An interactive bag of hammers
Graduate students enrolled in NYU's Interactive Telecommunications Program (ITP) are about
to display their projects in the annual ITP show scheduled for Sunday and Monday of next week.
The list of projects includes "Interactive Bag Of Hammers" by Andy Maskin. The exhibit exists of a clear bag full of hammers suspended from the ceiling. But—get this—the bag doesn't just hang there. One can interact with it via a light sensor embedded on a nearby wall, thus representing one way in which physical space can be used to "examine linguistic phenomenon."
If you're in the New York City area and are interested in "pushing the boundaries of interactivity in the real and digital worlds," then you owe it to yourself to go to this show and to try to understand how these projects might enrich, change or even destroy the gaming experience that we know today.
[Image credit: from ITP student project Polkadots, "a musical program that allows the user to play notes with one or multiple fingers and pressure while visually seeing their keystrokes."]











Reader Comments (Page 1 of 1)
Oren @ Dec 18th 2005 9:06PM
Hey Joystiq,
I am a student at ITP, one of the few using my lessons for gaming, and I can say the show will be amazing. Andy actually worked with me on a new form of controller for Super Monkey Ball, which turned out to be great, but just a little to big for the show. See you there.
Christopher Paretti @ Dec 18th 2005 9:06PM
I am part of a group who has our game design final project in the winter show called "Quoto". Please come by and check it out if you so desire :)