Like Xbox Live Arcade, the Xbox Live Marketplace is another underappreciated aspect of the Xbox 360 experience. Using a form of currency dubbed "Microsoft Points," gamers can buy Arcade games, gamer icons, console themes and other digital bric-a-brac to customize their gaming experience. Microsoft Points can be purchased at a rate of 80 per $1 USD.
Points are cool for a few reasons. Mostly, it's clear that they've been very carefully thought out. The exchange rate itself appears to have been carefully chosen so that points don't line up against most of the major world currencies in a simple ratio. A US Dollar buys 80. A Yen buys .67. A pound buys 120. A Euro buys about 67, and so on. That's important because it distances the gamer from the financial impact of the purchase. If the conversion to dollars is simple, every transaction will be evaluated in real dollar terms. If the conversion requires math, most people will choose not to perform the conversion and will presumably spend more freely.
Second, the structure of Marketplace minimizes credit card transaction fees that Microsoft needs to pay. They're not passing those savings on to us, but the more gamer spend that we keep out of the pockets of middlemen-credit card companies included in that category-the more money goes into the pockets of the content creators. That's good for the games industry, because it means existing developers will make more money. More money flowing to developers should also increase the number of firms developing games, which will in turn increase the variety and creativity of games that make their way onto our gaming devices. Sweet.
Third, MS Points are going to be used across all Microsoft products. You may be able to purchase a premium Hotmail subscription with points in the future. You might also be able to use points to purchase clipart for MS Word. Given Microsoft�s intent to make points ubiquitous, we could see some nifty benefits for gaming come out of it. How about a winner-takes-all Perfect Dark Zero tournament with an entry fee and prizes collected and paid in points? Microsoft has also said that they may allow points to be redeemed for Xbox 360 accessories. We�ll see some interesting new things as a result of points.
Fourth, MS Points make transactions uber-easy on the Xbox 360. After the initial annoyance of setting up the 360, points allow subsequent transactions to happen in seconds. To buy a full version of a demo game that you�ve already downloaded to your Xbox 360 hard drive takes about five seconds. It�s the fastest commerce experience anywhere online with the exception of Amazon.com�s 1-Click feature.
And that�s why they�re dangerous. The marketplace user interface makes spending so much easier than any other shopping experience most of us have ever experienced that it�s quite possible to deplete your MSP balance before you�ve really even considered what you�re doing. It�s also just as easy to replenish your points balance with your credit card, which the Xbox 360 remembers for you.
That�s how shopping should be. Now if only the geniuses at Microsoft could figure out a way to keep those pesky credit card bills from showing up.
Other Xbox 360 delights: 001
Xbox 360 annoyances: 001, 002, 003, 004, 005, 006, 007, 008, 009



















(Page 1) Reader Comments
Maybe a gambling game using points will be heading our way on the XBL Arcade...
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Plus, everybody is ripping Europe off so Microsoft is just joining the club, not setting the trend.
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It sounds like a joke. If Microsoft and Sony go on with this marketing strategy, treating us (europeans) like a dogs, I can't predict what's going to happen in a future. But for sure the sales won't rise.
Microsoft, go to the beach and swim a little.
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1600 points for 24.99 at bestbuy.com is 64 cents a point.
1250 points for 19.99 at bestbuy.ca (Canada) is 63 cents a point.
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I get the feeling no one heard that part. :P
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Microsoft is seeking to exploit the casual idiot.
Analysis of the subject highlights how many of them are out there.
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Pay for console themes? player icons?
Can I be the first to say what the hell is happening to gaming? you have to pay for little turd things that should be free to begin with? you Xbox 360 gamers need to get a firm grip on reality. are you still paying to play online too?
360 owner=stupid.
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I guess if you're unable to remember that 80 = $1 or 120 = 1 pound, it's difficult. Dividing by 80 sure is tough.
I've got news: Not everyone in the world first translates everything into dollar cost.
Durrr, math is hard durrrr....
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And in no way are these points a "delight". Why should I have to pay $.25 for an avatar that should be FREE. Same with system menu themes. How can they charge $1.88 for something like that. Then you get to things like the Kameo costume pack. Even though they could of put it in the game, the go and charge $2.50 for it. Worst of all, to change your username, it costs $10.00 USD. $10 just to change your username.
I would really hate to see Microsoft with the highest marketshare. If they win, we all lose.
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Yeah we're being screwed over in Canada, the consoles are just too damn expensive, and the games are being sold for 70 CAD bucks a piece...
And yes, everything in Europe is more expensive. The Economists states that the Euro is overvalued by 30% compared to the USD...
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Have you ever traveled anywhere? Across multiple currencies in a few days, weeks or months? You're constantly exchanging things in your head, resolving them to your home currency at rates that change not only daily but also according to where you change your money and what type of financial instrument you are changing. Hmm. This is not hard.
And the whole XBL Marketplace is just offensive. You pay $400 for the box, $60 for the game. And then you pay $50 a year for the XBL service so that you have access to a place you can pay even *more* money for "items" with no real-world value. You're also paying your broadband utility provider just to get to XBL. XBL is not a utility like telephone or broadband; it is, or should be, an end product in itself. Just wait until you can buy better sports game athletes, better virtual weapons, better character classes in RPGs. The more money you can spend, the more you'll succeed; the guy with the greatest financial resources wins everything. That's not a game, that's life.
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"Dear consumer. Would you like to make your money *less* useful? Would you like to convert it to a currency that can only be spent on MS products? Would you like to make it so that you have to do convert back to US currency everytime you purchase something in order to know how much you're spending?"
Thanks, I'll pass.
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vc: My comment sounded a little harsh and perhaps pointed at you, but it was more just frustration at what I perceive to be greater evidence of the radical change taking place in gaming. Truthfully, I don't care if people want to spend a little pocket money here and there on icons or themes for their 360. And I know that investors much prefer a consistent revenue stream model over intermittent periods of crazy money making. What I don't like is the presently all too common association between taking advantage of unsophisticated customers and good, smart business. It makes money, but at what cost?
When I'll *really* be upset -- and perhaps ready to quit playing games, certainly online games -- is when the scenario I described above comes to pass and how you do at online gaming will directly correlate with how much cash you have to spend over and above the initial game/console/online investment.
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YAY!
I'll take Gullible Idiots for 80,000 Microsoft Points Alex..
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VC, some of the points you mention above were exactly the conclusions I had come to when I read the various descriptions of the XBL services (marketplace and arcade) posted here throughout the launch. Thank you for writing these up and giving me a better understanding of what is to come.
Microsoft Points - the currency of the Internet - which is to say the only truly international currency. This is an overstatement, though only of the actual outcome perhaps, not of Microsoft's ambition.
It is interesting, because the strongest pull for me to dive in and get a 360 is XBL. Very shortly, within this new generation of consoles, I believe that M$ will be offering gamers a service that will compare to all other gaming options as a Ford Model T compares to a 2006 top-of-the-line Toyota. Sure, you can buy your car and crank it yourself to get it going (video cards and patches anyone?). It will get you where you want to go, but you will have braved the technology and the elements.
Or, you can start your car with a remote, drive quickly in style and comfort, have no reliability problems (Gasp - are we talking about Microsoft?) etc. etc.
I don't know if the contrast in that analogy is even enough to demonstrate the difference between what M$ will be offering in five years, compared to all other console and PC options in the industry of gaming.
Futhermore, on a distantly related topic, without hesitation, I declare that Microsoft will have their own Revolution controller equivalent before the end of the life of the 360 (unless patents/technology create an insurmountable obstacle for adoption). This will occur in much the same manner as the dual shock came out after the N64 controller.
The gaming industry - fascinating stuff. Thanks VC and thanks Joystiq. I visit daily, but even within my daily sites, you are moving up to the very top of the tab browsing folder!
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Microsoft points crossing over into other MS products is very interesting.. and Toast-
"What would really make it cool is if you could get points by doing well in a game or something like that (like work in real life) and then have an independent currency market in 360 world..." I think starts to pervert things. Then you get into that area of "farming" where people are paid crappy wages and poor working conditions to "farm for points".. being rewarded with any type of currency I think is F'ed up.
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Free icons and themes with your games would be even better.
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