The launch of the Xbox 360, to use a timeless cliché phrase, marked the beginning of the end for this generation. In less than a year, Nintendo and Sony will have replaced their consoles for a 3rd PlayStation and a supposed Revolution. When people look back at this generation, gamers will remember Halo, Grand Theft Auto, World of Warcraft, and 1,001 Mario titles.
What about the games that did not have a built-in audience? How about the titles that tried something different, and for the most part succeeded - at leastartistically? (Financial success is a bit harder to achieve.) Here are Joystiq's picks for the top 10 (well, 11 – we failed math in high school) games you may have passed over this generation, but really need to pick up – think of it as "Game Appreciation 101." So, without further ado...
These 2 games tie for the bottom of the list, as games that are too new to really be hidden gems, but seem destined for that category. Based on the Halo engine (and developed by many of the same people who worked on Halo), Stubbs is the story of a zombie as he seeks out his next meal of human brains. Armed with only his body, Stubbs can use his detachable hand to control his enemies (and whatever weapons they may have equipped). The game has everything that makes the original Halo fun (even vehicles) and adds humor to the title.
Stubbs the Zombie also has a great soundtrack, featuring such artists as The Flaming Lips, Death Cab for Cutie, and Cake performing classic tracks ("Strangers in the Night," for example). Even if you have no interest in this game (or video games in general), you might want to consider picking up the soundtrack on CD.
Metacritic Average: 77 (out of 100)
Price: $50 new at GameStop (Xbox), $34 new at
Amazon (PC, Mac)
10b. (TIE) Indigo Prophecy
(PC, PlayStation 2, Xbox)
The adventure game-equivalent to 24, Fahrenheit: Indigo
Prophecy follows Lucas Kane as he tries to solve the mystery of why
he unwillingly killed a man in the diner. The game is called a reinvention of the adventure genre, as most everything
moves in constant time - even the dialogues are timed so that you have to be very quick to choose what you want to say.
As many reviews have stated, the game is nowhere near perfect, but very few adventure games have come out lately, so
this was indeed a breath of fresh air.
Metacritic Average: 83 (out of 100)
Price: $40 at GameStop
9. Rez
(PlayStation 2)
Best described as a sensual acid trip, Rez is a rail shooter
known for its visceral wireframe visuals and lush techno soundtrack. The game is not too hard - choose a direction
every so often, point and shoot - but its presentation is so unique that you could not help but stare at the screen in
awe. Tetsuya Mizuguchi, who would later wow the world with Lumines
and Meteos, designed this
game as a sort of synaesthesia, or mixing of the senses (seeing
sounds, hearing colors, etc.). It is a trip of a gem.
Rez
did not become a mega-seller, but no one could have expected a game like this to
appeal to mainstream audiences. Rez has received some rather
"interesting" news for its limited packaging (Japan only) of a trance vibrator. Game Girl Advance has a very famous
article on the various
uses for the device.
Metacritic Average: 78 (out of 100)
Price: You can find it on
eBay for highly inflated prices - we can only pray for a re-release (or an even crazier successor next
generation)
8. Killer 7
(GameCube, PlayStation 2)
Say what you will about the game, but there is nothing quite like Killer 7.
The game drips originality and audacity. It is ultra-violent,
profane, and mature in every sense of the word. This is a
game that takes adult themes and gives them a reason. You play Harman Smith, a wheelchair-bound assassin who uses his 7
multiple personalities (which can actually manifest themselves into physical beings) to obliterate anyone in their path
(in this case, a group of suicide bombers known affectionately as the Heaven's Smile).
The game took quite a bit of flak for its control scheme - it only allows you to run on set paths, switching to first person only to shoot. It takes some getting used to, but this control scheme allows for the developers (Grasshopper, now working on Contact for the Nintendo DS) to use cinematic camera angles. The game is first and foremost a storyteller, but once you learn to handle the railway controls (which takes little more than an understanding of cardinal directions), you will thoroughly enjoy the ride.
Metacritic
Average: 74 (out of 100)
Price: $30 new at
GameStop
7. Alien Hominid
(GameCube, PlayStation 2, Xbox)
Alien Hominid is quite possibly the biggest success story of this
feature - it rose from online obscurity, created as a flash game by the guys who run Newgrounds, into a published
console title. Creators Tom Fulp and Dan Paladin have made a colorful throwback to shooting games like Metal
Slug and
Contra.
Games like these are very hard to come by on current generation consoles, especially considering this is a pure-2D
outing. This is a game, however, that proves technology is not everything.
Metacritic
Average: 78 (out of 100)
Price: $20 new at the Alien
Hominid store
6. Ikaruga
(Dreamcast, GameCube)
Quite possibly the oldest game on the list, Ikaruga
(which translates as Spotted Dove in English) was originally
released as an Arcade game in 2000, then Dreamcast in 2002, and finally released on the GameCube in 2003. It is an
insanely challenging top-down shooter with one unique twist: at any point in the game you can press a button to change
the "polarity" of your ship (from black/red to white/blue). The polarity causes you to absorb enemy blasts of the same
color, which is essential to get through the game, as laser blasts fill up the screen pretty fast. People who can beat
this game are practically worshipped
online.
As a genre, top-down shooters are not generally popular in
the United States. It is a shame, too, because this is a game everyone (even old-school gamers) can
enjoy.
Metacritic
Average: 85 (out of 100)
Price: $25 used at GameStop
5. Eternal Darkness: Sanity's Requiem
(GameCube)
Nintendo's response to Resident Evil, all but forgotten when
Resident Evil 4 completely reinvented the franchise, Silicon
Knights' Eternal Darkness was unique for its epic plot (which
starts in 26 BC and concludes in 2000 AD), clever story (just beat the game 3 times to see) and its ingenious sanity
meter. As monsters appeared the character's sanity slowly decreased, and only by slaying the monsters in a dramatic
pose could you retain your sanity. If the meter dropped too low, crazy effects happened to both the character and the
screen as well - false game resets, sound muting, random decapitations of main character (and recitations of
Hamlet once the head is picked up), etc.
The game sold horribly, probably due in large part to
Nintendo's "kiddy" image. Silicon Knights has gone from a 2nd-party Nintendo-exclusive partner to working on
an exclusive Nordic-inspired action trilogy for Microsoft's Xbox 360, entitled Too Human.
For $9.99, this game is a must-buy.
Metacritic
Average: 92 (out of 100)
Price: $10 used at GameStop
4. Ico
(PlayStation 2)
Created by Fumuto Ueda, Ico tells the story of a young horned boy (Ico) who must help a young princess escape
a castle overpopulated by creepy shadows and dangerous environmental traps. The game is a puzzler at heart, and has an
atmosphere like no other. Despite critical reviews, the game has only sold around 650,000 units - a marginal number by
today's standards.
Fortunately, there is justice in the world - Ueda's latest
epic, Shadow of the Colossus, has been a success, both critically
(we loved it) and financially. The game, while not
directly related to Ico, definitely shares in the same style, as
well as including many references and allusions to the world of Ico.
This February, Sony plans to
re-release Ico
in Europe, as copies of the game are currently going for over $100 US on
eBay.
Metacritic Average: 90 (out of 100)
Price: $20 used at GameStop
3. Disgaea: Hour of Darkness
(PlayStation 2)
There are so many great things to say about a game featuring a character named "Mid-Boss." Atlus, a company known for
its Tactics Ogre and Ogre Battle
franchises, decided to publish this game in limited supplies to North America.
Disgaea follows the young and ambitious demon prince Laharl as he
fights his way through competition to remain the baddest guy in the land. The game was a breath of fresh air for
tactical games, with its enjoyable combo system and hilarious dialogue. This is one of the few games where we always
looked forward to the between-battle cut scenes.
Disgaea's sales were not dismal, but the title was
hard to come by due to limited quantities. In fact, it was one of GameFly's top 10 rentals for September 2003. Atlus
decided to re-release the game on May 25, 2004. Developer
Nippon Ichi has since gone on to self-publish many of its own games, including Phantom Brave
and La Pucelle. Even
better, Nippon Ichi has announced a sequel for
Disgaea, set for release on February 23, 2006 in
Japan.
Metacritic
Average: 84 (out of 100)
Price: $45 used at GameStop
2. Beyond Good & Evil
(GameCube, PC, PlayStation 2, Xbox)
An adventure game with social commentary, Michel Ancel's game was a solid statement against censorship. The story,
while short, was very polished and featured some fine voice acting - not to mention, you actually cared for the
characters and their well-being. The game was a true cult classic, as it commercially flopped.
The game must not have been that bad, though, as it
attracted gamers as high-profile as Peter Jackson. In fact, Jackson has been quoted quite a few times as saying he
personally chose Ancel to make the King
Kong video game because of his love for Beyond Good &
Evil.
Metacritic Average: 87 (out of
100)
Price: $10-$15 used at
GameStop; also available on GameTap
1. Psychonauts
(PC, PlayStation 2, Xbox)
Tim Schafer has a long, celebrated history in computer gaming. Working with LucasArts for over a decade, Schafer is
responsible (at least in some small way) for Grim Fandango, Day of the Tentacle, Full
Throttle, and the Monkey Island
series - all stylized adventure games known for their humor.
Psychonauts was Schafer's first game after he left LucasArts to
form Double Fine production. The game was absolutely hilarious, with dozens of hours of hilarious dialogue and a very
solid adventure involving a cast of characters an ingenious as Nightmare Before
Christmas. In the game, you play as Raz, a novice
Psychonaut who must venture into various minds (each with its own
unique environment and gameplay style) to solve the mysteries and unfold a sinister plot.
Unfortunately, the game (published by Majesco after Microsoft shied away) did not sell as well as hoped, and Majesco faced quite a few financial woes after the dismal reception to both this game and Advent Rising.
Metacritic
Average: 87 (out of 100)
Price: $45 used at GameStop (PS2, Xbox), $30 at
Amazon (PC)
Conclusion: Where is my Katamari
Damacy?
This list is by no means perfect - some games did not make the cut simply because they had already garnered moderate
success and/or media exposure
(Katamari Damacy,
Shadow of the
Colossus) or for other various reasons, but
we feel these are the 10 or so games that deserve your immediate attention. Did we miss anything? Let us know and we
will compile your picks for a reader's choice feature in the upcoming days.











(Page 1) Reader Comments
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My main choice for a game that deserved to be on there is "Metal Arms: Glitch in the system" It's probably not on there because you never had a chance to play it either....
Wonderful controls, difficulty, sense of humor and it's just flat out fun to play.
The "Otogi" games for the Xbox are also hidden gems.
Skies of Arcadia Legends didn't do nearly as well as it should have either. There are many games that I love that didn't generate incredible sales, but i do not have time at the moment to mention them.
Espicially if this started getting into gameboy games.
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As for the remaining 5, I would definitely get Ikaruga and Eternal Darkness IF I had a GameCube. :-P
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I don't know... but..
SPOILER!
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After finishing Shadow of the Colossus, I'd say it was a prequel to ICO.
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Also, and I know that I've gotten alot of heat over this, but Killer 7 is overrated. It's more fun to watch someone else play it than to play it yourself. All style, no substance.
I'm going to throw out one that didn't make the list - Gotcha Force, for the Gamecube. If anyone remembers Virtual On, it was its spiritual heir. You could build teams of toys to take on other teams of toys, and each had their own distinctive attacks and controls. Sure, its plot was inane, but the action was furious and the controls were incredibly easy to get into, despite changing for each different robot. It was a game much more fun that it first looked.
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I just thought of a couple more, but just realized they're from the previous generation. I'd like to see a list of hidden gems from the Playstation/N64 generation. In it I would include Parappa The Rapper and Kagero 2: Deception.
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Panzer Dragoon Saga was last generation. Or did you mean Orta?
Warning about BG&E on the PC(and GameTap): It forces you to use the mouse/keyboard and will not let you map to a gamepad. This control sceme does not work for platformers of this type. Play it on your console no matter how much better your PC video card is.
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I beat it once, but have no interest in doing it again. Fun game, but the end is a little frustrating. The shotgun combat is necessary but not too well done...
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One of my absolute favourite psychadelic adventures!
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Frequency...If my PS2 hadn't eaten the disc I would still be playing it today. And I'd probably have finally beat the fucker.
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Everyone should go out RIGHT NOW and buy that game. It's the best game on Xbox, hands down.
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I've wanted it ever since I heard of the added features, but have never seen a release, and it's not available at the online store.
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And Eternal Darkness is such an excellent choice. It was amazing graphically, has some of the best voice acting I've ever heard in a video game, has a great battle system, and the sanity meter was just great. That game is so overlooked.
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First, I finish virtually every game I play, and have never _ever_ played a game through more than once. _EXCEPT_ ED. The game was so good, and I just had to know what happens.
That said... SPOILERS BELOW!
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You actually have to play it _four_ times to see it all. The first three times, you align with a specific god. Once you have beaten it with the three, you are given the option to play as the fourth "Orange" one. Here you are given the complete story of revenge, perpetrated by the 4th, was was betrayed by the other three. If you remember the game, you know that there was the classic "Rock Paper Scissors" balance (Red>Green>Blue>Red.) As the Fourth, you are Orange which trumps all.
If you want the details, look it up at gamefaqs.com, there are walkthroughs that spoil the whole thing.
Excellent game, BTW. I actually bought 4 copies to give to friends... none of them played it... creeps.
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Yeh, I know... It has to be mature or strange to appeal our perverse sense of art, isn't it??
I just want to say I'm sick of all the "mature"=gritty&dark crap.
Maybe, of all those games, Rez is the only one that would be saved from all that, but it still is bizarre
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because link is opening a treasure chest and discovering a "hidden gem" - lame, I know, but I couldn't help myself.
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-Breakdown - really cool first person beat-em-up, very reminiscent of Half Life.
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Exceptional game...except for that damn beat the water level. That just sucked.
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It deserves to be number one. Go you!
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And man oh man were the master's level hard! My hands still hurt, months afterwards.
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Another game that deserved to be on the list was MDK2 for the Dreamcast (and later released as MDK2:Armageddon for the PS2).
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This game reminded me of sonic because of how fast the game is sometimes. I was suprised that this wasnt on there...it has a good track editor and online community. People can upload tracks and circuits IN GAME, and other people can download them in game.
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http://www.metacritic.com/games/platforms/ps2/ico
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