moments but there are far too many shortcomings to give this game more than a middling recommendation.
Overall Rating: 7.5/10











Reader Comments (Page 1 of 1)
Sloopydrew @ Dec 18th 2005 9:13PM
"Originally slated as a GameCube title"
So that explains why it looks and plays almost exactly like Star Fox: Adventures. It's a horrible game. Rare went right down the toilet. "Grabbed by the Ghoulies" -- Ooh, that was a classic.
xbox360-forums.com @ Dec 18th 2005 9:13PM
Would you say its a game to rent? Some games i can play solid, others I want weeks to complete.
Sense @ Dec 18th 2005 9:13PM
Well that's a little disappointing. Especially so for me, because that's that's the game I ordered. I even picked it up and opened it already. Ah well. It should be fun, if not mind blowing. I just couldn't stomach buying *another* FPS. But it looks like COD2 and PDZ will be the games to own.
I knew right after playing the COD2 demo that I should pick it up. But I wanted a more open ended and pretty experience for my 360, since Oblivion was pushed back I had to switch it to Kameo...Ah well, I can still play Halo 2.
Glenn @ Dec 18th 2005 9:13PM
Man sometimes I dont think people even play the games they review. 7.5 is utter stupidity on joystiq's part. Kameo is a much better game and controls perfectly. Sometimes I think people expect games to actually give them woodies. Anyone who like Platforming type games, and FUN not over the type hard games will have plenty to love in this Beautiful game. PS try not having someone who like turn based games do the reviews for genre's they don't like.
C. Grant @ Dec 18th 2005 9:13PM
#2, def. a renter. It can be beaten in 10-15 hrs. and will have little replayability. Worth checking out if for nothing else than the shininess. Then it gets too shiny and you can return it.
Sorry sense, at least you got your 360 though! ;)
CapAmerica @ Dec 18th 2005 9:13PM
If I recall correctly the game was going to be a Launch title for the GameCube after it was moved up from the N64. You would think a game thats been in development for that long would get a better rating.
On a personal note, I got around to playing Kameo today. Wow did it reak of a Sudeki clone, all I could think of the whole time I was playing was how this was almost exactly the same game and just as bad. Unless you loved Sudeki I highly recommend passing on this game and put your money twords something better. I was also not overly impressed with the graphics they look like something the Xbox 1 could still handle.
James @ Dec 18th 2005 9:13PM
Christopher Grant,
I'm sure your review was the typical no-nonsense review, but upon hearing what was said at Zero Hour, you couldn't be more wrong about the amount of time you could spend on the game. Sure you can finish it in 10-15 hours, that doesn't include spending the time to explore more, get more points, etc. I'm sure someone could finish the game in less than 10 hours without doing anything extras or getting a good score, but does that mean the game has only a 10 hour of gameplay available to the average person?
For the demo at Zero Hour, at one of the boss levels, you could be spending a ton of time playing without dying and get scores in the tens of million or more. For a review, I would understand trying to finish the game and write the review up where time is essential to get the review done. For home player, there is no constraint to finish the game quickly. But I doubt you even finish the game.
RMF @ Dec 18th 2005 9:13PM
"On a personal note, I got around to playing Kameo today. Wow did it reak of a Sudeki clone, all I could think of the whole time I was playing was how this was almost exactly the same game and just as bad. Unless you loved Sudeki I highly recommend passing on this game"
Ok, so both games use a similar colour palate, but that's about it. In gameplay terms they are not alike at all which leads me to believe that you're either lying about playing Kameo..or just a moron who knows nothing about video games.
Sense @ Dec 18th 2005 9:13PM
No, no I don't have my 360. Lord knows when I will. Right now it's just another $400 swirling in the ether that is Gamestop's pre-order system.
Adam @ Dec 18th 2005 9:13PM
Walmart screwed up my preorder so this is the only game I have (I didn't even order it). I rarely play this kind of game but I'm actually surprised - I really like it. The graphics are great - not sure how anyone could say they are like Xbox 1 graphics, and the gameplay is (so far) quite varied. There are annoyances in the control scheme though - but not enough to put me off playing.
calthaer @ Dec 18th 2005 9:13PM
How is 7.5 a "middling" recommendation? Wouldn't 5/10 be more "middling," seeing that it is...well...in the middle of the scale?
C. Grant @ Dec 18th 2005 9:13PM
#6 James, thanks for your comment. The added content didn't strike any of us as substantial. This is not Zelda with a myriad of sidequests and minigames. Either way, the way it played, our goal was to finish it, not play it more.
and calthaer,
mid·dling (m?d'l?ng, -l?n)
adj.
Of medium size, position, or quality.
Mediocre. See synonyms at average.
Desert @ Dec 18th 2005 9:13PM
OMG, grow the hell up! You REALLY shouldn't be running a game site and reviewing games if you think that graphics make a game 'kiddie' and therefore not playable by any self respecting adult.
I am 30 years old now and will be playing these 'kiddie' games until the day I die.
vc @ Dec 18th 2005 9:13PM
Calthaer: our scale is more closely calibrated to an academic scale. a 7.5 translates to about a "C" grade (an 8.0 would be a B-/C+, and a 70 would be a C-/D+).
- v
Kenofthedead @ Dec 18th 2005 9:13PM
I love these types of games, but to me Kaemo fell short.
It is a good game, but best left as a rental, gift, prize, or cheap when it becomes $20 or lower.
It took me about 12 hours to beat everything, without trying that hard. For an average player, 15 give or take hours for everything.
It is not a long game, and it really doesn't offer much for replay value, as opposed to games that were fun or decent to go back to.
7 is an average score, that has become the general view on scores.
Hopefuly Rare has learned from this game, and know what to improve upon. Of course they didn't pay attention to what made their past games so great, so who knows.
kak @ Dec 18th 2005 9:13PM
People should remember that the game is intended for a younger audience. If the game takes more than 20 hours of hardcore play, the most of the kids won't be able to complete. I would rather have solid 10 hours of game play then 20 hours of so so...FF series has like what 40 hours of game play, but is that all exciting all the time? and how many times did you tell yourself, how far am i in the game.. how long must I play more?
C. Grant @ Dec 18th 2005 9:13PM
#12: I think there's a distinction between cartoony character design and something thats explicitly "kiddie." FYI: one of the best games ever: wind waker.
Maybe we disagree. Oh well.
ashly @ Dec 18th 2005 9:13PM
How many characters can Kameo morf into??????
thomas_h @ Dec 18th 2005 9:13PM
10.. and i havent gotten that far in the game yet, (collected rubble and pummel weed) so maybe i shouldnt say much, but so far i think its a 8 or 9 of 10.. and i dont play that much so it'll take me a month or more to finish it, which is fine by me.. and i also got pgr3 and halo 2, so i dont think i'll be bored anytime soon... btw halo 2 is on sale for 14$ here :D (norway)