Slate's Chris Suellentrop claims that 1989's NES classic, Tecmo Bowl, ruined sports video games. Before you demand he be tossed to the wolves, know that Suellentrop is referring to the fact that Tecmo Bowl was an NFLPA licensed game, in a time when unlicensed titles like Double Dribble and Baseball Stars were the standard.
What followed, was a licensing onslaught that resulted in a competition to be "the best possible simulation of an
actual sports league." Suellentrop believes that in the bid to make the most authentic sports title, publishers have
been forced to close the door on some of the features that made old school sports titles fun. He sees the current EA
monopoly on the NFL license as an opportunity to regain the spirit of innovation, forging beyond the ghost of
imitation.
[Thanks, Guslav]




















(Page 1) Reader Comments
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have you played EA's NBA Live 2006 for the 360 yet? Well, if you have then you obviously threw out that rant BEFORE having played it since it is undoubtedly the best basketball game AND league simulation EVER CREATED!
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Would be really cool to play this game again, also would love to play Excitebike, Double-Dribble, and more...
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The game is average at best....most reviews would agree with that as well.
Shoot, after playing both basketball games for the 360, I came to the conclusion that NBA 2K6 is by far the better game. Controls, gameplay, interface, modes, etc. are all far superior to Live '06.
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And Tecmo Bowl didn't have an NFL license, it had an NFLPA license, which is why all the player names were in there, but team logos and uniforms weren't.
The only thing that will save sports games is true online multiplayer -- five-on-five baskeball and hockey, etc.
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Back in the days of the NES - and even through some of the SNES - I actually enjoyed playing sports games. Especially when we're talking about ones that take heavy creative license with how the game is played (Arch Rivals, Baseball Simulator 1.000, Baseball Stars, Base Wars).
Nowadays I can't find anything that returns me to the same fun - it's just hard simulation, hard realism. I always just get so bored with it all. I don't give a damn how many realistic beads of sweat are on LeBron James' head or how realistically scraggly Steve Nash's hair is.
Japan still has it right even if they do have licensed sports games. Anyone ever seen the Powerful Pro Baseball franchise from Konami? One year they worked in an alien invasion RPG. Another year I believe they worked in a Tokimeki-style dating sim. Almost all of them have a variety of mini-games.
If only US sports game developers had that sort of nerve.
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EA Big has to bring back the Mutant League games.
Ironic that those were the last great gasp of sports game creativity.
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P.s. Unlike the players in Live 06 that look like they have been running a marathon at the start of the game and lack any type of emotion, the sweat engine in 2K6 is much more realistic (progressive) and the players actually show some emotion. And the cloth simulation rocks!!
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Those off-beat games were a way to get at a market that wasn't sold on the realism of say Tecmo. So if you were going to play a sports game that didn't feel real to you either way, why not make it one with mutants?
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Tecmo DIDN'T do it first. Sheesh:
http://www.intellivisionlives.com/bluesky/games/credits/sports.html#baseball
Not just baseball either. Look at all the sports games on that list. Almost every single one of them was licensed. (In some cases, those licenses were exclusive.)
This was in 1980.
Someone needs to brush up on their video game history.
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I'm not even saying Mattel's were either, but the point is at least one company was doing it a full nine years before Tecmo.
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I owned the original Madden Football for Apple II+ back in the day. Played that like crazy with my pops. I played Tecmo Bowl for years; freaking loved that game. Double Dribble? Another great classic. Arch Rivals? Check! Intellivision Baseball? For sure!
I played a lot of Bill Walsh College Football on SNES back in it's heyday and I also loved Coach K College Basketball on Genesis. This was when EA was actually making some good games. I even played the original "NBA Live" aka Celtics vs Lakers on a 7th grade's buddies PC... probably a 386 of sorts. Some good stuff back then.
Today? I attempt to play Madden '06 or NBA Live '06 and it's laughable at best. I'm currently playing College Hoops 2k6 on PS2.
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I think Suellentrop is wrong... there are derivative games out there- backyard football/soccer/basketball/baseball where you play with Mike Piazza as a kid, along with other kids to form your team & you don't play the Yankees. The intellivision game isn't an exact example of what Suellentrop is talking about, but it does show that licensing isn't in and of itself the devil- in the 80s there were games like Hardball and 4th and inches. Cyberball came out and was fun for a while. There were various NFL and MLB games in the arcades that utilized 2nd joysticks to control how far & where you threw a pass, or wielded a bat or threw a pitch.
And NFL Challenge by XOR predated Tecmo bowl by a few years.
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best sports game evah.
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I like some of EA's titles, the Madden series. EA can't help if there product is the only one surviving.
-2K games seem to be fazing out the NFL 2k series.
-989 studios in recent years adopted sorry game developers and they're sports titles started to suck, that's why you see no more NFL GameDay series.
-Acclaim Entertainment went under last year in bankruptcy and there goes up in smoke the NFL Quarterback Club series, a series that was worthy to rival EA's.
-Midway is currently selling there latest football game Blitz: The League unliscensed by the NFL, and its getting sorry reviews. You know why? Because no body plays unliscense cheap imitation sports games anymore, there is no fun in those types of games.
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