UT 2007 on PlayStation 3
Epic's Unreal Tournament 2007 will be available for Sony's Playstation 3 console
in addition to the already announced PC version. From the article: "[Epic] is relieved to make the game for the
console market since they will be able to offer cutting-edge graphics on a sub $500 console, while on a PC you'll need
to pay over $600 just on graphics card to play the game at those settings."
How do you think the console version will stack up though?











Reader Comments (Page 1 of 1)
Not Impressed (Dmitri) @ Dec 18th 2005 9:02PM
OLD!! I knew it was going to be on 360 / PS3 / PC for ages now.
Good god. Slow news day?
OMFG GUYS! Microsoft is going to release a console to compete with Sony and Nintendo!
Will @ Dec 18th 2005 9:02PM
Yeah didn't they announce that it would be on the 360 and PS3 as well as the PC at E3? They even had an Unreal tech demo on the PS3.
Quizzle @ Dec 18th 2005 9:02PM
There's been no official word on ut2007 being on the 360. GOW yea, but no ut from what i've seen.
Vincenzo @ Dec 18th 2005 9:02PM
This is taken from the latest PSM issue. I don't know if it'll get deleted seing as how it's a little long. sorry.
PSM: What do you say to the Playstation 2 owner that knows the PS3 is coming in 2005, and isn't sure what that means for their current system?
Kaz Hirai: We're into year five now with the Playstation 2 and we see a lot of life left in the Playstation 2 even after the Playstation 3 is launched. I think that a lot of publishers who were really not as aggressive in pursuing the older platform in terms of software support saw how the Playstation was in business for 10 years, so I think this time around you're going to see a lot more titles coming out for the Playstation 2, certainly next year and even beyond, obviously from first party, but also third party community as well.
PSM: What ever happened with the PS2 HDD and the media software for it?
Kaz Hirai: A couple of things there. One, we felt that a lot of those uses were suited for a portable environment, so you see a lot of that on the Playstation Portable. By the nature of the portability of the product, you going to have more uses for things like showing photos to your friends and what have you. That, as well as, quite honestly, the ramp up and the number of units were able to get out of the hard drive and the software support unfortunately did not mean we were going to have a 1:1 tie ratio with the Playstation 2s we had out in the market. We also had the redesign to the slim model PS2 as well, so, what we've done, again, in realize that these are all good functions to have, and we've incorporated them into the Playstation Portable. I think it's proven to be nice functionality that many people will take advantage of.
PSM: Can we expect more totally original titles on PSP in 2006?
Kaz Hirai: Yes. We certainly want to bring a lot of franchises to the PSP that are originally developed for that platform, but, at the same time, one of the things we want to accomplish with the Playstation Portable is to really expand the Playstation experience to the handheld enviroment. So both in terms of variations of existing franchises-Which, as you know, aren't just simple ports; they're using the same name but have completely different gameplay- we want to take advantage of the franchises we've built, but also being cognizant that you don't establish a new platform by just relying on existing franchises and you do need to push the envelope with great original content, like, for example Pursuit Force.
PSM: Are you still committed to a spring launch for PS3?
Kaz Hirai: We are still strategizing over that, and we've not come to a decision yet as to whether we want to with Japan first, the same time, three territories at the same time. Those things we're still looking at, and it's obviously a decision that needs to be made with us weighting a variety of actors, including how many units we can ramp up to, what is the manufacturing capacity, but, more importantly, what kind of software lineup are we going to have between first- and third-party in any of the three territories that will get the product first, being Japan, Europe, and the U.S. Which territory has the flow of software, the lineup of software? That will factor into it as well. So, basically, in a nutshell, it's too early to answer that question both from the manufacturing ramp up standpoint as well as the software lineup standpoint.
PSM: Can we sqush the rumors of PS3 slipping into 2007?
Kaz Hirai: [laughs] yes...unless we have no software, which I doubt very much, we're still on track for a sping 2006 launch.
PSM: How much of an impact on PS3 will Microsoft's head start with Xbox360- however long it may be-have?
Jack Tretton: I consider myself womewhat of a student of history, and while I don't think that the past is ever any guarantee of the future, a couple of things I like to point out factually that clearly are indicative of what you can expect going forward. Number one, we've never been the first platform to market. When we original launched the Playstation, the Sega Saturn hit the market before we did and ultimately that didn't help them prevail. The last time around with Playstation 2, the dreamcast hit the market first and ultimately that didn't help them prevail. Number two, if you say that this generation really came down to a battle between us and Microsoft, we sold three million PS2s before it hit the shelves in the States and if you look at the score now, it's 34 million for PS2 to roughly 14 million for Xbox. I think that, in Microsoft's mind, that three million we sold was really paramount. As far as what it would take for a lead by Microsoft to be significant, I don't think it's a matter of time, but rather a matter of units.
PSM: How important to Sony is the idea of a simultaneous worldwide launch of Playstation 3?
Jack Tretton: I don't think a consumer really cares whether or not if [the PS3] is available in another country before or after it's available for them. Everybody wants a new platform as asoon as they can get their hands on it, and I guess selfishly every territory wants to be first, but I think ultimately what the consumers are going to be excited about is going to be the software content that's available for it. The actual machine isn't very exciting unless you have compelling software to put into it. Often times, the first territory the system launches in suffers from the weakest launch lineup because the other territories have that additional time to do development and really get more games available and make each game that much better in time to hit the launch window.
PSM: Are you confident that the final PS3 will deliver the quality of visuals seen in the E3 demos?
Kaz Hirai: Yes, and I think the proof will have to be in the pudding. Because no matter what I say here, people are going to try dispel that and be skeptical until they see what we bring in terms of the final product. I'm going to say it's going to be just as exciting or even better than what people have seen, we will deliver, just as we have on the original Playstation. The Playstation 2, and most recently, the Playstation Portable.
Jack Tretton: We wouldn't be making claims of what our platforms could do if we didn't feel we could deliver on them. We've actually got three internal [PS3] titles that we're working on at Sony Computer Entertainment America. On of them, WarHawk, is playable, and you can compare the graphics and see them live, and also with another one of our launch titles, a game from factor 5 called Lair, again live footage, that footage compares very favorablely to what was shown at E3 press conference. I think that, in the very near future, you'll see some comparable gameplay footage that will really put those rumors[PS3 can't be as powerful as we're claiming it is] to bed.
PSM: There's been a lot of speculation about downscaling the PS3 in order to keep the price of the system down-is this really happening?
Kaz Hirai: The specifications that were distributed at E3 are the only verison of the Playstation 3 that exists. I have not seem any revisions to that, certainly not any offical internal communication. (notes: SCEA has since clarified that it was never officially stated that the PS3 would serve as a full wireless router. The system will simply act as a basic hub for connecting other Ethernet devices via an existing connection to home wireless network.)
PSM: When will we get to play actual PS3 game on real PS3?
Kaz Hirai: It's hard to say when at this point in time, but what I can say is as soon as we feel that the quality of the software is up to where we expect it to be, and that we're confident of us being able to present that to everybody and have everybody go home with the impression that, yes, these guys are really pushing the envelope in terms of what they bring to gameplay, graphic quality, and everything else. If that takes longer, then again, people are
StewartBananas @ Dec 18th 2005 9:02PM
Well, to tell you the thruth that doesn't really surpise me that much. I mean the original Unreal Tournament was available for the PS2, and Unreal Tournament was available for Xbox in the form of Unreal Championship even though they were virtually the same game, so I had a feeling that they would release this one on the consoles as well.
It really doesn't affect me in any way though, since I'll still get it for the PC no matter what. I just can't stand playing FPSs with a controller. Keyboard and Mouse all the way.
Vincenzo @ Dec 18th 2005 9:02PM
"Keyboard and Mouse all the way."
Ps3 supports that, so no more pc gaming for you
StewartBananas @ Dec 18th 2005 9:02PM
""Keyboard and Mouse all the way."
Ps3 supports that, so no more pc gaming for you"
Really? That's pretty cool. I'll have to keep my eye on it then.
Oh and in my post I said Unreal Tournament was available for Xbox I meant Unreal Tournament 2003.
northL @ Dec 18th 2005 9:02PM
Crap... this is gonna be frickin disaster... they might end up crippling the game to benefit the console version. Im afraid it might not be able to live up to what it could be with PC only development.
And I hear they are going to take the focus on deathmatch/ctf/etc. in favor of noob friendly Assault/Onslaught/Vehicular combat modes.
Ive been a hardcore unreal player for 3 years I can only pray they dont screw this up...
Seroth @ Dec 18th 2005 9:02PM
I'll still want the PC version (I hope my PC will be able to handle it). Nice graphics are nice and all..but...can we say mods and mutators?
scarfist @ Dec 18th 2005 9:02PM
I think the best part about this is that all those who have been saying things about nothing being built for the PS3 are going to have to accept the reality of what is coming. The pics that are shown in PSM of the actual running engine are phenomenal and I personally feel that the graphics are blowing everything else away. It also goes to prove that Sony is right on track to be able to take care of everything they say they will.
Kamalot @ Dec 18th 2005 9:02PM
Vincenzo, thanks for posting the full article. I gotta wonder though WTF these people are smoking. I haven't read such a long list of lies before in my life.
“PSM: What ever happened with the PS2 HDD and the media software for it?
Kaz Hirai: A couple of things there. One, we felt that a lot of those uses were suited for a portable environment, so you see a lot of that on the Playstation Portable. … We also had the redesign to the slim model PS2 as well, so, what we've done, again, in realize that these are all good functions to have, and we've incorporated them into the Playstation Portable. I think it's proven to be nice functionality that many people will take advantage of.”
So wait a second here. You failed to deliver on a product as promised, and instead you say the functionality was moved into another product for an additional $250. Since when did the PSP have a hard drive? Since when could I display photos on my TV using a PSP. What a load of bull and spin this guy put into his response. How could he completely avoid the question, plug the worthless PSP and still get printed in the magazine?
”PSM: Can we expect more totally original titles on PSP in 2006?
Kaz Hirai: Yes. We certainly want to bring a lot of franchises to the PSP that are originally developed for that platform, but, at the same time, one of the things we want to accomplish with the Playstation Portable is to really expand the Playstation experience to the handheld enviroment. So both in terms of variations of existing franchises-Which, as you know, aren't just simple ports; they're using the same name but have completely different gameplay- we want to take advantage of the franchises we've built…”
Since when were any of these ports (they are ports even if they add new levels or unlockables. If it looks like a duck, and it walks like a duck, guess what.) utilizing new gameplay? What about “completely different gameplay?” Does Kaz really believe what he is saying? Maybe by “completely different gameplay?” he means, “Completely broken gameplay cause the controls on the PSP are such total crapola.”
“PSM: Can we sqush the rumors of PS3 slipping into 2007?
Kaz Hirai: [laughs] yes...unless we have no software, which I doubt very much, we're still on track for a sping 2006 launch.”
So, your new super-powered console is less than 6 months away, and you don’t know if you will have software for it? Someone at Sony better get on the ball.
“PSM: Are you confident that the final PS3 will deliver the quality of visuals seen in the E3 demos?
Kaz Hirai: Yes, and I think the proof will have to be in the pudding. Because no matter what I say here, people are going to try dispel that and be skeptical until they see what we bring in terms of the final product. I'm going to say it's going to be just as exciting or even better than what people have seen, we will deliver, just as we have on the original Playstation. The Playstation 2, and most recently, the Playstation Portable.”
If I remember correctly, we still have yet to see the level of detail that was promised for the PS2 or the PSP. The PS2 tech demos shown prior to the launch have never been equaled in a real game. And where are the PS2-level graphics that the PSP is supposed to showcase?
“PSM: What about the talk from others at Sony that PS3 online will be just like PS2 online, more or less?
Kaz Hirai: I think that when people at SCEE or SCEA talk about keeping the oline model pretty much along the lines of what we have now[on PS2] what they're actually saying is that they want to make sure that we maintain all of good business model points that we had in the open model and try to improve upon those with our third-party publishing partners.”
I suppose the good business model is, “Do nothing and it costs nothing.” Instead of setting up an easy way for anyone to play online, like Nintendo Wi-Fi, or making a robust service full of features and new ideas such as Xbox Live, Sony has decided it is cheaper to do absolutely nothing at all. This, of course, saves them the money, time and effort of doing something well. Who gets screwed in this “good business model?” Gamers.
“PSM: There some concern about PS3 being priced out of the reach of everyone but the hardcore early adopters. Is this valid?
Kai Hirai: I woud say that our past performance is the best indication of our future performance, and for at least three platforms, I think we have been bringing an excellent value to consumers, but also providing them with cuttingedge technology. I go back to less than a year ago when people looked at the PSP, and I got questions like "wow, this thing is great, but what do you think? $500?" and I said, "well, the proof is in the pudding: we've done Playstation and Playstation 2 at an affordable price," and people just said "yeah, right!" response. But we went out there with a $249 value pack, and I think people were pleasantly surprised. I not saying, therefore, that the PS3 is going to be $249, $299, whatever, but I think we have pretty good history of providing value for what we bring to the consumers.”
In essence, all the bullshit about the PS3 costing $700 is just that, bullshit. It is going to cost no more than the Xbox 360 cost at launch. The whole pricing/superpower game is a mind trip that Sony plays so you THINK you are getting $700 of goodies for $299.
einolu @ Dec 18th 2005 9:02PM
waiting for the revolution version of the game...
;)
GirSaysDoom13 @ Dec 18th 2005 9:02PM
waiting for the mac version of the game...
;)
Jay @ Dec 18th 2005 9:02PM
Mouse: good
Joypad: crap
Rev controller: heaven on earth
if it hits Rev I may buy it. Honestly I haven't really played a good UT game since the first one. It went from a game that would run on anything so all your systems at home could run it to only the best machines. UT no longer interests me but I would faster get this on an upgradable PC. I'm likely to be running resolutions higher than 1080 in the next few years.
Jordan R @ Dec 18th 2005 9:02PM
Sony, for the love of g-d, release a wireless keyboard and mouse EARLY!!!
I promise, if PS3 has a keyboard/mouse and a its alleged killer graphical system, I will never dowload another PC driver or re-install a patch ever again!
I do agree though I rather have better PC and concoles versions if it means that they cannot interact online.
Feeble @ Dec 18th 2005 9:02PM
since the specs are so high, the average gamer getting theirs hands on a $600+ card, will be far and few between.
the ps3 will be there bigger market, but the online portion is still undetermined. as you will probably have to pay epic or whoever a monthly fee to actually play the game.
The1 @ Dec 18th 2005 9:02PM
Time will tell all. I do not think the PS3 version will compare to the PC version. We all know that Unreal is not EXCLUSIVE to the PS3 console. I think Erpic knows that Halo 3 will be getting all the X360 attention around that time. However, Unreal Tournament is not going to be CRAP online if SONY does not offer some form of dedicated hosting.
master x 24 @ Dec 18th 2005 9:02PM
trust me its going to be on the 360
master x 24 @ Dec 18th 2005 9:02PM
I hate mouse and keyboard I would use a xbox pad anyday i rather pull a trigger than hit a key or click a mouse
charlig @ Dec 18th 2005 9:02PM
good thing i have an alienware with the best graphics card onthe market. GeForce 7800 gtx biatch!!!
Ejvid05 @ Dec 18th 2005 9:02PM
Its already announced for the 360 a long long time ago.
Joey Geraci @ Dec 18th 2005 9:02PM
Hopefully they will allow a mouse and keyboard on the 360. I wonder if this game will run faster on dual-core pcs, as this has been in development on the three platforms for a while (pc,xbox 360,ps3)
chris @ Dec 18th 2005 9:02PM
Oh really, got a link to UT2007 being announced for Xbox 360? No? Must be because it's total bs...
kuroshi @ Dec 18th 2005 9:02PM
It will be on the 360. The 360 does support keyboard and mouse. You can currently use a keyboard to enter data on your gamer card. I doubt they will use keyboard support for the game though. It would offer an unfair advantadge to keyboard gamers on xbox live. Unless they can seperate the two, the superior tracking and aiming offered by the mouse and keyboard would be unfair. For the record, Epic has said that the two consoles are similar in power and currently have more than the PC, but the pc should should catch them quickly
Fan @ Dec 18th 2005 9:02PM
PS3 will own.
They use so many open technologies, like open gl and bluetooth. Because of bt people can connect all kinds of old hardware to it. I have bluetooth mouse and keyboard for my pc and i can just switch it over when i want to pwn noobs in killzone 2x1080p 120fps multiplayer fps heaven.
If they include linux in the hdd i cannot wait for the opensource modifications to start coming out.
The only real thing that can make it suck is the DRM. If its too strict it could realy fuck things up. But of course most people will think any DRM would be too strict.
SE @ Dec 18th 2005 9:02PM
"Sony, for the love of g-d, release a wireless keyboard and mouse EARLY!!!"
Supposedly, the PS3 will accept standard USB keyboards and mices, hence you don't need to wait for Sony to relase them, just use the one you have for the PC.
chudgoo @ Dec 18th 2005 9:02PM
#22, Fan :
You apparently "drank the kool-aid"...
What makes you think that Sony, (king of proprietary formats/technologies) would ever allow such a thing?
Have you been paying attention to the PSP firmware wars?
Wifi is an "open standard" (not really..nor is bluetooth, but for the sake of argument I'll let it slide)....but what does that mean for open source software Sony crushes it whenever anything remotely innovative comes out?
OpenGL means absolutely nothing if you can't get Sony's approval to RUN that OpenGL code on the PS3. Say someone ports, oh I don't know, Metal Gear Sold : Twin Snakes (Gamcube exclusive remake of MGS1 for PS1) to the PS3. SUre it utilizes OpenGL....but will it run without mod chips and the like? NO.
Open formats and standards mean NOTHING when the final program's run authority depends on a company with the horrible track record for 'openness' that Sony has.
benhc911 @ Dec 18th 2005 9:02PM
In the quote he says 600 dollars (graphic card)for the same settings. I have a feeling therefore, that he is refering to the higher end graphics. I admit that UT has release well above average specs before, but a 600 dollar graphics card wasn't required to play it on above average to max graphics. I dont believe that epic would create a game were only the lowest graphics could be supported by a 600 dollar card. This would mean that the console version can play the game at the upper graphics end, unless of course he is blowing this out of his @$$, which is also possible. So assuming that he isnt lieing, and Epic is trying to vastly overshoot the pc market, we will have a nearly identical graphical experience (not that it matters much)
X360 and REV for me
I would have gotten the ps3 but no centralized online far outways the possiblity of GRAPHICAL supperiority, something I never cared for THAT much. So long as it looks as good as the best of this gen, or better, I'm happ (Go RE4 for GC!!!!)
Fan @ Dec 18th 2005 9:02PM
"Have you been paying attention to the PSP firmware wars?
Wifi is an "open standard" (not really..nor is bluetooth, but for the sake of argument I'll let it slide)....but what does that mean for open source software Sony crushes it whenever anything remotely innovative comes out?"
Yes i have been watching and i know there are GREAT mods out there for the PSP.
"Wifi is an "open standard" (not really..nor is bluetooth, but for the sake of argument I'll let it slide)"
Wi-Fi is a standard. Its a regular 2.4gHz antenna. Nobody can charge you for copying that.
Bluetooth is a standard and anyone who says they use bluetooth has to follow that standard. Its just regular 2.4gHz. This is a standard for the sake of compatavility ffs. Hence sony CANT force other companies to not make products for it. They will of course sell their own branded merchandise.
Also i see no reason sony cant facilitate for distribution of games made under opengl. It could be like an arcade or even bigger and better stuff.
"Open formats and standards mean NOTHING when the final program's run authority depends on a company with the horrible track record for 'openness' that Sony has."
No openess wont win the war but it does mean that i can do more cool shit with it. I too hope that Sony will learn and accept homebrew, I would not want to accidentally brick my PS3. The only real issue is DRM, witch is understandable.
Most likely its gonna be a compromise, i would love to see sony facilitate safe hacks on older versions. <3
Agent X @ Dec 18th 2005 9:02PM
There should be no doubt that the PlayStation 3 could support keyboard and mouse. The current PS2 already supports them. In fact, Unreal Tournament for PS2--which was a US launch title for the system back in 2000--supported USB keyboard and mouse. Since the developers were able to do it before, UT2007 on PS3 with keyboard and mouse support seems not only possible, but likely.
The1 (#16), you said: "However, Unreal Tournament is not going to be CRAP online if SONY does not offer some form of dedicated hosting."
Why would Sony have to do this? In fact, why SHOULD they do this? Epic or the publisher could host it, similar to what they would be doing anyway for the PC version. It wouldn't surprise me if the PS3 version allowed you connect to the SAME servers as the PC version, and let PS3 and PC owners play the SAME games together. There are already PS2 games that allow cross-platform play with PC gamers (Final Fantasy XI and Need for Speed: Underground), so this is certainly within the realm of possibility for UT2007.
It's all about breaking down the barriers of platform boundaries. There's no need to force segregation of different platforms, preventing players from enjoying the same games together.
chudgoo @ Dec 18th 2005 9:02PM
Fan, again...
"Yes i have been watching and i know there are GREAT mods out there for the PSP. "
And what has Sony done time and time again?
Are they encouraging home brew or stifling it?
"Wi-Fi is a standard. Its a regular 2.4gHz antenna. Nobody can charge you for copying that."
The keyword there was "OPEN" standard.
Designing a device that uses uses the wifi standard requires paying a license fee for every device sold. These standards do not write themselves and the people behind them would like to get paid. Same goes for any device that plays MP3s. Fraunhofer is getting very rich from their MP3 standard.
HTML on the other hand, is an OPEN standard. You will never be charged (directly or indirectly) for the use of the HTML markup language.
"Bluetooth is a standard and anyone who says they use bluetooth has to follow that standard. Its just regular 2.4gHz. This is a standard for the sake of compatavility ffs. Hence sony CANT force other companies to not make products for it. They will of course sell their own branded merchandise.
Again, you're excluding the word "OPEN".
Sony can't exclude others from making bluetooth devices, but they CAN limit what can connect to PS3. (authorized devices might be required to perform a proper handshake containing proprietary Sony code, for example....of which Sony would likely charge PS3 license fees for)
"Also i see no reason sony cant facilitate for distribution of games made under opengl. It could be like an arcade or even bigger and better stuff."
What?!
Ok, the actual APIs and such used in the actual program mean nothing. Please understand that. If Sony doesn't want your code to run on the PS3, or the license check hasn't cleared yet, your code will not run. Sony makes a lot of money selling the *ability* to run code on its systems. Why the hell would they give that ability away?
"No openess wont win the war but it does mean that i can do more cool shit with it. I too hope that Sony will learn and accept homebrew, I would not want to accidentally brick my PS3. The only real issue is DRM, witch is understandable. "
What you should do is look at how Sony is treating the current home brew situation on the PSP. They are doing everything they possibly can to prevent "cool shit" from coming out for PSP from anyone BUT authorized developers. Sony absolutely will NEVER embrace anything resembling "OPEN" standards or "OPEN" source.
Fan @ Dec 18th 2005 9:02PM
"The keyword there was "OPEN" standard."
Wi-Fi is an open standard, its the privelege to put Wi-Fi on the box that you pay for, asuming you meet the standard. Wi-Fi is simply 2.4gHz with shared codecs. All freely available technology. Bluetooth is a similar solution.
From wiki:
"Open Standards are publicly available specifications for achieving a specific task."
http://en.wikipedia.org/wiki/Open_standard
Nobody can charge you for radiowaves either.I highly doubt that sony will put a hardware lock on their bt connection. I mean wtf would they chose a standard instead of their own method? Its because they want people to connect their stuff to it... It will be more exciting to see what kind of features they can provide using bt tech.
The Dude @ Dec 18th 2005 9:02PM
Well, that's all nice, but unless they really mess something else anyone who uses a game pad is gonna basically be screwed, especially if they have only pc gaming somehow mixing with ps3 games. You can't play UT with a game pad and be good at it. Period.
Gareth @ Dec 18th 2005 9:02PM
"We wouldn't be making claims of what our platforms could do if we didn't feel we could deliver on them."
This is where I stopped reading.
If they had said "Yea, we talked a lot of crap about the PS2. ToyStory graphics? LOL." I would have had more respect for the guy. Since he's obviously talking crap AGAIN here, be prepared for another disappointment that doesn't deliver from Sony.
apoc06 @ Dec 18th 2005 9:02PM
#33) gareth, please stop... i am tired of the whole toy story debacle. it wasnt sony that said that crap about the toy story graphics. please put your argument to rest. it was bill gates himself that said that the xbox would produce toy story level graphics.
http://www.wired.com/news/technology/0,1282,40970,00.html?tw=wn_story_related
i reiterate: IT WAS BILL GATES HIMSELF THAT PROMISED TOY STORY LEVEL REALTIME GRAPHICS FOR THE XBOX. why would sony compare its prowess to a film made by a rival film studio? sony never promised toy story graphics. get over it. theres plenty of other crap sony has said that you can harp on if you want. let this one misquote go.
IIRC @ Dec 18th 2005 9:02PM
PS3 and PC...
no 360 or Rev versions of this game...
trust me, Sony paid to make it exclusive to their console (at least time exclusive).
You will not see it on the other (at least initially)
Jason @ Dec 18th 2005 9:02PM
I'm still getting the PC version. I'll probably be upgrading my hardware a few months after the PS3 release in order to have a superior system. Also, the Unreal mod community is one of the game's best aspects.
Uncle Evil @ Dec 18th 2005 9:02PM
Only MMORGPG's on Xbox 360 will suport keyboards.
MS doesn't allow KB/M for games period
Uncle Evil @ Dec 18th 2005 9:02PM
Only MMORGPG's on Xbox 360 will suport keyboards.
MS doesn't allow KB/M for games period