Multiplayer FPS 101

gunpoint

First-person shooter games have a long and rich history behind them, and bit-tech.net are taking a look at the evolution of the genre, from Doom to Quake 4, and speculating on the role of the FPS now and in the future. They examine the difference between 'arcade' shooters like Quake and 'tactical' shooters like Counter-Strike, and take a quick look at upcoming titles UT2007, Halo 3 and Duke Nukem Forever.

With the increasing complexity of matchmaking allowing gamers of all skill levels to have fun while playing, and the improvements in graphics adding much more depth to games (although the core engines aren't developing too much), we should see some new titles that provide great FPS experiences and can be potential tournament games, as well as an expansion of FPS on to console. Perhaps we'll even see the USB ports used on the Xbox 360 for real control systems, not those pesky control pads.

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