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Reader Comments (7)

Posted: Dec 18th 2005 9:06PM (Unverified) said

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yeah.. there's a line.

i had heard vaguely about the clouds game, but did not realize that you had no control in the process itself.

that is NOT game. it's an animation. big difference.

a game requires interactivity.
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Posted: Dec 18th 2005 9:06PM (Unverified) said

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Rare Hare, there still may be ways to interact with a game of scrolling clouds. It may require some thinking outside of the box, but I'm sure you could find a variety of ways to interact with these seemingly non-interactive games.

As one who appreciates art in all forms, this looks like a really cool subgenre that I'll have to look into. Good post.
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Posted: Dec 18th 2005 9:06PM (Unverified) said

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John, the guy took out all programming but the animations of scrolling clouds. there is no intereaction with it.

it's an art piece, i agree with that. it is not a game.

Indigo Prophecy, Killer 7, Katamari Damacy, Myst.. those are art games.

animations of scrolling clouds are not. neither is the one of F1 Racer in which all that's left is the scrolling road.

i'll say it again, games require interaction. that's something that those cart mods don't have. which is fine, jsut don't call them games.
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Posted: Dec 18th 2005 9:06PM (Unverified) said

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IMO, the best example of an art game (that springs to mind anyway) is Electroplankton. There's no goal (well, you can make a flower appear but that's about it AFAIK), it's just made to be enjoyed by interfacing with (aka "playing") it until you decide to stop. Some other examples could be those programs that came with the old Sound Blaster card, Dr Sbaitso and the Talking Parrot.

So, since the games #3 mentioned have goals, I wouldn't label them "art games". Perhaps endless mode in Katamari, since there is no urgency or real goal in it. Not that a made-up label like this really matters... just enjoy 'em, I say.
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Posted: Dec 18th 2005 9:06PM (Unverified) said

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well, i think that artificial.dk forgot some of the key post-contemporary developers of unplayable video games.
miltos manetas: abstact super mario
and tobias bernstrup: postradamer platz
read "copying video games are the art of our days" this describes the relationship with the person (gamer) and the game, or the cartoon.

exploring digital space is a symbiotic relationship

also read half-real: real rules and fake realities, jespar juul
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Posted: Dec 18th 2005 9:06PM (Unverified) said

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ooo, good example there with electroplankton, btribble.

my deal with the super mario clouds thing is that there is NO internal control or interactivity. you can turn it on and watch it. not a game.

now, if you could manipulate the clouds and move them around as they scrolled or something similar, even with no goal at all but to move clouds around.. that would be a game.
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Posted: Dec 18th 2005 9:06PM (Unverified) said

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You call them art games. I for the most part, call them boring.
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